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Everything posted by wowgetoffyourcellphone
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Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I'm jealous of the trees in that trailer. -
Crowd-sourced Civ: Mauryan Indians
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
I'm honestly of the belief that most of the civs can pretty much have access to (nearly) every unit type through mercenaries. -
Yeah, biomes need extended to make them allow for more stuff like this. It is a WIP tho.
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Yep, this is very desirable.
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art [Task] New Icons tech development
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Man punching baguette -
Look how sharp the shadows used to be.
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So, the game and Atlas crashes when it cannot find a terrain texture. It used to just render that terrain as magenta without any further problems, but the current build simply hard crashes when the missing terrain comes into camera view. This is everything that appears in the log: WARNING: CTerrainTextureManager: Couldn't find terrain alpine_grass_c_fancy I don't know how long this has been the case. I just remember it used to not hard crash like this, just paint a magenta color instead. crashlog.dmp crashlog.txt interestinglog.html mainlog.html system_info.txt userreport_hwdetect.txt
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Really nice that they've added tech pairs. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I don't plan on having military colonies for the Germans. Just the basic buildings. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I think having 2nd floor windows is probably a no for Suebian structures. A "yes" for Gothic structures. Prototypical Suebian structures: I think all Suebian buildings should have thatch roof and Gothic buildings can have shingles. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Formations were originally supposed to do this, but put on the back burner for many years. I am not sure how difficult it would be to allow formations to have auras, since formations are templates like units are, can have actors, etc. Such an aura would probably use the "formation" "type", applying to all units within it. I agree with @alre though that for now, simple unit template stat changes are all we have.
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I think the current mod has too many things. (Creo que el mod actual tiene demasiadas cosas.) Don't delete anything, but let's see what we can do to streamline the civilization's building and technology layout. (No elimine nada, pero veamos qué podemos hacer para simplificar el diseño tecnológico y de construcción de la civilización.) First thing to do is to create a complete civilization profile, so that we all can see the current status of the civ. (Lo primero que debe hacer es crear un perfil de civilización completo, para que todos podamos ver el estado actual de la civilización.) After that, we can decide what to keep buildable in the civilization and what to move to Atlas-only. (Después de eso, podemos decidir qué mantener edificable en la civilización y qué mover solo a Atlas.)
