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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Well, both references are completely nice. The tunic of the guy on the left is great. The shield is nice. The lamellar armor of the guy on the right is nice, as is his belt. I even like their beards and headgear.
  2. In the texture file is fine. Extra props are extra draw calls.
  3. Carthaginian Standard Bearer (might be used for Battalions, if @Freagarach makes them possible. ). A couple of potential positions. Right flank or center.
  4. You really don't like props do you? I see them in a lot of references. Figured it'd be alright if a hero had them.
  5. Despite some disagreements above, this would actually be more dynamic method, because then you'd be able to have certain units give 0 regen when garrisoned. For instance, Women or Siege Engines.
  6. Honestly, I would like the option to state in the aura file whether it is active always, when garrisoned, or when notgarrisoned. Many hero auras can be fixed with this option.
  7. Ehhh, for Athens and Sparta they were pretty suss. For Persians there was some disputed historical justification for them.
  8. Is this diff all there is to how I see ranching and corralling* working? Of course not, but it gets the concept rolling and in itself is a fine addition. *I would actually like to see Sheep/Goats/Pigs/Cattle scattered around the map as Gaia units that scouts can capture. This is similar to AOE games. The difference is, with this patch you have the choice of slaughtering this free captured food immediately or corralling them for a trickle of long-term food (like a relic). We don't have AOE-style animal capturing yet, so the next best thing is the animal training aspect of the Corral and then giving the player the choice of slaughtering or corralling.
  9. I think the main issue with that, was that it was originally only going to give you different heroes and champions, and that was it. If it were to be designed today, I think the choice would be at the beginning. Leaving it until City Phase makes the "Hellenes" for example feel very generic, until you pick "Macedonians" in City phase and get Pikeman and Spear Cav champions. You lose out on all the Macedonian flavor in the early phases. No Thessalians. No Hypaspist champions. No Thracians. No unique architectural elements. No unique techs (until the very end). It wasn't a bad idea for its time, but we know so much more now about how these factions were unique (specifically militarily, when talking about the Greek civs). The original design had no Seleucids and their awesome War Elephants. The original design had no Ptolemaic Egyptians with their awesome architecture and mix of ethnicities. I could see something where you choose your "Civilization" in game setup. So, "Greeks" for example or "Successor States" or "Romans" or "Celts" or "Nomads", and then when the match starts you get a popup where you choose the "Faction" from that Civilization. So, Greeks -> Athenians, Spartans, Thebans. Successor States -> Macedonians, Seleucids, Ptolemies. Romans -> Republic, Principate, Dominate. Celts -> Gauls, Britons, Celtiberians. Nomads -> Scythians, Xiongnu, Huns. That way, your enemies know what Civilization you chose, but not which Faction until they scout you.
  10. The story of Seleucus is in my list of screenplay ideas. Han Chinese are a very large and extremely influential civilization. Scythians and Xiongnu are civilizations that span the breadth of Asia and link East with West. They'd also add all-new gameplay possibilities. Honestly, Scythians and Xiongnu would probably be refreshing to a lot of people (even if hard to balance; but again, there's no rule to state you'd have to allow them in your rated multiplayer matches [we can can include a Random/Settle Civilizations option that excludes nomads, see:DE]; also, we could surprise ourselves and actually balance them fairly well, we don't know yet). That's fine. I just think 1 or more new civs are eventually going to be added. You'll probably enjoy them even if they don't fit your theme*. * Civs like Zapotecs and Maya and Olmecs (Mesoamericans, essentially) don't fit at all, we can agree on that. I still would like to see them as some kind of "official expansion" or mod in the download section eventually (perhaps as part of an Alpha release; a kind of "content" pack released in parallel).
  11. Mauryas ended who? Kushites what? Spartans are largely a backwater, insular city state, but they're included because they are famous and fun and add diversity. Mauryas included because they are awesome and add diversity, but had zero contact with Rome. Kushites had a few minor border wars with Rome, but are included to add fun and diversity to the civ roster. Han could be included because "If the Chinese and Romans ever fought, who would win?!?!" is a super common what-if scenario people talk about. Plus they add diversity to the roster and the opportunity for new gameplay.
  12. Indeed! If volunteer developers enjoy building new civs instead of doing other things, more power to them!
  13. Only Corrals allow animals to garrison, so the "sheep garrison into a house making it uncapturable" scenario is moot. Thank you for testing! Simply removing the garrison regen for corrals seems like a simple and elegant solution to me, since only animals can garrison inside. Respectfully, I don't think it's ugly at all. It simply and effectively solves the issue without any kind of far reaching component changes. I think extending or changing the Capturable component or adding new components for capturing is beyond this particular diff.
  14. https://code.wildfiregames.com/D4380 Those who would like to test gameplay patches for potential inclusion of the game, and whose interests veer toward balance, can test out the above patch for the animal food trickle feature. Please, first read the entire discussion at that link before adding your two cents (your questions may already by answered). SUMMARY This adds a 1 food/4 seconds trickle for Sheep, Goats, and Pigs and a 1 food/2 seconds trickle for Cattle when they are garrisoned into a Corral. This is accomplished with an aura at the Corral. The exact trickle amount can be debated. This patch also cleans up Cattle templates a little by moving some duplicate code to the parent template. TEST PLAN Apply the patch Open Atlas scenario editor Place a Corral and some animals (Cattle, Sheep, Goats, and/or Pigs), all Player 1 Run a simulation Garrison the animals into the Corral Confirm the food count continuously goes up for each animal garrisoned Ungarrison the animals and verify that the food increase stops Agree with the feature Debate endlessly the exact food trickle rate
  15. Honestly, I've seen a lot of (well-meaning, but ignorant) comments like: They shouldn't spend time on new civs, they should spend time fixing lag (or insert the commenter's pet peeve)! Ignorant in a sense that generally the people who work on civs aren't the ones who are going to fix lag or networking issues. I think there are a minority of multiplayer players who would prefer fewer civs for balance-sake. Single player players, in general, and I think a plurality or majority of multiplayer players appreciate greater content, which may often include new civs. I'm using a lot of weasel words because hard data is difficult to come by. And even if a player doesn't want new civs, there's no rule telling them they have to play those civs or even allow them in their multiplayer matches.
  16. Indeed. A24 had more than double the changes than a more "regular" alpha, precisely because it had more than double the development period. Imagine the outcry some of the current players would have over the changes from Alpha to Alpha in the early days. lol. Each Alpha adding a slew of new features, new bugs, random stats changes, and entirely new civs! The horror.
  17. I personally don't think something needs to be 100% accurate before it's added. None of the current civs were 100% perfect when they were added by any means. But I suppose if there are niggling issues that bother some folks about the civ, it's okay to address them first. Just know that more issues will arise once they are added, and they will make the current release blockers look trivial. That's how every civ release has been.
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