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Everything posted by wowgetoffyourcellphone
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Dunno, it might disrupt some folks' build orders. -
Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I wanted stone and metal icons to be 2 completely different colors. -
Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I think it was a conscious choice, but one that could go either way. -
Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Icon Shape = Representation Temples = Wonders Diamonds = Civic Centers/Military Colonies Yellow Nuggets = Metal Mines Gray Blocks = Stone Mines X Marks = Relics Squares = Mercenary Camps (Delenda Est) -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Steam reviews: -
I'd like the shore waves fixed first. Water color depth looks fine already. Now, reflection color could use some work and water surface shadows (from ships, shore trees, etc.) stronger and affected by ambient color.
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Athens Thebes
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Pretty water:
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Is there a ticket or diff for this? Seems like a basic multiplayer lobby feature that is sorely missing.
- 87 replies
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- rebalance
- atlas templates
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(and 5 more)
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
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Agreed wholeheartedly. In addition to "Attack Ground" I would like an "Attack Group" option that keeps your units attacking the enemy units you've selected within a radius, so that if they move around they're still targeted. "Attack Ground" would leave your troops shooting at an empty space if the enemy soldiers moved out of the area. The only other option is to boost the pierce resistance of all melee troops, which will have unintended knock-on effects.
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Luckily, the translation for Rice Paddy is "verified" by Google Translators:
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
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Google Translate says "rice paddy" = "Dàotián" in Traditional Chinese. Would this be correct?
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Perhaps gold bricks, like the gray ones? -
This may be because it is the only "Champion Cavalry Swordsman" in the base game. The parent template may need a small nerf. A small reduction in Pierce attack to make it less effective against units, while maintaining its effectiveness against buildings? I think as long as a unit type can't be used exclusively and requires some kind of backup, then its strength can be justified. Them cav swords again...
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
So, I think the "temple" icon would be the Wonder. The "diamond" would be civic centers. In that image, you see an orange player civic center, a blue player civic center, and an unclaimed Gaia civic center. The gold square is metal ore, and the gray blocks are stone quarries. There will need to be some logic to prevent a bunch of overlapping stone and metal icons when the "small" mines are used on the map. So, a group of "small" metal mines are only represented by one icon; similarly a group of small stone outcrops would only be represented by one stone icon. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Some of these are nicely done. They at least fit with the rest of the style. I will say the Great Khan Statue wonder is absolutely trash and should be remodeled/replaced in the first patch. The model looks like it's literally just a unit mesh scaled up by a factor of 100. It's terrible. Notre Dame looks super nice, but the video maker didn't bother to show us the world-famous iconic front façade. lol -
What I meant was, one can "test out" differing mine placement schemes by trying the skirmish maps more. Seems like folks are wedded to their current build orders with the mines plunked down next to the CC, when if you try the skirmish maps you will see that slightly tweaked build orders do not ruin the game.
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Fanatical perseverance with more than a hint of madness.
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I was just kidding with Stan. He knows I would prefer more assets in the game, even as Atlas objects, than fewer, and even if they are slightly out of time period (Britons/Boudicca shouldn't be in the game, but here we are). It could be a separate building, acting like a super tower, making it a strategic choice on its placement.
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Venetians perhaps?