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Posts
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Everything posted by wowgetoffyourcellphone
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Scythian Tattoos Unit Types: All
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Done. 9 separate posts with 9 categories of reference images.
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Buildings and Wagons (and building props)
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Weapons and other Unit Props Unit Types: All
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Headgear Unit Types: All
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Horse Decorations Unit Types: Cavalry
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Hero References Unit Types: Heroes
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Armor References Unit Types: Elite and Champion Soldiers (aka, Cataphracts, Royal Bodyguards, Elite Cavalrymen)
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Basic Tunics and Jackets Unit Types: Basic and Advanced Soldiers, Scythian Male Citizens, Trader Trader and Cart: (trading goods in lieu of family members)
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Shaman Clothing and Props Unit Types: Healer Animation Refs:
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Female Clothing Unit Types: Scythian Female Citizens, Maiden Head Hunters
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The Britons Celts of British Isles Above: Cassivellaunus (left), Cunobelin (right) Above: Caratacos (left), Boudicca (right) Above: Brythonic Citizens (left), Celtic Druid-Healer (right) (One of the Britons heroes, Boudicca, in her infantry form) I need help deciding on a 4th (and possibly 5th) Briton hero. I'm thinking a king, chieftain, or notable figure who resisted Julius Caesar's invasion or the later conquest.
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I need to organize the references better so we can get some consistent output. Maybe I'll start that task now.
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Well, both references are completely nice. The tunic of the guy on the left is great. The shield is nice. The lamellar armor of the guy on the right is nice, as is his belt. I even like their beards and headgear.
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In the texture file is fine. Extra props are extra draw calls.
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Carthaginian Standard Bearer (might be used for Battalions, if @Freagarach makes them possible. ). A couple of potential positions. Right flank or center.
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You really don't like props do you? I see them in a lot of references. Figured it'd be alright if a hero had them.
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@wackyserious Ateas
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Honestly, I would like the option to state in the aura file whether it is active always, when garrisoned, or when notgarrisoned. Many hero auras can be fixed with this option.
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Ehhh, for Athens and Sparta they were pretty suss. For Persians there was some disputed historical justification for them.
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Is this diff all there is to how I see ranching and corralling* working? Of course not, but it gets the concept rolling and in itself is a fine addition. *I would actually like to see Sheep/Goats/Pigs/Cattle scattered around the map as Gaia units that scouts can capture. This is similar to AOE games. The difference is, with this patch you have the choice of slaughtering this free captured food immediately or corralling them for a trickle of long-term food (like a relic). We don't have AOE-style animal capturing yet, so the next best thing is the animal training aspect of the Corral and then giving the player the choice of slaughtering or corralling.