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Everything posted by wowgetoffyourcellphone
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Alpha 26: Atlas terrain texture previews fix
wowgetoffyourcellphone replied to vladislavbelov's topic in Announcements / News
Or double-click! -
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The reason the Cadmean Citadel would have a platform is because the citadel was a small acropolis. I do understand what you're saying about making all the wonders more prominent, but we don't want to make their footprints larger than they already are.
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Quick mockup ideas for the Cadmean Citadel (Wonder):
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Spartan slave class units are Helots, who can be upgraded to light hoplites after researching "Brasidians." <Upgrade> <Mount> <Entity>units/spart/infantry_hoplite_helot</Entity> <Tooltip>Helots are given their freedom in exchange for military service.</Tooltip> <RequiredTechnology>spartans/unlock_brasidians</RequiredTechnology> <Cost> <wood>40</wood> <glory>20</glory> </Cost> <Time>10</Time> </Mount> </Upgrade> Helot "citizen soldiers" (Javelineers, Slingers) could even have the ability to be upgraded "down" to its slave class counterpart.
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[Terra Magna] Terra Magna is now available!
wowgetoffyourcellphone replied to asterix's topic in Announcements
https://0ad.old.mod.io/terra-magna Alpha 26 update for the mod should hit soon (paging @Stan`)! I'd be willing to add the Suebians (Germans) and Epirotes as well, if they are desired. Or I can make them standalone mods. Not sure what direction Terra Magna should go in the future. A full mod, including the civs in one download, or just split the mod up into its component civs as separate mods. It would stop being "Terra Magna" then though, and the base game needs some code to make waypoint flags and battalion standards mod-agnostic. -
MAD Alpha 26 is uploaded and just awaiting verification.
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0AD audio controls
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
1 = easy 2 = desirable for the main game as well; please make a patch 3 = easy Look at gui/common/music.js -
Just trying to make religion a factor without making it complicated.
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The heroes were moved from the Fortress to the CC because at the time the Fortress had 5 champions, 3 heroes, and 2 siege engines. In other words, overloaded. Since then, siege were moved to Arsenals and War Elephants and Chariots moved elsewhere too. The original reason for the hero move is no longer there.
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Perhaps the mod can take a cue from Delenda Est and add a meta resource. In DE you gain the Glory resource by building Cult Statues and praising them with your units. In Millennium AD perhaps you can gain the Favor resource that you use for Temple techs, special techs, and training heroes. How it's gathered could be by building Temples/Mosques/Churches.
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[Task] Iberian, Lusitan, Celto-Iberian symbology
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Doesn't have to be completely symmetrical -
Glory isn't tradeable or tributable. I assume 'rare resources' could be. So imagine a diamond mine on the map, you could gather from it and then use it for something special or send it to a different player or convert it to a different resource at the market. I imagine rare resources would net a high value in trading/bartering and be usable for impactful special features or techs.
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Yes, the current iteration of the mod has a flame attack for the Byzantine bireme.
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The grass looks fine to me. It's a stormy, windy night. -
art [Task] New Icons tech development
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Looks a little to cartoony in proportions. -
I'm thinking leave off the 2 smaller structure on the right, but keeping the 2 smaller ones on the left, plus a larger temple and stairs of course.
