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wowgetoffyourcellphone

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Everything posted by wowgetoffyourcellphone

  1. I'll use this as an example against overly complicated warships too. Do you want to have to load up garrisons in each and every ship in order to make it useful? If so, then for apm's sake you'd only be able to play with a very small number of ships. If you keep them simpler, each ships requires fewer apm, and you can have a larger number of ships (fleets instead of a small squadron). Same thing with making siege more complicated. If you add complexity in one area, then you probably need to remove complexity somehow. In this case, limiting you to like 1 or 2 rams. I can see a gameplay where Walls become more useful and interesting and then the attacker building 1 or 2 rams that they have to stock with troops and skillfully use to knock down the enemy walls effectively can be fun. But the game's not there yet, and it's not clear whether most players would like that (I would, but that's beside the point: I'm not most players).
  2. Aztecs (Mexica), but still interesting:
  3. Wolves are good. Lion and Lioness need remade.
  4. I'll take it from here. There are a couple of other minor fixes I'd like to make, if you'd indulge me.
  5. Also, pers/champion_infantry_archer template is missing.
  6. Perhaps: Agoge unlocks a tech pair: Pankration vs. Krypteia. Pankration adds health, while Krypteia adds attack speed. Must choose.
  7. You have to add lines to the syssition's template. <BuildLimit>
  8. Perhaps a "Krypteia" aura for Spartiates, which boosts the gathering of nearby Helots.
  9. https://trac.wildfiregames.com/changeset/26997 Mechanical Innovation for the Macedonian team bonus^
  10. I kind of considered their Military Colonies to already be a bonus (one that they share, as Successor Kingdoms, with the Ptolemies; a bonus that ties them together conceptually). Perhaps the Seleucids have the ability to upgrade their Military Colonies to full-fledged Civic Centers? So, you can keep the merc training aspect of the Military Colony and accept the lower territory effect and less health of the structure, or you can choose to upgrade it to the Civic Center and get the extra health and territory, but lose the merc training aspect.
  11. https://code.wildfiregames.com/D4729 Patch will appear here shortly^
  12. Vancouver Island is part of North America, right? Japan is a part of Asia.
  13. If it's added to the game that dropsites are buildable in neutral territory, it then becomes a fundamental feature of the game.
  14. Cool. It wouldn't be too strong if it started from the beginning? Figured it would be.
  15. @chrstgtr @LetswaveaBook @borg-@real_tabasco_sauce Macedonian team bonus ideas: Mechanical Innovation Player and allies' Siege Weapons and Arsenals -25% build time and cost. Easy to implement. or Standardized Currency Allies gain a free +1 metal/second resource trickle from each of their Markets. A little more involved to implement, but doesn't need any new component code. or both (can nerf them both a little)
  16. 3 months later... Did we resolve the Macedonian bonus problem?
  17. I have no strong opinion on the subject. It can be "reworked" as @Langbart wishes.
  18. In a hypothetical RTS I designed many years ago I came up with the idea that once you hit a certain military size you could challenge your enemy to battle and you'd pick a spot on the map that then gets set up like a Total War battle map, with two end zones where you each can assemble s certain amount of your troops. In the middle of the playing field there'd be a capturable flag or Tropaion. At the appointed time the end zones turn off and whomever holds the Tropaion after a certain amount of time wins the battle and gains a large number of benefits. The losing player can choose to forfeit the battle at any time so that they can save their troops from death, but doing so carries a penalty. In this game, troops are relatively expensive (compared to 0 a.d.). Such a pitched battle might only happen once or twice in a match, and would be a good way to end a stalemate. In this game, msssacring an enemy town isn't exactly the goal, but rather their surrender.
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