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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Nah, that's fine for the mod. It would probably just get streamlined if folded into public.
  2. Yeah, like archer placement, distance, etc. to get a more efficient spread of arrow fire.
  3. Looking at the templates, I'm wondering if these lines are necessary: <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> <MaxArrowCount>10</MaxArrowCount> <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
  4. This is a distinct possibility, and what I say when people argue against Hard Battalions™.
  5. Indeed. Druids were more like the Magi in Persia: a priest class who held considerable political power (like the Bene Gesserit in DUNE, lol).
  6. I'm going to open up that Hero progress sheet thread once I'm done posting all of the civs. I just want all of the civ posts to be grouped together and not interspersed with comments and critiques yet. I know the heroes need a ton of work.
  7. Achaemenid Persian Heroes Note: Every Aura, Bonus, and Tech are subject to change and to critique. Please give suggestions for balance or ideas for better bonuses. Cambyses II Actors: Incomplete Templates: Incomplete Aura 1: "" Type: Aura 2: "" Type: Tech: "" Phase: Research Structure: Tachara "Winter Palace" Mount: Horse Cambyses rides his war horse Marduk when upgraded Cyrus II Actors: Complete Templates: Complete Aura 1: "Lead from the Front" Type: Range Cavalry +20% attack and +20% capture when near him Aura 2: "Statescraft" Type: Global To be Determined Tech: "Nascent Human Rights" Phase: City Research Structure: Tachara "Winter Palace" Citizens +25% health, capturable buildings and units +25% capture points Mount: Horse Cyrus rides his war horse Rakhshandeh when upgraded Darius I Actors: Complete Templates: Complete Aura 1: "Expansionism" Type: Range Soldiers +20% capture attack when near him Aura 2: "Reorganization" Type: Global To be Determined Tech: "Royal Road" Phase: City Research Structure: Tachara "Winter Palace" Traders +25% speed, Markets and Vendors +50% health Mount: Chariot Darius rides his war chariot when upgraded Xerxes I Actors: Complete Templates: Complete Aura 1: "Campaign Levy" Type: Global All Soldiers -20% train time, and all Warships -20% build time while he lives Aura 2: "Administrator" Type: Range Gatherers +50% gather rate, Builders +50% build rate when he is near Tech: "Archery Tradition" Phase: Village Research Structure: Archery Range Archers +10% faster firing rate, -50% experience required to gain higher rank Mount: Chariot Xerxes rides his war chariot when upgraded Memnon of Rhodes Actors: Incomplete Templates: Incomplete Aura 1: "" Type: Aura 2: "" Type: Tech: "" Phase: Research Structure: Fortress Mount: Horse Memnon rides his war horse Ares when upgraded
  8. That is naive math (sorry) that doesn't take into account the chaos of battle. On an infinite scale, yes, the math is absolutely correct, but in the ebb and flow of the battlefield it won't work out that way. Players won't constantly be using the feature and players who do will still have to manually target or retarget their troops throughout the battle as the conditions change. There will be all kinds of gaps in usage and enemy troop movements to confound the "simple" math.
  9. Hi there. I'm humbly asking for 1 more Kushite and maybe 2-3 more Maurya hero textures if anyone is willing to tackle them. I'm hoping for something on par with the ones we currently have as far as quality or style. First, the Kushite request: Queen/Kandake/female hero texture like LordGood's reference: I like the "Isis" wing motif wrapping around the skirt and the white top and dangling beads. All looks really nice and is a lot different from the current available textures. Here are the current hero textures to give you an idea of the style: I honestly think the normal maps, while appreciated, may be overkill. So, diffuse and specular maps are good enough. ======================================================================= And then a few more Indian hero textures would be nice. There are 3 "unarmored" possibilities and 1 "armored" possibilities. Some references are NSFW, but are censored and hidden behind spoiler tags. #1: Unarmored. It's work depicting "Chandragupta", but could easily be an alternative for Ashoka or Bindusara. The female references are nice too, and could potentially work for the Maiden Guard Archers. #2: Unarmored #3: Unarmored #4: Armored It would be great to have some more Mauryan/Indian props to match, but that's another task possibly. Credit for the Indian works of art to Joan Francesc Oliveras Pallerols: https://jfoliveras.artstation.com/ (someone who I honestly think WFG should contract for a number of hero portraits)
  10. I don't think we can be absolutely sure of the cons until something is testable.
  11. https://www.wikiwand.com/en/Stirrup#/Precursors I think a special tech for the Mauryas may be in order.
  12. Hmm, I would think one of the benefits of having battalions is that you could remove a bunch of range queries (or maybe not, I have no idea what I'm talking about, lol). You could definitely remove a bunch of vision range queries if vision range was tied to the battalion instead of the individual units in it.
  13. Yes, it's a nice effect in battles, while not affecting buildings much.
  14. Maurya Heroes Note: Every Aura, Bonus, and Tech are subject to change and to critique. Please give suggestions for balance or ideas for better bonuses. Ashoka "the Great" Actors: Complete Templates: Complete Aura 1: "Conquest of Kalinga" Type: Range Nearby Archers and Catapults 100% accuracy Bonus: "Edicts of Ashoka" Type: Unlock Structure Pillars of Ashoka unlocked during his lifetime Tech: "Ashoka's Proselytism" Phase: Town Research Structure: Palace Temple Technologies -50% cost and research time Mount: Chariot Ashoka drives his 4-horse War Chariot when upgraded Bindusara "Amitraghāta" Actors: Complete Templates: Complete Aura 1: "Slayer of Enemies" Type: Range All nearby Enemy Units -1 hp/sec health Aura 2: "500 Councillors" Type: Global To be Determined Tech: "Patron of Ajivika" Phase: Town Research Structure: Palace Ranged Infantry +10% attack, all Melee Infantry +10% speed Mount: Elephant Bindusara rides his War Elephant when upgraded Chandragupta Maurya Actors: Complete Templates: Complete Bonus 1: "Empire Builder" Bonus: Self Chandragupta +500% more capture attack than other Heroes Bonus 2: "Partnership" Type: Unlock The hero Chanakya unlocked when Chandragupta is chosen Tech: "Infrastructure Projects" Phase: City Research Structure: Palace All Buildings -20% build time Mount: Elephant Chandragupta rides his War Elephant when upgraded Bonus Hero: Chanakya "Kauṭilya" Actors: Complete Templates: Complete Aura 1: "Prime Minister" Type: Garrison Empower a single building with -20% research and training time when garrisoned within it Bonus: "Polymath" Type: Range Chanakya can heal nearby units at a rate 2x faster than Elite Priests Tech: "Arthashastra" Researcher: Chanakya himself Research 4 special technologies only available to Chanakya "A Compassion for Animals" "A Maintenance of Law and Order" "A Wise and Virtuous Kingship" "A Sound Economy" Upgrade: None
  15. 1000 food seems a lot. Seleucids and Mauryas had significant numbers of war elephants on the field. Seems a shame to limit them to a couple dozen per match. If they're more of a battlefield shock unit, then having 30 of them can turn the tide of battle, but not necessarily bulldoze entire bases as they currently do. In fact, I'd remove their crush attack altogether to focus them more on combat (hack) than siege (crush). Folks get too caught up in the naming of the attacks. "Crush" isn't literal, it means "siege damage."
  16. Maybe: 800 health 80 hack and 20 crush 200 food, 200 metal, 30 seconds, 3 pop Attack type should be Tusks, not Trunk (lmao). Game needs trample effects. If implemented, the attack can be lowered a bit. Or, perhaps elephants can deal melee splash damage.
  17. Correct interpretation. btw-those stats are insane, namely the attack and cost.
  18. Yeah, I dislike attack-ground for this reason. It can have its (narrow) uses (especially for splash damage), so I don't oppose its inclusion from the game. What I really think will solve the original issue of ranged units always targeting the meat shield (because it's closer) would be attack-group.
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