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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. FYI - For the patch to be merged, one or more of y'all need to Accept Revision. https://code.wildfiregames.com/D4380
  2. I assumed the fattening would be a different diff, as it would affect a bunch of things. Train time for the animals, for example, would be shorter, since you now have to wait for the animal to fatten to max amount. But the garrisoning/trickle feature seems stable enough for now.
  3. If this is to be included in the main game, then the other artwork needs taken into account too.
  4. Just a small tip. Upper case letters in file names are a faux-pas. I've noticed it in a lot of the files you've committed. Keeping all lower case letters makes things simpler (so you don't have to worry about case sensitivity).
  5. The gradual iterations laming the top middle logo area is the perfect example of trying to please everybody (design by committee). While the dots are a good step, the removal of any character in the line work around the logo is most unfortunate.
  6. Excellent work on the new shield texture too. They've needed updated for a long time.
  7. About the helmet, I think it's good since the game's "Iberians" are Iberians/Celtiberians. The greaves look to be the generic greave props already in the game, so those are easily removed from the actor.
  8. Okay, reverting D4294 fixes that particular error. However, the flag selection issue remains.
  9. I used formations.js and commands.js as-is and I still get the original issue (incorrect flag when first formed, correct flag chosen thereafter), and the error code: ERROR: Error in timer on entity 10888, IID105, function TimerHandler: TypeError: cmpFormationUnitAI.GetTargetPositions()[0] is undefined Formation.prototype.MoveMembersIntoFormation@simulation/components/Formation.js:534:61 Timer@simulation/components/UnitAI.js:1011:19 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4210:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
  10. I thought he was talking about the wording rather than the font.
  11. ERROR: JavaScript error: simulation/components/Commands.js line 1858 SetGlobal "GetFormationRequirements" called multiple times @simulation/components/Commands.js:1858:8 launchGame@gui/gamesettings/GameSettings.js:128:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:273:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:60:52
  12. I am also using just those lines of code that you added/changed in the js files, and not the entire file. Mods can do this by using a suffix to the file name (in my case, "_DE") without having to maintain the entire file (some of the component files are quite large). I will try by using the entire files and see if that fixes things?
  13. It can easily be translated to "Rise of Empires" or "Empires Rising" if necessary.
  14. The logo is already not translated. Unless that's not what you're saying?
  15. Bold, clean, regal^ Also, a great place for mods to put their names.
  16. I do not believe there is currently someone looking at the AI code.
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