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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I was thinking this could be a feature for the Ptolemies. Choose either the Temple of Edfu or the Lighthouse of Alexandria.
  2. Well, a counterexample is Age of Mythology, with 3 (then 4, and then 5) very unique civs, which was well-received and has a dedicated fanbase to this day. Also, what is a "wild" new change differs from person to person. My Spartan Woman/Helot idea doesn't even add any new features. What to you or me is a "change" is simply a "fact of life" for any new players of the game. And make no mistake, as the game's reach hopefully grows, there will be more of them than us.
  3. Same tree and map, same session. Shadows set to Very High. Yes, there is a mod installed in screenshots, but it is only a civ mod (Mayas protoclassic). Issue happens on clean EA as well. system_info.txt user.cfg matchsettings.json
  4. No it doesn't. And if it did, so? Or... just remove the limit idea. The rest still holds.
  5. Ideas: Spartan Woman - Can no longer gather, but can build structures quickly and have their old "Alure" aura back. Helot Worker - Can only gather, but do so quicker than other gatherers. Very low health; Can be captured. Agis III Change Agis III to Cleomenes III. He's now a pikeman and his special is that he can train a limited number of Champion Spartan Pikemen very quickly. This number can be per match or just a standard training limit.
  6. I remember reading somewhere that the Spartan king was always flanked by an Olympic champion on each side when in battle array. Not sure of the source, but I have seen images depicting this, so perhaps the artists read the same thing.
  7. Some points to maybe think about finding ways to incorporate: Sparta's culture was very conservative, almost fascist (just being honest). Society was highly stratified, with the upper echelon jealously guarding its power over the lower classes. It was so difficult to enter into the upper class of society, that the number of Spartans in this class dangerously dwindled over time. By the time reforms were implemented it was too late to save the traditional order. The entire state was designed to maintain their army of Spartiates so that they could keep their population of serfs under control. Once a Spartiate became a man, he was given an estate which came with a population of subjugated serfs (helots) who worked the estate and supported the Spartiate's life of military training (it was dishonorable for a Spartiate to work the land or work to earn money). Women exercised like the men did, because strong mothers can bear strong sons. Strong sons can grow to be strong soldiers for the state. Spartans did not use gold or silver currency, except to pay foreign debts (like hiring mercenaries). Internally they used an iron ingot as currency or simply bartered. Trading and other merchant activities were carried out by the Perioikoi class, the "middle" class of Spartan society, who were obligated to defend the state as hoplites, but otherwise held no political power. The Agoge to train Spartiates from a young age was real. It had age classes and lasted until early adulthood, at which time they were required to marry a Spartan woman and begin to sire children. Spartan men who failed to complete the Agoge or who otherwise had become disgraced fell into a type of "limbo" class if landless pariahs. It was possible to regain one's honor and status, but rare. Spartan foreign policy largely revolved around building a series of alliances as a buffer against potential enemies, culminating in the Peloponnesian League. Sparta was the clear leader of this league and compelled its members to supply troops to Spartan armies when necessary. The benefit of joining the league was stability and the protection of the Spartan army. Functionally, this was a protection racket. Spartans did not like to send their army too far afield, lest their subjugated populations and allies take the opportunity to revolt, which did happen on a number of notable occasions. Sparta was ruled by 2 kings, each of a specific family line. When one king was leading the army to war, the other king stayed home, so that there would always be at least one king in Sparta. The power of the kings was checked by a small council of elder Spartiates called ephors. They had the power to impeach a king for impropriety, cowardice, corruption, or blasphemy, and they exercised this power frequently over the course of their recorded history. And under the ephors was an assembly of Spartiates having reached middle age. The city of Sparta, like early Rome, could more accurately be described as a collection of villages scattered around a common acropolis. The city sat nestled in the middle of a long fertile plain flanked by two mountain ranges. It famously had no stone walls until Hellenistic times, but did have a palisade on occasion of national emergency, once famously built by the women of Sparta after their men were defeated by Pyrrhus of Epirus. More to come.
  8. With this reasoning you can basically say anything goes. There's evidence, there's evidence to the contrary, and then there's a lack of evidence.
  9. There are multiple resource costs, while there is only 1 research time per affected tech.
  10. Very nice! Now, weld your seems to get rid of jagged edges, and work on the UV maps so the textures don't get stretched.
  11. It was deliberate, but since the structure split this should be changed. With y'all's permission I can fix that.
  12. Armenians Athenians** Britons** Carthaginians** Dacians Dominate Romans Epirotes** Etruscans Galatians Garamantes Gauls** Gothic Germans* Greco-Bactrians Han Chinese** Huns* Iberians** Illyrians Imperial Romans** Kushites** Lusitanians Macedonians** Maurya Indians** Mayas Nabataeans Noba* Numidians Palmyrenes Parthians Pergamenes Persians** Pontians Ptolemaic Egyptians** Republican Romans** Samnites Sasanians Scythians** Seleucids** Spartans** Suebian Germans** Syracusans** Thebans** Thracians Xiongnu** Yamatai Japanese** Zapotecs** I intend to include all of these civs at some point, even if it takes 10 years. I will of course need lots of help; no man is an island, Jack. * = Civ already in the mod, but mostly incomplete (unplayable or unselectable). ** = Civ already in the mod and mostly complete and playable. No star = Intend to include, but no assets in the mod yet (mercenaries don't count).
  13. Carthaginian Mercenaries All of the standard Carthaginian ethnic mercenaries are trained alongside Carthaginian citizen-soldiers from their respective structures: Barrack Citizen Soldiers Liby-Phoenician Spearman Mercenaries Gallic Gallic Mercenary Infantry Italian Samnite Heavy Infantry Archery Range Citizen Soldiers Libyan Skirmisher Mercenaries Iberian Celt-Iberian Caetratus Belearic Slinger Stable Citizen Soldiers Punic Citizen Cavalry Mercenaries Gallic Gallic Mercenary Cavalry Iberian Iberian Heavy Cavalry Italian Italiote Heavy Cavalry The mercenaries are unlocked by building their ethnic Embassies: Gallic Iberian Italian Faction Mercenary Camp Numidian Light Cavalry Mauritanian Archer
  14. I wonder how accurate this map of the ancient city is. Looking at Thevai in Google Maps I can vaguely make out the Cadmeia.
  15. Right, that's why I only called it a District Gateway, rather than a memorial structure. It's true that many of these things were undeveloped in the Han era.
  16. Move "Civil" techs to the Imperial Court civil center, altered and nerfed: Ministers also moved to the Imperial Court. The Imperial Ministry removed from the building queue. "Sun Tzu's Art of War" moved from the Fortress to the Academy: Old: "All Citizen-Soldiers −25% required promotion experience." New: "All Champions −10% train time and +10% health." "Federated States" population bonus moved from being automatic, to requiring a Wonder to be built first. Possibly. @AIEND "Laozimen" Laozi Gate renamed to "Paifang" District Gateway. Old: "Humans +1 health regeneration rate, +25% health. Range: 75 meters. MinDistance: 60 meters." New: "Suggestions Needed."
  17. The "laozigate" I'm not sure where that came from. It looks more like a Páifāng to me, or "District Gateway." Hence in Delenda Est I made it give a trickle of coin to the player (and as a special free starting structure, it is unbuildable). Perhaps some ideas can spring from this. We can remove the Imperial Ministry structure and give its function to the Imperial Court civic center upgrade. We can keep the Ministry structure in Atlas, as it is very nice. Then look for more interesting and less OP benefits to the techs. "Art of War" could be changed to some other benefit. Maybe +10% health to soldiers or to champs and heroes only. Suggestions?
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