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Everything posted by wowgetoffyourcellphone
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I agree, or very specific historical situations or, err, "scenarios." A lot of the scenarios right now are rather arbitrarily designed (at the time we didn't have skirmish maps). But they need well-thought out and well-designed. Right now, attention is elsewhere, but it's best to not bog down the game with too many mediocre and deprecated options.
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mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
Indeed. I think if your territory swallows up a building of the enemy's, then that enemy structure should slowly convert to your side. That happens now already. That, plus units can capture buildings that have gone Gaia. And that's the extent of it. -
mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
Funny thing is, if the game had never implemented capturing, no one would be the wiser. If capturing were implemented in 2022 instead of 2014(?), then would it look and act like it does now? Or would it have been implemented differently? -
mod - don't capture by default
wowgetoffyourcellphone replied to hyperion's topic in Game Modification
DE keeps capturing for CCs, but attack against most everything else. See if that works for you. -
I would say a siege team bonus sounds good.
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Reduce the mace team bonus aura from 1.2 to 1.1 to eliminate this problem. mace_player_teambonus.json
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proposed features mod
wowgetoffyourcellphone replied to LetswaveaBook's topic in Gameplay Discussion
I agree. Perhaps it would be just enough to be able to train up to 3 heroes, but each one only once. Can still have more than 3 available heroes that way. -
Here's how it looks at standard zoom: 4K:
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Periwinkle!
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proposed features mod
wowgetoffyourcellphone replied to LetswaveaBook's topic in Gameplay Discussion
Currently, you can train each of your 3 heroes once, for a max of 3 hero "lives" per match. I was wondering what people would think about having a max of 3 hero lives per match, but in any combination. So, if you want to train each one once, that's permitted. If you want to train one of the heroes 3 times in a row, then that's okay too. That way, a civ could be allowed to have more than 3 heroes available (say, 4 or 5 for some civs), but you could only train up to a max of 3 in a match. -
Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Depends. The barbarians that usurped the Western Empire thought of themselves as "Romans" too, carrying on its traditions. The collapse was rather slow though. From the death of Commodus (the end of the "High Empire") to the overthrow of Romulus Augustulus took 280 years. -
Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Constant civil wars, barbarian invasions, economic disruption, plagues, recruitment problems, and the complete annihilation of multiple armies within a short time span will do that. -
Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I see they liked the skinny jeans in this period! -
Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I've seen elaborately designed greaves in other references as well, so I believe these.
