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Everything posted by wowgetoffyourcellphone
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A dual release would be fitting. Either that, or release Han for A26 and have an Alpha 27 "Nomads" release with Xiongnu and Scythians. DE's Scythians already create a strong framework. I'd go ahead and make Xiongnu a playable civ. That doesn't mean some China maps can't have Xiongnu raiders and brigands (perhaps with triggers).
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While this may not directly prevent the inclusion of these civs, it may make the historians want to "fix" the existing civs before adding more civs with additional "inaccuracies." I would say though, historians, speak up if you want to make fixes. Else, the civs could be added without your (historians') input. I agree with you though, that the Han are super close, maybe even ready right now. Add them now, so people can play them via SVN and balance them before A26 is released. Zapotecs are close too, just need some more realistic Forge techs. Garamantes not yet. Xiongnu need their "nomad" gameplay tweaked a bunch first IMHO. Them and Scythians (and maybe Huns later) are a big departure from the "Standard" 0 A.D. gameplay, so will need special attention. But I agree, "historical inaccuracies" are not really a deal breaker for me, since the mentioned civs are already as good "historically" as the existing civs.
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Cappadocia - Neareastern Badlands
wowgetoffyourcellphone replied to Gurken Khan's topic in General Discussion
Cappadocia could definitely use its on Biome and geological assets. -
A few things from your first video: I haven't worked out an authentic roster of "Blacksmith" forge techs for the Zapotecs yet. That will be a challenge considering the Mesoamericans never made iron weapons and armor. Unit vision range increases for each passing phase. The small vision range in Village Phase is to make the world feel bigger and make the Scouts more important. Later on, Scouts are pretty much unnecessary unless you want to make suicide runs or something with them. lol Mercs are indeed powerful. I may increase their cost. They can only be trained in very limited numbers though (max 30+10 for each new merc camp captured), so that may balance out. The Zapotec "Cult Statue" is the large Ball Court as you found it. I might add some kind of garrisoned units=glory mechanic for it. Other civs' cult statues are much smaller (Athens builds statues to Athena, for instance). As a unique feature, the Zapo wonder also acts like a Cult Statue. Units see less, have shorter range, and move slower inside clumps of trees, called Groves. The Incan wonder you might be thinking of is Machu Picchu? The AI doesn't play the mod very well at all, so best to put them on the highest difficulty.
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Nice. Scythians are the most developed nomad civ so far. I would set the AI to Random/Settled Civilizations, since the AI can't properly play nomad civs yet. Also, the nomad gameplay is still in flux. I haven't finalized it yet for sure, but the Scythians specifically are definitely in a playable state.
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@ValihrAnt May I suggest you try another civ and another map? Miletus Peninsula, Gallic Highlands, and Saharan Oases skirmish maps are the ones I worked the most on, so are probably the best.
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Cappadocia - Neareastern Badlands
wowgetoffyourcellphone replied to Gurken Khan's topic in General Discussion
Mainly that maps should either be specific or generic, not both. So, if a random map is called "Corinthian Isthmus", then it should use the Aegean biome. If it's called just "Isthmus" then it can have more biome options. So, "Badlands" can have various biome options, but "Cappadocian Badlands" should use an Anatolian or Middle Eastern biome. I've gone rounds with @wraitii about this. I think he and I respect each others positions, but we still disagree. And in an open source project like this, either another programmer must champion my position and submit patches to make it happen in my stead, or I must submit the patches myself, and then the merits can be agreed upon by the collective. Honestly, I might just mod the maps myself and add them to Delenda Est to that end. I created the mod specifically so I wouldn't have to compromise. -
DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain." I like how the story intertwines Western Stoicism with Buddhism and Islam. It also turns the "messiah" myth on its head. Thug Notes gives an analysis on that last bit: -
I don't know how it's difficult to understand that some people develop different skillsets and that the team doesn't need to be chock full of Renaissance Savants. It's a team for a reason, because not everyone can or will do everything. Folks with different skillsets and talents come together to create a worthwhile product. It boggles my mind that when people like your work and want to see more of it, you turn around and yell, "No, you do it!" I mean, what are you even here for anyway?
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Cappadocia - Neareastern Badlands
wowgetoffyourcellphone replied to Gurken Khan's topic in General Discussion
Typically, I like two-worded names for things. So, Neareastern Badlands instead of just Badlands (Badlands could be fine if it's just generic). It's just more descriptive. Maybe Cappadocian Badlands instead of just Cappadocia. Honestly, I have a lot of disagreement with some on the team about how maps should work, but maybe I'll make an extensive proposal thread. -
Cappadocia - Neareastern Badlands
wowgetoffyourcellphone replied to Gurken Khan's topic in General Discussion
Agreed. Middle East too? But Cappadocia is a good name too. -
Worst In-Game Mistake You've Made?
wowgetoffyourcellphone replied to thephilosopher's topic in General Discussion
A noble gameplay mechanic! Attack-Group! -
DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
So, I'm writing my Leonidas for Oscar Isaac. Gigachad Atreides^ On another note, I can't wait for a Dune 2000 RTS remake. I can already imagine the factions. Atreides, Harkonnen, Imperium, Fremen. -
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
This can be done very easily, and it could even be limited to civs who would've at least had access to them or actually used them in combat, but sparingly. Can limit them to a 10 match limit or something. Romans would be a good candidate for this nuance; Persians and Macedonians as well. -
DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Can't wait for the Delenda Est video from @mysticjim. Should eclipse Villeneuve's DUNE in scope and spectacle. -
Worst In-Game Mistake You've Made?
wowgetoffyourcellphone replied to thephilosopher's topic in General Discussion
@Stan` @Freagarach Perhaps CCs should: <Identity> <Undeletable>true</Undeletable> </Identity> -
Rally points and hunting
wowgetoffyourcellphone replied to faction02's topic in Game Development & Technical Discussion
I cannot reproduce this. The tactic still works for me. -
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I will agree that mercs should start at adv and stay there. Leave promoting to the citizen soldiers.
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Make it easy to get to Advanced, but difficult to get to Elite. Or double the XP needed to promote, and have some Rank Techs.