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Everything posted by GunChleoc
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consulta para colavorar con diseƱo o animacion
GunChleoc replied to mike82's topic in Art Development
http://trac.wildfiregames.com/browser/art_source/trunk/art/textures http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures http://trac.wildfiregames.com/wiki/TextureFormat -
It does create a problem with mixed groups though - the player has to unmark certain unit types (and remember to do so) for every attack.
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Yep, sounds like lag caused by the pathfinder. Welcome to the forum
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I usually use grep to find things if I can't use an IDE. I recommend that you look around for a good IDE though, they make navigating code bases so much easier. For C++, I use QTCreator. It's an IDE that doesn't use much system resources. It has become quite unstable for me with the upgrade to Ubuntu 16.04 though, so you might try another IDE instead if you should have the same problem on your machine. I don't know any IDEs for JavaScript. As a general editor, I like Geany.
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Well, my Linux hardware is a lot older than my Window hardware. I once compiled a small project on Windows on the command line, which took me 15-20 minutes. Same project on Linux took about 5 minutes to compile I do like my Windows, but I don't use it for development much.
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Gampeplay Tester, AI Behavior
GunChleoc replied to yeyei132's topic in Applications and Contributions
We have a forum for balance testing, in case that's the sort of testing that you like to do: https://wildfiregames.com/forum/index.php?/forum/454-gameplay-testing/ -
You will definitely have an easier time with compiling & running 0AD on a Linux machine.
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Just pick a resource random and when you're in the translation interface, click on the resource's name to select "All Resources". You can then search all the files
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Suggestions for the Gauls
GunChleoc replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Since we're still looking for a wonder, how about The "Palace of the Lady of Vix"? https://en.wikipedia.org/wiki/Vix_Grave Or maybe a Necropolis? -
This is a long-term project, so you can return whenever you find some time again If you can only conribute once in a while, Map and civilization descriptions or the little quotes in the game loading screen would be a good place to go, since terminology consisctency isn't so important there. Hebrew currently has 1 coordinator and 6 translators.
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Yes. Implementing support for Hebrew, Arabic and Devanagari scripts isn't trivial. Arabic is the most complicated one though as far as I know, because of the way that the characters are connected to each other. I don't know how the 0AD engine handles this though, and what has already been implemented.
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Exactly. Transifex also has a glossary function and context and comment tabs. GPL-compatible Hebrew fonts: https://sourceforge.net/projects/culmus/ Also, Hebrew will need BiDi support - do we already have this?
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At the moment, you can't build a wall if there are trees or bushes (basically, any object that takes up space) in the way. We have already discussed whether it would make sense to automatically destroy trees that are in the way of building a wall, but nobody has written the code for it yet.
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The Kingdom of Kush: A proper introduction [Illustrated]
GunChleoc replied to Sundiata's topic in Official tasks
Buildings and units have separate .po files for translation, you could create an English to Spanish table by looking at the Spanish translation.- 1.040 replies
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Welcome to the forum
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===[COMMITTED]=== Mercenary Thureos Skirmisher portraits
GunChleoc replied to fatherbushido's topic in Completed Art Tasks
The 2nd image link is broken. -
===[TASK]===[SOUND]=== Contributing with sound design assets
GunChleoc replied to tmm88's topic in Official tasks
Do take some rest then! -
===[TASK]===[SOUND]=== Contributing with sound design assets
GunChleoc replied to tmm88's topic in Official tasks
I only had time for a very quick listen: I think your stuff really has potential! About this particular piece, I'd cut all the repetitions in half (including the repetition of each phrase), or try to find longer melodies. I find it also a bit hectic compared to the music that we already have. I like your melodies and harmonies - try to make them longer and more varied, and we'll have a winner -
==[TASK]== Wood bridge multi-civilizaton
GunChleoc replied to Juli51's topic in Eyecandy, custom projects and misc.
With your background, if you understand pointers and classes, you know enough to start playing with the code. A big part will be learning the code base and the libraries, and you can do that bit by bit as you go along. -
We keep getting this question, so I think that sphyrth has a point. If we look at game mechanics rather than reality, capturing is wololo for non-priests, really.
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About Stonehenge being the Briton wonder: Do you have any suggestions what we might use instead? It would need to be an impressive building, and nobody has found one that we might use so far.
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Introduction (Recording and languages opportunity)
GunChleoc replied to TenLeftFingers's topic in General Discussion
@TenLeftFingers Thanks for your offer of help! Maybe some of your friends would enjoy working on the translation as well, to get Irish in the game? It is currently at 12%. https://www.transifex.com/wildfire-games/0ad/language/ga/ -
Thanks for offering to help As far as I know, the campaign system isn't fully finished yet? I might be misinformed though.