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Everything posted by wowgetoffyourcellphone
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is there such a thing as a balancing team?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
The problem is even though borg launched an initiative, he was given no actual power (or didn't take it). There needs to be 1 person who says, okay, we've reached a decent consensus on this or that issue and then decide to lock it in with a specific value, then move on to the next thing. Once all issues are "locked in," a patch is created and put onto Phab. The patch is tested for bugs and holistic balance. Tweaks are agreed upon. Patch updated and tested again. Then when final approval is reached, committed by someone on the team who isn't afraid to commit balance patches. -
is there such a thing as a balancing team?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
AFAIK, "feature freeze" doesn't mean balance. If anything it seems like that's when balancing would be easiest, when all the features are frozen. -
Gaia ships on Danubis map are OP
wowgetoffyourcellphone replied to Purgator_'s topic in Gameplay Discussion
I only like them if they're subtle. -
Gaia ships on Danubis map are OP
wowgetoffyourcellphone replied to Purgator_'s topic in Gameplay Discussion
I may make the time to review all the projectiles in the game and make some adjustments to the actors or models to make them easier to see. -
Finally someone uses a good looking map!
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New Scenario: Metropolis
wowgetoffyourcellphone replied to Yavin's topic in Scenario Design/Map making
It looks really nice. Just wish it used the new terrains. -
I'll address some general points: 1. The name: I only named them "Practice Range" because that's what they were already called in trunk. I'd prefer to call them "Archery Range," which sounds better to me (I am aware that some civs don't have archers; the name still sounds better). 2. The purpose in my mind of having different types of training buildings is for differentiation along those types. To have instances where archers can be trained by the CC, Barracks, and Archery Range ruins the differentiating aspect of what is trying to be achieved here. I hate hate hate dilution. Focusing ranged infantry onto the Archery Range and melee infantry onto the Barracks is differentiation along type or class of units and the focus of this diff. Hopefully this is a convincing argument. The Deccan Tribal Levy could be a merc, or we could just make it a trash unit that doesn't promote above basic rank (my preference, since it is a simple levy unit rather than a battle hardened mercenary). The Persians could get both units. The Hill Tribesman and the Mercenary Hoplite. Tribesman could be available in Town, while Mercenary Hoplite goes to City. Or just give them one. Seleucids have a good range of Champion options already. Best to keep it as a merc unit. As far as being OP or not, most additional units would just have standard stats, unless, like the Deccan Tribal Levy, we want to do something special with it like make it a trash unit by design. The Gastraphetes I would give to Carthage, Seleucia, and Egypt as well, but give them a small training limit, like 5 or 10. But that's a different discussion.
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Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Romans: Practice Range Skirmisher NEW: Balearic Slinger (merc) or Roman Slinger ("Funditore") Mauryas: Practice Range Archer NEW: Deccan Tribal Levy (javelineer) Persians: Barracks Sparabara Spearman NEW: Hill Tribesman (merc axeman) or Mercenary Greek Hoplite Seleucids: Practice Range Arab Skirmisher NEW: Thureophoros Heavy Skirmisher (merc) Spartans: Practice Range Helot Skirmisher NEW: Helot Slinger
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I agree, or very specific historical situations or, err, "scenarios." A lot of the scenarios right now are rather arbitrarily designed (at the time we didn't have skirmish maps). But they need well-thought out and well-designed. Right now, attention is elsewhere, but it's best to not bog down the game with too many mediocre and deprecated options.
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mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
Indeed. I think if your territory swallows up a building of the enemy's, then that enemy structure should slowly convert to your side. That happens now already. That, plus units can capture buildings that have gone Gaia. And that's the extent of it. -
mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
Funny thing is, if the game had never implemented capturing, no one would be the wiser. If capturing were implemented in 2022 instead of 2014(?), then would it look and act like it does now? Or would it have been implemented differently? -
mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
DE keeps capturing for CCs, but attack against most everything else. See if that works for you.