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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Well, WFG is in violation of the Geneva Convention. See you in jail.
  2. The difference was for gameplay variety. I actually recommend the game switch to 10 and 15 houses. (100w and 150w respectively)
  3. Answer to the last question is because the game's art has accrued over the past 15 years with the input of over 30 artists.
  4. The Achaemenid Persians Above: King Cyrus the Great (left), King Cambyses II (right) Above: King Darius the Great (left), King Xerxes I (right) Above: Persian Citizens (left), Conscript Laborers (right) Above: Zoroastrian Magi Priest/Healer (left), Aramaean Merchant (right)
  5. Fleeing horses also desync their props (manes and tails) and I don't know why.
  6. OP can be adjusted for. As long as the feature is an improvement in behavior.
  7. Each soldier has his own hitbox in TW. Deaths occur per soldier with the soldier's stats (armor and life points) vs. the enemy's attack (attack value plus a dice roll). The battalion as a group only has high level things like morale, coherence, direction (affects armor), range, and stamina.
  8. Question. So, in a Total War battle, you can also have 100s of arrows in a volley, but have less lag. What are they doing differently?
  9. Huh. A very interesting candidate. His main feat was to storm the Roman siege walls one night, break through with his small party, steal some Roman horses, and then tour Central Iberia asking for help for the Numantines under siege. After every town he visited refused to help, he broke back into Numantia to eventually commit suicide when the defense became hopeless. An interesting character indeed. More "hero" than "famous leader" like most of the others in the game.
  10. Looks like all of these are good choices + Variato/Variathus, for a total of 5 for the Lusitanians. A good number.
  11. I honestly don't understand why anyone would want to play anything larger than a 3v3, given how much lag even a 6 player match has.
  12. It's not mine. Lol. Mixins are used so you don't have to add those Builder lines to each Han unit template. I don't use them extensively in DE tho. You don't have to use the mixin, but it's clear why it's there.
  13. 9 parent templates have an attack bonus vs. 1 class, while 1 specific template has a bonus against heroes. There. Still notable and probably worth discussing why this is so and why it should remain so. It may indicate a problem with the class that has 9 hard counters to it.
  14. Funny how the /only/ attack bonus in the game is against Cavalry, held by no less than 9 parent templates.
  15. Thread unlocked for comment. Will definitely need some good ideas for a lot of these heroes on Page 1.
  16. Lusitanian Heroes https://en.wikipedia.org/wiki/Punicus https://en.wikipedia.org/wiki/Caucenus https://en.wikipedia.org/wiki/Caesarus https://en.wikipedia.org/wiki/Tautalus https://www.wikiwand.com/en/Viriathus
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