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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Early and Late Cataphracts are discussed. Very nice video.
  2. I agree. Looks very much like the Samnites. The design here looks more unique: Though the background color is too bright and orange.
  3. lol Hmm, What would you suggest? Brown is a good color visually for the units, but not on the minimap.
  4. Technical Discussion here: Differential: https://code.wildfiregames.com/D4467 Implemented in Delenda Est: https://github.com/JustusAvramenko/delenda_est They currently look pretty identical, with just a texture swap. Here is how they look currently: But the battle standards for the different civs could look differently (more historically accurate). For example, the Persians: Versus the Romans:
  5. Checked out your Soundcloud. Awesome stuff. I honestly think Carthaginians and especially Kushites need a lot of help in the music dept. Are you someone who has experience in a lot of ethnic/world instruments? Or maybe you'd like to brank out and experiment with new sounds and instruments? Each soundscape @OmriLahav has created for the civilizations in the game has a unique ethnic flair. Are you willing to do research into those cultural music traditions to attempt to create something fresh and new, but authentic to that culture? Again, really impressive portfolio. Hopefully @Stan` and/or @OmriLahav can talk with you more! EDIT: The game's combat/war music needs more variety for sure.
  6. Anyone else willing to parse the license for me? https://generated.photos/terms-and-conditions No mention of CC, though it may fall under their attribution clause for non-commercial works.
  7. The current hand, at any rate, is confusing. There's no indication as to why the hand is there. "This item is paused," means what to the average player? That it is in the queue and no progress is made on it in the meantime already indicates its "paused" state, right?
  8. The entire capture and delete mechanic is exhausting to me.
  9. Looking really good, so far. What is that dark line at the bottom of the skirt though? Doesn't look like it should be there. They really do need new face textures. It's just hard to find cc-by-sa or cc0 faces.
  10. I should commit into han_china DE's fix for the bandana. DE's doesn't clip the forehead anymore. EDIT: Done
  11. Agreed. Template could be units/{civ}/hero_herocide
  12. Shame about the clipping of the shield mesh. Maybe we can export a new one and make a separate actor. Shouldn't be difficult.
  13. If Hyrule:Conquest's hero selection feature isn't implemented, then I would suggest simply giving each civ a new (4th) hero specifically for this mode.
  14. Perhaps a special upgrade for captured enemy CCs, aka "Colonia" (for the Romans), that assimilates them somehow. Usually, captured CCs can only train the captured CC's native citizen unit.
  15. https://code.wildfiregames.com/D4448 So, I made a patch that adds the Practice Range (aka "Archery Range") as a buildable structure. This patch: Enables Practice Ranges for all civs, which train Ranged Infantry Adjusts costs for the Barracks, Range, and Stable to compensate for the new building Recreates the relevant technologies from the Barracks over to the Range Moves Archery Tradition to the Range (and Hoplite Tradition to the Barracks, as a mirror) Some other minor things Please playtest with multiple civs. Look for and critique: Fun Design Balance Bugs
  16. He meant the back rim should follow along the sides. See:
  17. I think Athenians and Spartans feel pretty unique, at least DE's versions. Scythians just need their Forge tech tree revamped (they currently use the Persian forge techs). Dunno.
  18. Contemplating the life choices that lead him to this moment: Cross-cultural Exchange:
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