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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Every civ has more everything than others. The problem still remains in A25b, where barracks of one civ train more units than the barracks of another civ. Same goes for Stables. What would the point be then?
  2. I agree, or very specific historical situations or, err, "scenarios." A lot of the scenarios right now are rather arbitrarily designed (at the time we didn't have skirmish maps). But they need well-thought out and well-designed. Right now, attention is elsewhere, but it's best to not bog down the game with too many mediocre and deprecated options.
  3. I'm pretty much down with removing all of the scenario maps, except for a few. I made about 95% of them back in the day and have since converted the best ones to skirmish maps. Haven't touched the scenario maps in years and they're about to be deprecated by biome/terrain texture changes.
  4. Indeed. I think if your territory swallows up a building of the enemy's, then that enemy structure should slowly convert to your side. That happens now already. That, plus units can capture buildings that have gone Gaia. And that's the extent of it.
  5. I have all kinds of ideas when it comes to organizing random maps and how they should work, but there are a few key members who disagree (or who will likely disagree), so a simple "cleanup" is probably all that can be done for now.
  6. Funny thing is, if the game had never implemented capturing, no one would be the wiser. If capturing were implemented in 2022 instead of 2014(?), then would it look and act like it does now? Or would it have been implemented differently?
  7. It looks pretty cool and as long as there's a record of it, then it gets my vote for inclusion. The "two-handed sword" animations in the game aren't very good though, I'm afraid, but someone could come along and improve them.
  8. The guy in your images as a two-handed bladed weapon. If that is accurate, then we could get that into the game for the champs-only. Looks a lot like the Rhomphaia already in the game.
  9. Those are nice indeed. We really need to improve on their helmets and also try to find more head gear references.
  10. DE keeps capturing for CCs, but attack against most everything else. See if that works for you.
  11. I would say a siege team bonus sounds good.
  12. Reduce the mace team bonus aura from 1.2 to 1.1 to eliminate this problem. mace_player_teambonus.json
  13. I agree. Perhaps it would be just enough to be able to train up to 3 heroes, but each one only once. Can still have more than 3 available heroes that way.
  14. Currently, you can train each of your 3 heroes once, for a max of 3 hero "lives" per match. I was wondering what people would think about having a max of 3 hero lives per match, but in any combination. So, if you want to train each one once, that's permitted. If you want to train one of the heroes 3 times in a row, then that's okay too. That way, a civ could be allowed to have more than 3 heroes available (say, 4 or 5 for some civs), but you could only train up to a max of 3 in a match.
  15. Depends. The barbarians that usurped the Western Empire thought of themselves as "Romans" too, carrying on its traditions. The collapse was rather slow though. From the death of Commodus (the end of the "High Empire") to the overthrow of Romulus Augustulus took 280 years.
  16. Constant civil wars, barbarian invasions, economic disruption, plagues, recruitment problems, and the complete annihilation of multiple armies within a short time span will do that.
  17. I've seen elaborately designed greaves in other references as well, so I believe these.
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