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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. My idea. Let's keep it simple, shall we? To differentiate the Epilektos from other champion spearmen, let's make them have -1 all armor types, but +10% speed, +20% attack range, and +10% attack. I can make a slightly longer hoplite spear for them and also resize a smaller aspis for them. I don't think a champion needs to necessarily look more armored than an elite citizen unit, especially since if they historically did not necessarily wear more armor. If you want to change the name, then I am open. In the old days we had to make it simple, and the "Ekdromos" didn't seem like a good fit for a champion, hence the genesis of the Epilektos (and the Marine) which combined the aspects of the Picked Hoplite and Iphicratean reforms.
  2. Elite Infantry Spearman on the left; Epilektos Champion Spearman on the right.
  3. Banana trees seem very obviously distinct as well. I will grant you the Fig and Apple trees though. Perhaps the Fig trees should be removed and the Apple trees remodeled.
  4. Then 60 seconds or so. The cool down could gradually get longer and longer until by minute 20 it no longer works. (all of this would be invisible to the player).
  5. Which fruit trees? There are different kinds. I think the fruiting Date Palm trees are very distinctive and are good, while the Apple trees could be improved greatly.
  6. Or there could be a 2 minute cool down between notifications. If no units within range for 2 minutes, then it resets and will play the notification the next time.
  7. Perhaps, but only for the first time an enemy enters that outpost's vision range.
  8. He will be Thebes' 4th hero. Thanks for that!
  9. Hmm, this didn't used to be the case, but you're right, I've noticed this too for quite some time now. In a previous alpha opening these counters would shift the tech queue downward to make room.
  10. Yes, the game currently lacks panache with its notifications and UI elements.
  11. Correct. The game calls this feature a "turret" in the code. A template propped to another template.
  12. Keep going with it. More players add more lanes?
  13. Currently, champions are about 2 ranks above an elite citizen soldier. So, Champion Cav Spearmen will still remain uber even if Cataphracts have a slightly different role, cost, and stats. Cataphracts being different doesn't change those others from being what they always have been. They weren't overly effective, but they were used. Might as well make them interesting. I suggested they act like suicide units, which is pretty much how they were used.
  14. That would be a needed feature for Cav Archers and Ele Archers for sure. I feel like a chariot archer should be able to turn around though if he wanted to.
  15. Acceleration would really be a lot better if the formation behavior was addressed. It's also not a bad feature for warships and rams, etc. Looks good for those.
  16. Chariots could be built from the Arsenal, where mechanical siege weapons are built. Trample: Yes. Chariots, Elephants, and Cataphracts could get trample effect. Chariots could be a suicide unit in that regard. Could maybe have a death splash damage. Population: Agreed. Chariots can be 2 pop. Slow Acceleration: Agreed. Cost: 200 Food, 200 Wood? I would suggest Javelineers could have a +50% attack bonus vs. Chariots, as javelin-throwing light troops were often employed to defeat them. All of this, plus my "rider hopping" feature (see video) could make them really unique.
  17. They are different developers, bruv. @vladislavbelov submits new performance patches regularly, while @Freagarach's interests and talents lie in features.
  18. The main problem with acceleration is the formation behavior. People like to click-task a lot. apm, boi! But this causes a problem in formations where the acceleration is reset for every right-click, making the formation seem super slow and extremely sluggish, the whole formation then getting slaughtered due to induced hesitation from clicking. This doesn't happen with individual units as much. I suspect this may be another alpha where formations are not used because of weird behavior like this. Sad, because of the cool new formation banners. I now suggest we remove all acceleration for this alpha until it can be rebalanced and its behavior in formations patched. @Stan` @Silier @Freagarach @wraitii
  19. Can I suggest using the newer terrain textures?
  20. Right, the archer/javelineer in the car is a turret. I think too, chariots can act like in this video here, where when the chariot dies, the rider hops off and can continue fighting (though has a slow health drain and will eventually die on his own):
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