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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I honestly think there can be a standardized "unique technology" scheme. Something like: Forge: 2 techs Fortress: 2 techs Civic Center: 2 techs All other structures: up to 1 tech if justified. I would also like to see Champions moved back to the Fortress and all Heroes sent to the Civic Center (with a couple exceptions, like the Persians, Athenians, and Spartans).
  2. I know her actor is there, I am talking about improving her look.
  3. Himiko (hero) and a male consort, potentially the basis for another hero.
  4. @real_tabasco_sauce https://trac.wildfiregames.com/changeset/27162
  5. "Lead Sling Bullets" would be a good one, actually. Historically accurate as well. For sling bullets, it goes: Stone -> Clay -> Lead
  6. This is nice, but you have to make the portraits either 128x128 pixels or 256x256.
  7. Thank you @AIEND for the translated PDF of that book. Here are the relevant images I put together:
  8. Seems like they have longer, heavier shields for Advanced and Elite soldiers, painted and lacquered, while Basic soldiers would have small rectangular unfinished wood and wicker shields.
  9. You can only use one kind of material blending per object or actor. You could either give the golden fringe its own geometry in the mesh or make the fringe a prop with its own material blending (basic_trans.xml).
  10. This gold version looks good in-game. Matches their roof texture color.
  11. Photoshop can't open svg for some reason, but can open eps no problem
  12. Indeed, the AOE3 version of just switching to torch-bombs isn't necessarily that much more realistic than hacking it with a sword.
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