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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Briton Heroes Note: Every Aura, Bonus, and Tech are subject to change and to critique. Please give suggestions for balance or ideas for better bonuses. Boudicca "Queen of the Iceni" Actors: Complete Templates: Complete Aura 1: "Rebellious Rage" Type: Range Nearby Champions +20% attack, +20% capture and +20% speed Aura 2: "Brythonic Alliance" Type: Global Allied Celtic units and buildings +10% health for as long as she lives Tech: "Divination of Andraste" Phase: Town Research Structure: Temple Druids (Healers) +25% vision and +25% healing range Mount: Chariot Boudicca drives her War Chariot when upgraded Caratacos, Son of Cunobelin Actors: Complete Templates: Complete Aura 1: "Expansionism" Type: Global All Soldiers +10% capture attack while he lives Aura 2: "Guerilla Tactics" Type: Range Nearby Ranged Soldiers +10% attack and +20% firing rate Tech: "Carnyx" Phase: Town Research Structure: Blacksmith All Soldiers +15% speed Mount: Horse Caratacos rides his War Horse Rhiannon when upgraded Cassivellaunus "The Unbreakable" Actors: Incomplete Templates: Incomplete Aura 1: "" Type: Aura 2: "" Type: Tech: "" Phase: Research Structure: Mount: Chariot Cunobelinos "King of the Britons" Actors: Complete Templates: Complete Bonus: "Britannorum Rex" Type: Self Cunobelin +50% more health than other heroes Aura 2: "Celtic Resistance" Type: Global Garrisoned Units help structures resist capture by +50% while he lives Tech: "Continental Imports" Phase: City Research Structure: Market Markets give a trickle of all resources Mount: Horse Cunobelinos rides his War Horse Enbarr when upgraded
  2. Athenian Heroes Note: Every Aura, Bonus, and Tech are subject to change and to critique. Please give suggestions for balance or ideas for better bonuses. Aristides "the Just" Actors: Complete Templates: Complete Aura 1: "Aristocracy" Type: Range/Global Nearby Cavalry and Hoplites +20% health; but Warships +20% build time while he lives Tech 1: "League Treasurer" Phase: Town Researcher: Council Chamber Unlock a constant (small) trickle of Wood, Metal, and Coin while the Council Chamber (Prytaneion) stands Tech 2: "Eponymous Archon" Phase: Town Researcher: Council Chamber Retraining Aristides costs no glory and gives a free trickle of glory as long as Aristides lives Mount: Horse Aristides rides his horse Stesilaus when upgraded Iphicrates "the Strategos" Actors: Complete Templates: Complete Aura 1: "Innovative Tactics" Type: Range Nearby Ranged Infantry and Ranged Cavalry +25% health Aura 2: "Drill & Discipline" Type: Global All Citizen Soldiers (except Hoplites) -20% experience required to gain higher rank Tech: "Iphicratean Reforms" Phase: City Research Structure: Council Chamber Ranged Infantry +10% attack, all Melee Infantry +10% speed Mount: Horse Iphicrates rides his horse Phaethon when upgraded Miltiades "the Younger" Actors: Complete Templates: Complete Aura 1: "Marathon Tactics" Type: Range Nearby Hoplites +20% attack and +20% speed Aura 2: "Thracian Colonies" Type: Global Civic Centers -50% build time as long as Miltiades lives Tech: "Elected General" Phase: City Research Structure: Council Chamber Miltiades and Allied Heroes +25% health and -25% training time Mount: Horse Miltiades rides his horse Chiron when upgraded Pericles of Athens Actors: Complete Templates: Complete Aura 1: "Building Programs" Type: Range Nearby Builders construct buildings +50% faster Aura 2: "Patron of the Arts" Type: Global Theater and Cult Statue -50% cost and +50% health while he lives Tech: "Periclean Strategem" Phase: City Research Structure: Council Chamber Walls and Warships +10% health, Soldiers -5% health Mount: Horse Pericles rides his horse Podarkes when upgraded Themistocles of Athens Actors: Complete Templates: Complete Aura 1: "Naval Architect" Type: Global Warships -25% cost during his lifetime Aura 2: "Navarchos" Type: Garrison When garrisoned inside a ship, it has +200% health Tech: "Piraeus Fortifications" Phase: City Research Structure: Council Chamber Stone Walls and Shipyards +25% health, but also +20% cost and build time Mount: Horse Themistocles rides his horse Abraxas when upgraded Bonus Hero: Socrates "the Philosopher" Actors: Incomplete Templates: Incomplete Aura 1: "Socratic Method" Type: Range Technologies research nearly instantly when he is near Bonus/Aura: "Painted Stoa" Type: Self Socrates trained from the Stoa and the Stoa +100% health once he;'s trained Tech: "Moral Philosophy" Phase: City Research Structure: Council Chamber +200 Glory per minute while Socrates lives Upgrade: Panoply Socrates dons his old Hoplite armor when upgraded Atlas Hero: Xenophon "the Mercenary" Actors: Incomplete Templates: Incomplete Aura 1: "" Type: Aura 2: "" Type: Tech: "" Phase: Research Structure: Upgrade:
  3. So, I implemented a huge change to heroes many months ago. While I've made a lot of progress, there still remains a lot to be done. Essentially, the player chooses a Hero at the start of the match, and this hero is your civ's leader for the remainder of the match. You can retrain this hero 5 times throughout the match if they are killed. And this Hero's cost increases for each passing Phase. All heroes have these 3 auras standard: "Forced Labor" Nearby Builders construct buildings +10% faster "Supply Lines" Nearby Gatherers +10% gathering rate for all resources "Stalwart Defense" When garrisoned in a Structure or Siege Weapon, the hero gives it a bonus of +2 capture recovery rate Each Hero has his or her own special bonuses and auras. Sample: Hero Aura or Bonus 1 Usually something combat related Aura or Bonus 2 Usually economically related or some kind of other bonus; sometimes a secondary combat aura or bonus Special Technology Selecting this hero unlocks a special technology that is usually related to the hero in some way Upgrade to Mount (or other special state) This is usually unlocked in City Phase Mounts have greater speed, trample aura, extra health, etc. Horse Elephant Chariot ======================================================================= Hero Selection Samples:
  4. Um... at this point why even play the game? Might as well just move some colored blocks around.
  5. I would say maybe 1% of depictions I have seen have been the "bare chested" type. Not very many.
  6. We could indeed make an EA-compatible Scythians mod, and then I'd draw assets for DE from that mod?
  7. Done. 9 separate posts with 9 categories of reference images.
  8. Weapons and other Unit Props Unit Types: All
  9. Armor References Unit Types: Elite and Champion Soldiers (aka, Cataphracts, Royal Bodyguards, Elite Cavalrymen)
  10. Basic Tunics and Jackets Unit Types: Basic and Advanced Soldiers, Scythian Male Citizens, Trader Trader and Cart: (trading goods in lieu of family members)
  11. Shaman Clothing and Props Unit Types: Healer Animation Refs:
  12. Female Clothing Unit Types: Scythian Female Citizens, Maiden Head Hunters
  13. The Britons Celts of British Isles Above: Cassivellaunus (left), Cunobelin (right) Above: Caratacos (left), Boudicca (right) Above: Brythonic Citizens (left), Celtic Druid-Healer (right) (One of the Britons heroes, Boudicca, in her infantry form) I need help deciding on a 4th (and possibly 5th) Briton hero. I'm thinking a king, chieftain, or notable figure who resisted Julius Caesar's invasion or the later conquest.
  14. I need to organize the references better so we can get some consistent output. Maybe I'll start that task now.
  15. Well, both references are completely nice. The tunic of the guy on the left is great. The shield is nice. The lamellar armor of the guy on the right is nice, as is his belt. I even like their beards and headgear.
  16. In the texture file is fine. Extra props are extra draw calls.
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