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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This one is the Iberian one. I'm open to something else for them, as this lion motif is rather generic (and indeed, I was going to use it for the Thebans in DE instead).
  2. This one is a stand-in for the Britons. Need a custom design for them, as this one was taken from Google images. @Lion.Kanzen? @wackyserious? Some kind of "Tree of Life" motif could work. Celtic mythology. This one was made from a free vector found online. If you haven't guessed, it's a Roman fasces. Could use a better motif for the Romans if possible. Trying to steer away from the "Roman Eagle" symbol, as that's a bit too stereotypical for me. There have to be other symbols we can use for the Republican Romans, and save the Eagle for a possible Imperial Roman civ. Any ideas @Lion.Kanzen?
  3. Differential: https://code.wildfiregames.com/D4271 Adding civ-specific backgrounds for the minimap.
  4. I've named them platforms to differentiate them from the "foundations" already used in the game for a different purpose. Platforms are actors placed beneath structure actors to help the structure blend into the terrain grid better (for example, on sloped terrain) and remove the "floating" effect for many structures in-game, especially large ones like wonders. Before: After:
  5. May I suggest an alternative? Rank upgrades? Advanced in Town and Elite in City. I can make the patch. We can compare approaches. With rank upgrades you have a built-in trade off between combat effectiveness and economic effectiveness.
  6. I do not have the programming skills to make terrain grid adjustments in real-time, only to add platforms underneath the offending structures so that they don't look like they're floating on sloped terrain.
  7. I'll have this fixed by Alpha 27. Not for A26, since it's in freeze, prepping for release.
  8. @Lion.Kanzen Do you have an update file for your vectors? I am looking into helping finish this patch for Alpha 27: https://code.wildfiregames.com/D4271
  9. Toxic comments are hard to police with a bot, as one could legitimately speak about certain subjects and if the bot is dumb it will give false positives. However, if it can maybe give accounts a toxicity score, perhaps hosts and other players can choose to play with that person or not. Or maybe that's a little Orwellian/Social Credit Score-ish.
  10. Thing is, percentages are more intuitive to the player. Is +3 attack a lot? Is +1 speed a lot? Dunno. +20%, now that gives you a great idea.
  11. He never completed it. Anyway, a reference for the Imperial Roman cult statue:
  12. I'm honestly of the belief that most of the civs can pretty much have access to (nearly) every unit type through mercenaries.
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