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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I really enjoy the stern look on this guy's face!
  2. bae^ btw, everyone, kul's first portraits are in! https://trac.wildfiregames.com/changeset/26580
  3. Yes, as one. Not enough information to really make them separate. Also, seems like 3 nomadic civs should be enough (Scythians, Xiongnu, Huns). And Goths will have nomadic elements too.
  4. The Han Minister can now defend himself. Exact values open for debate. https://trac.wildfiregames.com/changeset/26548
  5. @Carltonus @AIEND @OliverLew https://trac.wildfiregames.com/changeset/26551
  6. I would like to add this to the repo today. Have you signed off on the release?
  7. These look great! Can't wait to include the finished portraits. The Han will look nice and polished.
  8. I bet they wore a simple bronze skull cap under the tiara. No evidence, just a hunch.
  9. Let's guide this back to modeling and texturing some Roman cataphract armor.
  10. Indeed. Athens had fewer marines on their ships than other powers did, preffering swift maneuvering for ramming. They also boarded less for the same reason, relying on their professional rowing crews to hole and sink enemy ships before the need to board. "Deikplous" and "Periplous" would make for great techs if ramming is ever implemented. I'd put the Scythian Archers either in the Fortress or the Prytaneion. Also, limit their number to around 20. They'd add some punch here and there, but the main force is still hoplites and peltasts.
  11. About the Athenian champions, here are my ideas: Hoplite Champion Epilektos is a good name, IMHO, but I agree that "City Guard" seems much too generic and not very accurate to the Greek word. A Logades was more of an officer or something, right? Regardless, I don't think the Athenians need a specific analogue to the Spartiate. The Spartiate should be the heaviest infantry in the game. A Logades for the Athenians would just feel like Spartiate-lite. Iphicratean Reforms IMHO, should be a special tech that reduces armor of your infantry, but increases their speed and maybe range (melee). Put it early, at Town or even possibly Village, so the player can make the choice, "Do I want faster infantry for raiding or heavier infantry for slugfests?" Marines I feel like these should just be a "bonus" for Athens on water maps. Part of their suite of Naval bonuses. Training from ships feels weird to me. I'd prefer trained from the Dock. I wish this could be something special, like training a batch of mixed troops: light swordsmen, dudes with naval pikes, archers, etc. There is a patch for this. @Freagarach Cretan Archers Just make them a merc trainable from the Barracks.
  12. If you guys have reached a consensus I'll change the specific names of the phase techs to what you agree to.
  13. Gate of All Nations could be a part of the "Wonders of the World" roster in Atlas, that's also used in a "Capture the Wonder" game mode.
  14. You think I could just go ahead and commit the ranged attack cursor?
  15. "Ptolemy"? The champions of the Ptolemaic faction are agema pikeman and spear cavalry. Athenians have three, with one requiring an inconsistent technological research item in the council hall (prythaneon). I believe he is talking about the Thureophoros. Eventually I'd like to see them being either switchable or throw a javelin before closing with their spear.
  16. Yes, we can always update the art later to be better or more accurate. The screenshot they are standing in alphabetical order.
  17. Nor do we have custom helmets for them either, but we may at some point in the mid-future.
  18. I feel perfectly comfortable with this one as-is.
  19. @Han Crossbow teching: https://trac.wildfiregames.com/changeset/26519
  20. Fixed here: https://trac.wildfiregames.com/changeset/26516#file1 "Repeating Crossbows" looks to be historically problematic, only becoming a military application in the slightly later Tang dynasty. I'm removing it, so that helps the situation. Also, I'm changing "Crossbow Training": Old: "Crossbow Infantry and Cavalry −1 second firing time −20% train time." This is essentially a -33.33% firing time reduction. New: "Crossbow Infantry and Cavalry −20% firing time −20% train time."
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