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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Meh, hard disagree. "Hack" is essentially a metaphor for melee combat. It's used this way for every unit except spearmen and it throws things off. :/ I don't think there needs to be a 4th attack type for siege. Crush works fine for this already. It just needs to be consistently applied.
  2. Right. Can one be designated as a "default" or "generic" one as a fallback if there is no civ-specific one? I'm thinking for mods here (not specifically DE, but others).
  3. Yeah, I was trying for something "flashy" with some emotive colors. If we could have animations or sfx a nice flash/glowing effect would be cool too, but static it is for now. Alright! Is the civ-specificity difficult to add? Separate then.
  4. You could first be given a screen like this: And one of the buttons would be "Quick Summary", which shows the flags like what you have: The flag colors could even match the player colors or the "winning" team could have blue flags and the "losing" team red flags, same colors as in my graphics.
  5. @maroder https://code.wildfiregames.com/D4598 \art\textures\ui\session\icons\endgame\bg_victory_mace.png \art\textures\ui\session\icons\endgame\bg_defeat_mace.png Can be: bg_victory_athen bg_victory_brit ... bg_defeat_athen bg_defeat_brit ... Or whatever format you'd want for the files. I can work with @Lion.Kanzen to make an appropriate design for each civ, which can mirror the designs we use for the civ-specific minimap textures. I can bake the skull and laurel into the textures, or they can be called as separate objects in the code. Up to you.
  6. https://github.com/JustusAvramenko/delenda_est/blob/master/art/textures/ui/session/portraits/technologies/column_doric.psd breeding_herd.psd
  7. The 0 A.D. community does indeed seem deeply divided by this issue. In my view though at least with "super hard" counters you can ensure every unit type is good for something. Back in my AOE2 clan days I was a maniac with the Briton Longbows. lol
  8. Possible Forge techs TOWN Goldsmithing (Special Tech) - Traders +25% trade profit per trip Pair 01a Akinakes (all melee units attack) vs. Fletching (all ranged units and buildings) Pair 02a Linen Armor (all units Hack Armor) vs. Wicker Shields (all units Hack Armor) CITY Pair 01b Iron Hatchets (Axe units Melee Attack) vs. Composite Bows (Bow units Range) Pair 02b Scale Armor (all units Hack Armor) vs. Clad Shields (all units Pierce Armor) Pair 03a Peytral (Cavalry Hack armor) vs. Chamfrons (Cavalry Pierce armor) Single 1a Cavalry Lances (Spear Cavalry melee attack) EMPIRE Single 03b Cataphract Horse Armor - Champion and Hero Cavalry +2 hack and crush armor Single 1b Cavalry Pikes (Spear Cavalry melee attack; extra hack range; small splash radius)
  9. Is this with A25 version or the Github (Development) version with A26? I think @Freagarach and I noticed a bug with the mod where the mod file didn't match up with the mod folder name or something like that, which didn't allow connection, but I'm not sure about desync.
  10. These are all fantastico my friend!
  11. Hmm I'll have to check. I don't remember seeing them. The shields are nice too. Perhaps Carthage can have Libyan Skirmishers.
  12. For Delenda Est? Yes. For Empires Ascendant? Probably would be deemed "too slow."
  13. The problem is there is currently no way to simulate the "pinning" effect of pikes. The only way currently is to give them a lot of hack armor.
  14. Indeed, I've never figured out how to use it. :/
  15. Nah, just make the Triarius trained at Elite rank, making them economically almost useless, but militarily strong, without losing their CS status. The Triarii weren't élite in the sense of being fantastic fighters, they were simply those soldiers in the oldest age-class and a level below the Equites in wealth.
  16. I've often considered removing heroes and replacing them with officers, generals, and standard bearers, each with different auras. That was before I went all-in on the Hero RPG element in DE. They could still make an appearance if we got hard battalions. Imagine upgrading your battalions with officers and noisemakers (Carnyx for Celts, Aulos for Greeks, Cornus for Romans, etc.), giving benefits.
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