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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I don't know. This guy never read the books or watched the original and he followed along just fine:
  2. Please, no more series when a book can easily be told in 1, 2 or 3 movies.
  3. No sand worms; no dice. I don't think anyone would have any trouble following along. It's not that complicated.
  4. Add 25% more experience needed to reach rank 3?
  5. I wanted stone and metal icons to be 2 completely different colors.
  6. I think it was a conscious choice, but one that could go either way.
  7. Icon Shape = Representation Temples = Wonders Diamonds = Civic Centers/Military Colonies Yellow Nuggets = Metal Mines Gray Blocks = Stone Mines X Marks = Relics Squares = Mercenary Camps (Delenda Est)
  8. I'd like the shore waves fixed first. Water color depth looks fine already. Now, reflection color could use some work and water surface shadows (from ships, shore trees, etc.) stronger and affected by ambient color.
  9. It could be a timed thing, so micro isn't completely eliminated. Perhaps 20 seconds. After that time, they go back to targeting nearest enemy.
  10. Is there a ticket or diff for this? Seems like a basic multiplayer lobby feature that is sorely missing.
  11. Agreed wholeheartedly. In addition to "Attack Ground" I would like an "Attack Group" option that keeps your units attacking the enemy units you've selected within a radius, so that if they move around they're still targeted. "Attack Ground" would leave your troops shooting at an empty space if the enemy soldiers moved out of the area. The only other option is to boost the pierce resistance of all melee troops, which will have unintended knock-on effects.
  12. Luckily, the translation for Rice Paddy is "verified" by Google Translators:
  13. Google Translate says "rice paddy" = "Dàotián" in Traditional Chinese. Would this be correct?
  14. This may be because it is the only "Champion Cavalry Swordsman" in the base game. The parent template may need a small nerf. A small reduction in Pierce attack to make it less effective against units, while maintaining its effectiveness against buildings? I think as long as a unit type can't be used exclusively and requires some kind of backup, then its strength can be justified. Them cav swords again...
  15. So, I think the "temple" icon would be the Wonder. The "diamond" would be civic centers. In that image, you see an orange player civic center, a blue player civic center, and an unclaimed Gaia civic center. The gold square is metal ore, and the gray blocks are stone quarries. There will need to be some logic to prevent a bunch of overlapping stone and metal icons when the "small" mines are used on the map. So, a group of "small" metal mines are only represented by one icon; similarly a group of small stone outcrops would only be represented by one stone icon.
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