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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. The elite = painted and naked was from the beginning, 2005 ish, right @Wijitmaker?
  2. Kind of a good idea, actually! Just need to change the footprint shape from oval to circle.
  3. I'd like this feature for Delenda Est as well, so that players start with less coin and glory than the raw resources.
  4. Most games do it like this^, so I was basically asking if players would want it like that for 0 A.D.
  5. Thank you for the replies. I was just exploring what I could do to make the previews more useful. What about something like this? Exact details open for changes.
  6. I agree that a bigger drop down would be nice indeed. Hopefully someone else can make a patch, as I wouldn't know how to make this for you.
  7. The colors are only called "Player 9" - "Player 16", but only to keep the original pattern. Not sure if they can be called anything else. The patch is to give more choice of colors, not more choice of number of players. The max players is still 8.
  8. I was wondering if you guys think the map previews as they currently are are preferable or would something more like this be useful?
  9. DE classes Arminius as a mercenary hero, unique among all of the mod's heroes this way.
  10. Seeing units fighting on the steps of a temple or over a bridge would be epic, eh?
  11. Yep. In my research I came across that site. This one here is really awesome for coming up with differentiated color palettes: https://mokole.com/palette.html. The colors that are in the current patch for the most part came from playing around with the feature on that site.
  12. I wish the swatches (the colored squares) were bigger. I'm not sure which file controls that though.
  13. One iteration did include Fuchsia at one point, but decided to split it into Tyrian purple and pink.
  14. Wrong patch. You wanted this https://code.wildfiregames.com/D4813 Not sure if it will make a difference for you.
  15. You definitely should use SVN to apply the patch. It should work on whatever version of the game you have as long as it is after this commit: https://trac.wildfiregames.com/changeset/27172 After downloading the diff you double click it and if you have SVN installed a window similar to this should pop up, and you choose Apply Patch... You have to choose the root folder of the 0 A.D. installation and apply all the changes. It takes some trial and error for someone new to handling diffs, but once you got it it's very simple.
  16. https://code.wildfiregames.com/D4813 The above diff adds colors for players 9-18. Tweaks the colors for players 1-8 to help them stand out from the new colors. Adds a "ColorName" line for each for identification and possible future use. If anyone would like to try it and review, that would be great. Referenced diff: https://code.wildfiregames.com/D4811
  17. Nice. The challenge then is to mould them into freestanding statues.
  18. mixins/builders is what you want to edit. template_unit_support_citizen is where the changes will be apparent.
  19. https://skfb.ly/osoXW A nice low-res Lamassu. Would need to be edited though. This would be a great variation: https://skfb.ly/oroNt
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