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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Glory isn't tradeable or tributable. I assume 'rare resources' could be. So imagine a diamond mine on the map, you could gather from it and then use it for something special or send it to a different player or convert it to a different resource at the market. I imagine rare resources would net a high value in trading/bartering and be usable for impactful special features or techs.
  2. Yes, the current iteration of the mod has a flame attack for the Byzantine bireme.
  3. I'm thinking leave off the 2 smaller structure on the right, but keeping the 2 smaller ones on the left, plus a larger temple and stairs of course.
  4. People have done such a good job on all of this artwork, it would be a shame to not allow players to enjoy their work.
  5. Kievan Rus. I am working on bringing Millennium AD back to life for Alpha 26. Should take about a week. Terra Magna Alpha 26 is already uploaded and awaiting verification: https://0ad.old.mod.io/terra-magna
  6. I agree, the presentation can be vastly improved. Are you by change any good at making mockups?
  7. Maybe "Themistoclean Walls." https://www.wikiwand.com/en/Themistoclean_Wall
  8. This is not bad, since in the game the icon is very small. The lack of detail will not hinder it. In fact, there will probably be less aliasing when resized.
  9. Brown background = units and buildings Blue background = techs
  10. At the top of the forum would be one good place (where the blue download ribbon currently is).
  11. We can create a generic "General" unit for each civ that can be used in Herocide mode. Basically, it'd mix and match textures and props to make a new unique unit specifically for Herocide. About Caesar and Mark Antony, I'd love to add them, honestly. Atlas-only units are low priority or projects of opportunity for now. Honestly, creating/modding additional historical heroes would be a great project for someone just starting out in modding. The modding communities of a lot of games are chock full of these kinds of little projects. The good thing about 0 A.D. is that if your mod is good quality then it' very likely to be included in the base game for wider exposure to your work. You generally don't find that kind of thing in a commercial game. I'm currently updating Terra Magna, Millennium A.D., Two-Gendered Citizens, Aristeia, and Ponies Ascendant to Alpha 26 status so we can have all of them available to players again. After that, encouraging people to get into modding can be my next thing (interspersed with bug fixing, which is a constant @#$%).
  12. This. Work has to be done to balance the heroes.
  13. From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.
  14. A26 = merc sword cav deluxe alpha again?
  15. Hmm. You wouldn't see that as an exploit? It would surely incentivize using formations.
  16. In DE the Locked Shields formation gives an armor bonus for Hoplites, but also reduces movement by 20%.
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