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Everything posted by wowgetoffyourcellphone
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Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Also, pers/champion_infantry_archer template is missing. -
Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Do Ice Houses do anything except research Qanats? -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Perhaps: Agoge unlocks a tech pair: Pankration vs. Krypteia. Pankration adds health, while Krypteia adds attack speed. Must choose. -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
You have to add lines to the syssition's template. <BuildLimit> -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Perhaps a "Krypteia" aura for Spartiates, which boosts the gathering of nearby Helots. -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
https://trac.wildfiregames.com/changeset/26997 Mechanical Innovation for the Macedonian team bonus^ -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I kind of considered their Military Colonies to already be a bonus (one that they share, as Successor Kingdoms, with the Ptolemies; a bonus that ties them together conceptually). Perhaps the Seleucids have the ability to upgrade their Military Colonies to full-fledged Civic Centers? So, you can keep the merc training aspect of the Military Colony and accept the lower territory effect and less health of the structure, or you can choose to upgrade it to the Civic Center and get the extra health and territory, but lose the merc training aspect. -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4729 Patch will appear here shortly^ -
Meet-up in Europe
wowgetoffyourcellphone replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
Vancouver Island is part of North America, right? Japan is a part of Asia. -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Cool. It wouldn't be too strong if it started from the beginning? Figured it would be. -
Not Millennium?
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Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
@chrstgtr @LetswaveaBook @borg-@real_tabasco_sauce Macedonian team bonus ideas: Mechanical Innovation Player and allies' Siege Weapons and Arsenals -25% build time and cost. Easy to implement. or Standardized Currency Allies gain a free +1 metal/second resource trickle from each of their Markets. A little more involved to implement, but doesn't need any new component code. or both (can nerf them both a little) -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Good. Good. -
Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
3 months later... Did we resolve the Macedonian bonus problem? -
In a hypothetical RTS I designed many years ago I came up with the idea that once you hit a certain military size you could challenge your enemy to battle and you'd pick a spot on the map that then gets set up like a Total War battle map, with two end zones where you each can assemble s certain amount of your troops. In the middle of the playing field there'd be a capturable flag or Tropaion. At the appointed time the end zones turn off and whomever holds the Tropaion after a certain amount of time wins the battle and gains a large number of benefits. The losing player can choose to forfeit the battle at any time so that they can save their troops from death, but doing so carries a penalty. In this game, troops are relatively expensive (compared to 0 a.d.). Such a pitched battle might only happen once or twice in a match, and would be a good way to end a stalemate. In this game, msssacring an enemy town isn't exactly the goal, but rather their surrender.
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Can you quote the images? We can do a quick search on the copyright status for you.
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New Faction - Not showing up in the unit list
wowgetoffyourcellphone replied to LordStark's topic in Game Modification
Is it on Guthub so I can see the code? -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
I can whip up an "Administrative King" actor very quickly. -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Or you can train each Spartan king twice instead of once. -
Differentiating Civilizations: Sparta
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
The 2 hero thing is possible, it's just odd to have Leonidas and Agis III acting as the two "kings." It'd work better if heroes were genericized. -
Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
The consensus is to change the Persian wonder to the Throne Hall of Darius (the "Apadana"). We'd change the current "Apadana" structure to the "Tachara" (Winter Palace). We can then use the Hanging Gardens of Babylon, Mausoleum of Halicarnassus, et al. for a new Capture the Wonder game type.