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Everything posted by wowgetoffyourcellphone
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
If this is to be included in the main game, then the other artwork needs taken into account too. -
Just a small tip. Upper case letters in file names are a faux-pas. I've noticed it in a lot of the files you've committed. Keeping all lower case letters makes things simpler (so you don't have to worry about case sensitivity).
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
The gradual iterations laming the top middle logo area is the perfect example of trying to please everybody (design by committee). While the dots are a good step, the removal of any character in the line work around the logo is most unfortunate. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Excellent work on the new shield texture too. They've needed updated for a long time. -
===[COMMITTED]=== Iberian Unit Textures
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
About the helmet, I think it's good since the game's "Iberians" are Iberians/Celtiberians. The greaves look to be the generic greave props already in the game, so those are easily removed from the actor. -
Long live Lucky the Dog!
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I used formations.js and commands.js as-is and I still get the original issue (incorrect flag when first formed, correct flag chosen thereafter), and the error code: ERROR: Error in timer on entity 10888, IID105, function TimerHandler: TypeError: cmpFormationUnitAI.GetTargetPositions()[0] is undefined Formation.prototype.MoveMembersIntoFormation@simulation/components/Formation.js:534:61 Timer@simulation/components/UnitAI.js:1011:19 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4210:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
I thought he was talking about the wording rather than the font. -
ERROR: JavaScript error: simulation/components/Commands.js line 1858 SetGlobal "GetFormationRequirements" called multiple times @simulation/components/Commands.js:1858:8 launchGame@gui/gamesettings/GameSettings.js:128:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:273:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:60:52
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I am also using just those lines of code that you added/changed in the js files, and not the entire file. Mods can do this by using a suffix to the file name (in my case, "_DE") without having to maintain the entire file (some of the component files are quite large). I will try by using the entire files and see if that fixes things?
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
It can easily be translated to "Rise of Empires" or "Empires Rising" if necessary. -
mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
The logo is already not translated. Unless that's not what you're saying? -
mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
Bold, clean, regal^ Also, a great place for mods to put their names. -
KateGUI: adapted autociv mod
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Github? -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I do not believe there is currently someone looking at the AI code.