-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
Damage types should be refined or simplified.
wowgetoffyourcellphone replied to AIEND's topic in Gameplay Discussion
Meh, hard disagree. "Hack" is essentially a metaphor for melee combat. It's used this way for every unit except spearmen and it throws things off. :/ I don't think there needs to be a 4th attack type for siege. Crush works fine for this already. It just needs to be consistently applied. -
-
@maroder https://code.wildfiregames.com/D4598 \art\textures\ui\session\icons\endgame\bg_victory_mace.png \art\textures\ui\session\icons\endgame\bg_defeat_mace.png Can be: bg_victory_athen bg_victory_brit ... bg_defeat_athen bg_defeat_brit ... Or whatever format you'd want for the files. I can work with @Lion.Kanzen to make an appropriate design for each civ, which can mirror the designs we use for the civ-specific minimap textures. I can bake the skull and laurel into the textures, or they can be called as separate objects in the code. Up to you.
-
-
art [Task] New Icons tech development
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
https://github.com/JustusAvramenko/delenda_est/blob/master/art/textures/ui/session/portraits/technologies/column_doric.psd breeding_herd.psd -
Possible Forge techs TOWN Goldsmithing (Special Tech) - Traders +25% trade profit per trip Pair 01a Akinakes (all melee units attack) vs. Fletching (all ranged units and buildings) Pair 02a Linen Armor (all units Hack Armor) vs. Wicker Shields (all units Hack Armor) CITY Pair 01b Iron Hatchets (Axe units Melee Attack) vs. Composite Bows (Bow units Range) Pair 02b Scale Armor (all units Hack Armor) vs. Clad Shields (all units Pierce Armor) Pair 03a Peytral (Cavalry Hack armor) vs. Chamfrons (Cavalry Pierce armor) Single 1a Cavalry Lances (Spear Cavalry melee attack) EMPIRE Single 03b Cataphract Horse Armor - Champion and Hero Cavalry +2 hack and crush armor Single 1b Cavalry Pikes (Spear Cavalry melee attack; extra hack range; small splash radius)
-
Is this with A25 version or the Github (Development) version with A26? I think @Freagarach and I noticed a bug with the mod where the mod file didn't match up with the mod folder name or something like that, which didn't allow connection, but I'm not sure about desync.
-
These are all fantastico my friend!
-
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
Hmm I'll have to check. I don't remember seeing them. The shields are nice too. Perhaps Carthage can have Libyan Skirmishers. -
Indeed, I've never figured out how to use it. :/
-
art [Task] New Icons tech development
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Bowstring? -
-
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Nah, just make the Triarius trained at Elite rank, making them economically almost useless, but militarily strong, without losing their CS status. The Triarii weren't élite in the sense of being fantastic fighters, they were simply those soldiers in the oldest age-class and a level below the Equites in wealth. -
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I've often considered removing heroes and replacing them with officers, generals, and standard bearers, each with different auras. That was before I went all-in on the Hero RPG element in DE. They could still make an appearance if we got hard battalions. Imagine upgrading your battalions with officers and noisemakers (Carnyx for Celts, Aulos for Greeks, Cornus for Romans, etc.), giving benefits.