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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right. IMHO, making compatibility-breaking changes is definitely Alpha, not Beta.
  2. Question for discussion: Why should the "Balance Team" have any say in what features get added to the game? Isn't it their duty to balance the features the team decide to add? That's not to say Balance team members can't participate in gameplay feature discussions. But those are two different roles. You can't come into a gameplay feature discussion and then derail it with constant balance concerns. You have to go into a feature discussion with a mind toward expanding the game's features in good faith. My latest discussions on Phabricator have had a few mentions of balance, but all-in-all have been a fruitful discussion about making the gameplay feature work. The exact statistics can always be decided later through gameplay experience and with input from Balancers. Again, Features and Balance are linked in the end, but they are 2 different things. You add the former, then try to do the latter. If it can't be balanced, then the feature can be removed, but you can't know a feature's balance until it's tried.
  3. Hmm, I haven't seen many references like that for the Scythians.
  4. I tried this out with Alpha 25 and it's pretty cool! Your mod is like a fantasy Amazonian civ. You should make a new thread for your mod in this forum: https://wildfiregames.com/forum/forum/18-game-modification/ You can post screenshots and ask for help.
  5. Actually, it needs a lot of work. The selection buttons should be cobbled together by the GUI code, the way it does for the structure tree, rather than using static png images I made in Photoshop. Something more along the lines of Hyrule:Conquest's hero selection screen.
  6. What if, randomly, everyone gets the same hero? Or only heroes of the same class.
  7. The background characters are pretty good. Even most of the central character isn't bad (the armor and belt looks great). The shoulder skull = super dumb though.
  8. The forum is great for discussion, but not great for action. Action is creating a mod for others to try and/or a patch to put on Phabricator for others to try and improve and eventually be accepted and committed. Lately, I have been attempting the latter, with good results: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food https://code.wildfiregames.com/D4380 [Gameplay, CivBonus] Rework Kushite Pyramids to be Phase Requirements https://code.wildfiregames.com/D4381 The discussions there are far more fruitful, due to there being actual stats and real gameplay to chew over. The forum is really only good for hypothetical discussion.
  9. Very nice addition to the Scythian skeletal texture repertoire! I wish we could find a modeler to make more props (lots of "Phrygian cap" variants, helmets, body armor props, shields, swords, horse props).
  10. I could see it cycling backard through the list of notification areas, but neither way is implemented, only to last notification.
  11. If anyone wants to model the above "helmet" for the Scythian Enaree, then here is a texture I threw together from free sources: scyth_healer_leather_1.psd
  12. Scythian "Enaree" Shaman (Healer Class unit) HEAVY WORK IN PROGRESS. @wackyserious @Alexandermb Some references:
  13. I mean, it's just an abstraction. Feels better than the constant suggestion that the Celts and Germans "build" a temple that's a bunch of trees.
  14. Delenda Est gives archers to the Republican Romans as mercenaries from Crete. They look different from other Cretan Archers--more Roman/Italian--reasoning that they would wear more "Roman" attire while under their service.
  15. German and Celtic civs' bonus? The ability to turn a Grove into a Temple? So, a choice between gathering the wood or converting it into a temple that heals and trains priests, just like a regular Temple.
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