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Everything posted by wowgetoffyourcellphone
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Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Nope, can do in civ json as well. Use the special starting unit. I already do this in DE. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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2 hrs
- 68 replies
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- delenda est
- spartans
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(and 2 more)
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Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
No comments on this? DE does something similarly for the Macedonian barracks. -
Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Justification? Were Persian women good archers? Lol This is fine. Perhaps the "Archery Tradition" tech should unlock this (instead of what it currently does, but I forget what it currently does lol). Sounds good. This is actually currently possible, just not with a tech. Do it by upgrading the barracks back and forth. Barracks trains food+wood versions of the units, while Royal Barracks train food+metal versions of the units. You can upgrade these buildings back and forth at will (for a cost or something). There is none. While slavery wasn't completely removed from the empire, other civs were much more slave-centric. Use the Ice Houses from DE. -
Nice, this could be helpful for DE as well.
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Yeah, and if you want to you can grab the civs from Delenda Est and make them "EA-standard" for Terra Magna.
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Looking back on the balancing strategy
wowgetoffyourcellphone replied to Stan`'s topic in Gameplay Discussion
I wish they could work like Einherjars in Age of Mythology. -
The mod is cool af, but I'm having trouble feeling out the "basic" gameplay. The underlying standard feel the civs should (imho) have. Regardless, it's still an incredible experiment in extreme differentiation.
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I meant in the videos I had seen. -
Resistance calculations
wowgetoffyourcellphone replied to maroder's topic in Game Development & Technical Discussion
Okay? -
Resistance calculations
wowgetoffyourcellphone replied to maroder's topic in Game Development & Technical Discussion
Notice that the stats shown here are very few. Basically only the most pertinent information for quick combat spit balling. -
Resistance calculations
wowgetoffyourcellphone replied to maroder's topic in Game Development & Technical Discussion
I also don't agree with "normalizing" health/armor points in the proposed way. -
The road boost/off road penalty needs to be substantial for the player to feel the need to micro this.
