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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Scythian and Xiongnu patterns would be nice, as I'm gonna pivot toward trying to convince folks that a "nomads" alpha would be a great addition (Alpha 28 maybe). Also, Mauryas don't have very many shield patterns. Would be nice to improve the look of the Mauryas. German shields would be nice for Delenda Est. Need distinct Suebian and Gothic patterns.
  2. If you guys come up with new values (costs, stats, etc.) without removing anything already committed, then it's more likely to make it in. Y'all wanted more uniqueness to the civs. Here you go. Don't rip it down to a generic mediocre civ when you have the chance to play something unique. Use it as an example of how civs can be unique, but balanced. Also as an example of uniqueness for the other civs to eventually blaze their own unique trail too.
  3. I can see reducing their cost to maybe 75 or 80 wood because of their size and fewer gatherers. But keep in mind that their farmstead techs civ-specific and are more effective, at +25% farming rate each instead of the +20% that the standard techs have.
  4. There's a whole thread about this with viable unit roster additions suggested. The Practice Range/Archery Range would be viable for all civs, as I demonstrated in that thread. The Han, however, do have a huge variety of units already so having a Practice Range can be justified. How does it nerf eco? How does it nerf early defense? You can train archers from your CC in village phase and melee troops from the barracks if you wish. Then go heavy ranged troops in Town once you build the Practice Range.
  5. Indeed. Icons are exactly the same size in this alpha as in the last alpha.
  6. I think acceleration should be tweaked to only occur when transitioning from idle or stopped state to move state. If going from move to move, such as when turning at a waypoint, then acceleration should not occur. Also, currently if you task a moving unit to a different target, the moving unit has to accelerate again, each time you task it. As I said, since the unit is already in motion the acceleration should be turned off. @wraitii @Freagarach
  7. I am confused by a few things. The Han most definitely have a buildable Temple, called the "Simiao."
  8. Open these in separate tabs and then you can toggle and see the difference:
  9. After sorting through all of the unit textures, I noticed that the Mauryas have a dearth of unit textures and not much variety. Let's gather references for improving this issue.
  10. I think the current "civil_centre" model should become the Tachara (aka "Winter Palace"), which replaces the current "Apadana" in function. Then, a new civil_centre modeled. Apadana (aka "The Palace of Darius") should 100% be the new wonder. The "Hanging Gardens" moved to Atlas status as a "Wonder of the World" that can be used for scenarios and a new "Capture the Wonder" game mode. So, to bullet point the proposed changes: Wonder Current "Hanging Gardens" moved to Atlas-object status as a "Wonder of the World" that can be used for scenarios and a new "Capture the Wonder" game mode. The new wonder is the Apadana, aka "Palace of Darius I." Needs a new model and perhaps some new textures (though many of the existing textures can be used as well). Civic Center Redesigned with a new model. Existing model now used for the Special Building. Special Building Rechristened the Tachara, aka "Winter Palace," using the current civil centre model. Has the same functions and features, just a different name and model. The old model discarded. It's pretty much unusable. "Hall" Perhaps some redesign and tweaking of the model. AO map for sure. Ishtar Gate Moved to Atlas-object status as a "Wonder of the World" that can be used for scenarios and a new "Capture the Wonder" game mode. Would be nice to be remodeled to be more elaborate, but the existing model can be used for now.
  11. Hmmm, maybe. I think Gallic War era Gauls mostly wore chain as well. Though, perhaps tube and yoke corselets aren't completely phased out.
  12. Yeah, a bit too colorful, sadly. May work in a mod with hard battalions though.
  13. It is justified to give the Xiongnu "real" fortress too, made of rammed earth. They built their fortress capital city out of the material.
  14. This looks like a promising direction, @Lion.Kanzen:
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