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GunChleoc

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Everything posted by GunChleoc

  1. Yep, do take care of yourself! I am taking a break from my main project too right now. The community is very friendly, but I was being crushed by my general work load - too many projects!
  2. Facebook event for learning the Gaulish language (in French): SATURDAY, FEBRUARY 27, 2021 AT 19 UTC Celtica - Rencontres Hivernales Free · Facebook Live https://www.facebook.com/events/753715408910273/
  3. I have now found out where my 2 enet versions are coming from: I am also translating the Enigma game, which uses an older version of enet. I don't know how the 0AD build system works; @wraitii would it be possible/worth the effort to look for the system enet before the usr/local enet, or to specify a minimum version and skip the usr/local match?
  4. For changing the Tamil locale: Set up the new locale in the Transifex web UI Assign the translators to the new locale in the Transifex web UI Rename the file in SVN Run tx push -l <localename> Regarding the extraneous language requests, on the projects I manage, I drop the translators a message and point them to the locale that I'd like them to contribute to, then refuse the request. If I'm unsure whether a separate locale is appropriate after all, I ask them before refusing the locale. @Nescio @Stan`
  5. Sounds plausible. You could try scaling it to 100% and reboot to test if that fixes it.
  6. How about tilting the bell for the button that raises the alert, maybe with some added motion lines to give the impression that the bell is moving (ringing)?
  7. Yep, that's it. I deleted it and now the build system is picking the system-provided one in usr/include/enet.
  8. gcc (Ubuntu 9.3.0-17ubuntu1~20.04) 9.3.0 > Do you use with system enet ? I have no idea how to do that and there is no such switch documented on https://trac.wildfiregames.com/wiki/BuildInstructions, so I guess the answer is "no". My system has libenet-dev version 1.3.13+ds-1 (= libenet7)
  9. Are there any new dependencies that haven't been documented on the wiki yet? I have Ubuntu 20.04-based Linux Mint. SVN r24660. I cleaned the workspaces and rebuilt without any parameters. precompiled.cpp ../../../source/network/StunClient.cpp: In function ‘JS::Value StunClient::FindStunEndpointHost(const ScriptInterface&, int)’: ../../../source/network/StunClient.cpp:375:68: error: too many arguments to function ‘ENetHost* enet_host_create(const ENetAddress*, size_t, enet_uint32, enet_uint32)’ 375 | ENetHost* transactionHost = enet_host_create(&hostAddr, 1, 1, 0
  10. That's due to the way git works. First you clone everything, which will put you on the latest version ("clone" command), because you haven't picked a version yet. After that, you can switch to any version you like ("checkout" command), but you always get the complete repository first. You can also save some bandwidth when cloning by using the "depth" parameter, but that would have made things more complicated for guiding you through.
  11. No need to spend money on a program. Just install Mozilla Thunderbird and grab them via POP3.
  12. The current SVN version compiles fine with Pyton3. I noticed that the Rust version from the Ubuntu package manager installs python-is-python2 though, so it's better to get rust with rustup https://www.rust-lang.org/tools/install
  13. Maybe you can do a sparse checkout on the command line to reduce the download size? http://svnbook.red-bean.com/en/1.7/svn.advanced.sparsedirs.html
  14. The package manager's rust version might also be outdated. Best install it via https://www.rust-lang.org/tools/install See also
  15. The GPL means that the source code needs to be available along with your game. Attribution is mostly or the CC licenses used by the art assets. So, that depends on which of these assets you use.
  16. This link is fine: https://trac.wildfiregames.com/browser/ps These links are also fine: https://trac.wildfiregames.com/browser/audio/trunk https://trac.wildfiregames.com/browser/art_source/trunk This link returns 503: https://trac.wildfiregames.com/browser/ps/trunk
  17. You can if you distribute the source code too and give proper attribution. See https://github.com/0ad/0ad/blob/master/LICENSE.txt for details. You can also create a mod instead of a full game if you want.
  18. It has not been pulled from Transifex to 0AD yet. Just wait another week, and if it's not there, contribute to the translation on Transifex.
  19. Vernaculars can be written too - the Romance languages are all vernaculars of Latin and they can get written just fine The definition whether a variant is a language or a dialect is never purely linguistic, it is political too. For example, if Norwegians listen to or read Swedish they understand most of it. If I listen to Scots, I understand maybe about half of it. It is still hotly disputed though whether it's a dialect of English or a separate language, and the discussion is very political. From the description on Wikipedia, not all variants of Arabic are mutually intelligible, includi
  20. I'd say make a list of the 0% projects and if they are still at 0% after the next release is done, clean house. I think it's OK if people want to translate into their vernacular - those Arabic variants seem to be different enough from each other. I don't know that much about the language, but we can expect them to be more different from each other than Norwegian/Swedish/Danish are from each other. If you get requests for new language variants, ask the translator if they want to contribute to an active variant and only create the new language if they are sure that they want a separate
  21. The you skip the rows and have a table with 1 row. Attack/armor could be a table too.
  22. Well, you can't expect the 0AD team to call up your internet provider and to this for you... that would be even more absurd. Of course, players shouldn't have to do that either, but it is what it is.
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