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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. https://trac.wildfiregames.com/changeset/26825
  2. Not a bad plan. 2 years seems excessive. Maybe 2 alphas. 1 alpha to enact some changes, and 1 more to fix/tweak these changes.
  3. @Stan` This is really well done presentation. Excellent travail.
  4. In DE, it's Coin, so I simply make the Farmstead a dropsite for coin as well as food. You could use the berry gathering animation to make it look different from grain gathering. There really isn't much confusion to happen, honestly.
  5. Yes and No. I think the armor improvement is because they visually get more armor with each rank. It was deemed too much work to have Forge techs make the appearance change and it was compromised that ranking should give the appearance change. Also, ranking was conceived as being much more important than it currently is.
  6. Some changes only make sense in a larger context, so cannot be made little by little.
  7. Yes, agreed. It's the "strong core, weak countryside" concept I'm talked about for a long time. The main argument against it is that it neuters the Mauryan worker elephant. It's not a good argument, since the Worker Elephant can help build, etc., but it's the argument nonetheless.
  8. Well, currently many folks already seem to believe there is already a little too much metal on the map. Also, "Spreading out" the mines too much adds diffusion of points of interest. Why fight over this tiny metal mine when there are 20 other tiny metal mines elsewhere?
  9. Yes, possibly the bug I mentioned. Will be fixed in next release if it's what I think it is.
  10. I don't like 3 resource costs. I try to stick to only 2 if possible.
  11. If it wasn't for C-S concept, I'd suggest: Melee Soldiers Food Metal Ranged Soldiers Wood Metal Exceptions: Scout Cavalry & Slingers (aka "Trash units") Food only Right. The stone and metal mines right up against the CC are weird. Numerous Skirmish maps fix this, but it remains in random maps.
  12. To make the links show up. Enjoy 0 A.D. pre-alpha!
  13. Right. Because of the citizen-soldier concept, any cost adjustments or any stats changes, such as speed, have an economic impact. Without the c-s concept, these aren't such an issue. It's one of the reasons I got rid of it in DE (plus soldiers randomly chopping trees in the middle of a battle due to mis-click, lol).
  14. We used to have the option in the GUI code to designate a "default" map. I believe it was deprecated. Maybe we can bring it back, due to issues like this:
  15. Should Iberians be at the end of the civs list in that language just because of the accent?
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