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Everything posted by wowgetoffyourcellphone
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Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
Indeed. There is no oil "shortage" caused by Biden's actions. It may have caused futures to go up, but that is a completely different thing. -
Mercenary cavalry: The Macedonian case.
wowgetoffyourcellphone replied to LetswaveaBook's topic in Gameplay Discussion
Well, they have the same health as spear cav. IMHO, a problem is the armor. Honestly, I'd revamp cavalry entirely, but that's none of my business. -
This is a good approach. In fact, if I were to "redesign" the mod, then I would narrow the focus a lot. Focus it around the Byzantines, like how the base game's center is the Romans. So, your civs would be the Byzantines, Umayyads, Bulgars, and maybe 1 more civ. (I'm just spit balling here, Avars perhaps; I'm not well-versed in the year 1000 AD). I'd have 2 branches of the mod: standard and experimental. The standard version of the mod is the base-game compatible version. The experimental version would do things like add a Religion system, Religious Relics, Jihad, Economics, etc. The experimental version would have the standard version as a dependency. So, you'd put all of your focus on the standard version, and then any experimental stuff you want to try is a smaller side mod.
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Hard Battalions are something like Battle for Middle Earth 2. Some people use Total War games as an example, but I don't like using that example because it comes with a kind of anti-bias. Battle for Middle Earth 2 is a perfect example, because it's an RTS game where you still have resource collection and base building in real time. Basically, soldiers are trained, live, fight, and die all in a battalion. You don't have to manually form the battalion or create a scheme where battalions are auto-formed somehow. They just are battalions from the beginning. They stay close together and fight in formation. They also fight other battalions because the enemy is using the same system. Your soldiers don't roam around and break formation chasing individual enemy soldiers or units. -------------------------------------------------------------- Soft Battalions are what I like to call any scheme where you add battalions and formations as a layer on top of the typical RTS combat method. Your soldiers are largely still individual units who are/can be trained individually and then the "battalion" is applied later, either by the game automatically or by the player. And then the battalion can be broken and reformed and broken again, either by the player or the game. This is pretty much how Rise & Fall: Civilizations at War did it and how it currently is in 0 A.D.'s dev repo. If anyone disputes these definitions, please discuss. -------------------------------------------------------------- Why do I prefer Hard Battalions? I think Soft Battalions add unnecessary steps and additional complexity over a Hard Battalions system, when such systems are supposed to reduce unnecessary management. The current 0 A.D. implementation also tries to split hairs and still allows the battalions to devolve into mosh pit fighting. This is what happened in Rise & Fall too. Your battalions look all nice and neat standing still, but once combat happens everything looks exactly the same as if you never even created a battalion, but with the added frustration of having to hotkey your units out of the battalion to micro-target the enemy (because the enemy too is moshing, not fighting formation-to-formation). Even if it was made that once your soldiers are placed into a battalion that they start acting like a BfME2 or TW battalion, it's still an unnecessary step. And then you have to decide how to reconcile that your units are fighting in battalions and your enemy has decided to forgo battalions and mosh his units at you; how is targeting done in this instance? Again, unnecessary complications. Just make hard battalions so you have battalion-to-battalion combat. See: My BfME2 video I posted above.
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Yeah, but an old one, right?
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Because of the mosh pit combat, the soldiers instantly move out of formation and start ranging across the map. And because of the mosh pit combat paradigm, you need to have very fine granular control of your units. Slapping auto-formations on top of everything now means you have to use hotkeys (which currently have no defaults?) to select individual units or to squad out your soldiers to perform micro-targeting (because even though yours and your enemy units are ostensibly attached to "formations" you can't attack just the abstract formation, you still attack individual targets). This adds an additional level of attention you need to just select and target your units, when formations are supposed to reduce this kind of thing. It's why soft battalions just will not work. It's either hard battalions or no battalions.
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These kinds of videos always use the worst footage for 0 A.D.
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Guys, the Princess Camp is a fantasy element that takes the civ so far removed from the other civs that you jeopardize their inclusion.
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People want battles. People want formations to mean something. People want Delenda Est.
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0AD Memes, jokes
wowgetoffyourcellphone replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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I could see some kind of "Marriage Alliance" diplomacy option in a Grand Campaign. Or even such an option in an expanded Diplomacy settings.
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Frozenheim is how I wanted AOEIV to look. :/
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These kinds of units are super fun, but better for scenarios and campaigns. I'm not sure how much attention players would want to spend on such a specialized unit.
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All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Steal some from Delenda Est. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
The walls conforming to terrain is a definitely improvement 0 A.D. needs. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I like the symbols over the buildings (if they're burning and other states). -
Yeah, a "Weapons Workshop" would work. As Lion said, same basic shape it is now, same props, except no fire or anvil and no smoke stack. "Metal" tech costs could be converted to stone. Or they could use a completely different paradigm, perhaps using the Upgrade feature to change the Workshop over from one version to another, each having unique auras that boost soldier attack or armor.
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Yeah, if no one else objects.
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Get rid of cavalry spearman. The cav halb is more interesting. Same with champion cav spearman and champ cav halb.