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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I would suggest nomadic structures build automatically. Don't need citizens to build them.
  2. Wait what? A Ptol house with a Britons skin? How did you come up with that idea? Just use the current Kennel and add a little fenced in area around the front.
  3. Why not just have them trained from the Kennel? Why do you guys always want to push this redundancy theory of civ design?
  4. Nomads don't sleep in yurts? You should check out the Scythians in the Delenda Est mod.
  5. There was the test bundle from December, but currently the best, most up to date version if the development "SVN" version.
  6. I really enjoy the stern look on this guy's face!
  7. bae^ btw, everyone, kul's first portraits are in! https://trac.wildfiregames.com/changeset/26580
  8. Yes, as one. Not enough information to really make them separate. Also, seems like 3 nomadic civs should be enough (Scythians, Xiongnu, Huns). And Goths will have nomadic elements too.
  9. The Han Minister can now defend himself. Exact values open for debate. https://trac.wildfiregames.com/changeset/26548
  10. @Carltonus @AIEND @OliverLew https://trac.wildfiregames.com/changeset/26551
  11. I would like to add this to the repo today. Have you signed off on the release?
  12. These look great! Can't wait to include the finished portraits. The Han will look nice and polished.
  13. I bet they wore a simple bronze skull cap under the tiara. No evidence, just a hunch.
  14. Let's guide this back to modeling and texturing some Roman cataphract armor.
  15. Indeed. Athens had fewer marines on their ships than other powers did, preffering swift maneuvering for ramming. They also boarded less for the same reason, relying on their professional rowing crews to hole and sink enemy ships before the need to board. "Deikplous" and "Periplous" would make for great techs if ramming is ever implemented. I'd put the Scythian Archers either in the Fortress or the Prytaneion. Also, limit their number to around 20. They'd add some punch here and there, but the main force is still hoplites and peltasts.
  16. About the Athenian champions, here are my ideas: Hoplite Champion Epilektos is a good name, IMHO, but I agree that "City Guard" seems much too generic and not very accurate to the Greek word. A Logades was more of an officer or something, right? Regardless, I don't think the Athenians need a specific analogue to the Spartiate. The Spartiate should be the heaviest infantry in the game. A Logades for the Athenians would just feel like Spartiate-lite. Iphicratean Reforms IMHO, should be a special tech that reduces armor of your infantry, but increases their speed and maybe range (melee). Put it early, at Town or even possibly Village, so the player can make the choice, "Do I want faster infantry for raiding or heavier infantry for slugfests?" Marines I feel like these should just be a "bonus" for Athens on water maps. Part of their suite of Naval bonuses. Training from ships feels weird to me. I'd prefer trained from the Dock. I wish this could be something special, like training a batch of mixed troops: light swordsmen, dudes with naval pikes, archers, etc. There is a patch for this. @Freagarach Cretan Archers Just make them a merc trainable from the Barracks.
  17. If you guys have reached a consensus I'll change the specific names of the phase techs to what you agree to.
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