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Everything posted by wowgetoffyourcellphone
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So, I implemented a huge change to heroes many months ago. While I've made a lot of progress, there still remains a lot to be done. Essentially, the player chooses a Hero at the start of the match, and this hero is your civ's leader for the remainder of the match. You can retrain this hero 5 times throughout the match if they are killed. And this Hero's cost increases for each passing Phase. All heroes have these 3 auras standard: "Forced Labor" Nearby Builders construct buildings +10% faster "Supply Lines" Nearby Gatherers +10% gathering rate for all resources "Stalwart Defense" When garrisoned in a Structure or Siege Weapon, the hero gives it a bonus of +2 capture recovery rate Each Hero has his or her own special bonuses and auras. Sample: Hero Aura or Bonus 1 Usually something combat related Aura or Bonus 2 Usually economically related or some kind of other bonus; sometimes a secondary combat aura or bonus Special Technology Selecting this hero unlocks a special technology that is usually related to the hero in some way Upgrade to Mount (or other special state) This is usually unlocked in City Phase Mounts have greater speed, trample aura, extra health, etc. Horse Elephant Chariot ======================================================================= Hero Selection Samples:
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KateGUI: adapted autociv mod
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Um... at this point why even play the game? Might as well just move some colored blocks around. -
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Cassivellaunus it is! Thank you!
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I would say maybe 1% of depictions I have seen have been the "bare chested" type. Not very many.
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We could indeed make an EA-compatible Scythians mod, and then I'd draw assets for DE from that mod?
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Scythian Tattoos Unit Types: All
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Done. 9 separate posts with 9 categories of reference images.
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Buildings and Wagons (and building props)
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Weapons and other Unit Props Unit Types: All
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Headgear Unit Types: All
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Horse Decorations Unit Types: Cavalry
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Hero References Unit Types: Heroes
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Armor References Unit Types: Elite and Champion Soldiers (aka, Cataphracts, Royal Bodyguards, Elite Cavalrymen)
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Basic Tunics and Jackets Unit Types: Basic and Advanced Soldiers, Scythian Male Citizens, Trader Trader and Cart: (trading goods in lieu of family members)
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Shaman Clothing and Props Unit Types: Healer Animation Refs:
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Female Clothing Unit Types: Scythian Female Citizens, Maiden Head Hunters
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The Britons Celts of British Isles Above: Cassivellaunus (left), Cunobelin (right) Above: Caratacos (left), Boudicca (right) Above: Brythonic Citizens (left), Celtic Druid-Healer (right) (One of the Britons heroes, Boudicca, in her infantry form) I need help deciding on a 4th (and possibly 5th) Briton hero. I'm thinking a king, chieftain, or notable figure who resisted Julius Caesar's invasion or the later conquest.
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I need to organize the references better so we can get some consistent output. Maybe I'll start that task now.
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Well, both references are completely nice. The tunic of the guy on the left is great. The shield is nice. The lamellar armor of the guy on the right is nice, as is his belt. I even like their beards and headgear.
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In the texture file is fine. Extra props are extra draw calls.
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Carthaginian Standard Bearer (might be used for Battalions, if @Freagarach makes them possible. ). A couple of potential positions. Right flank or center.
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You really don't like props do you? I see them in a lot of references. Figured it'd be alright if a hero had them.
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@wackyserious Ateas
