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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's the original layout ? XD Which is currently in A23B. Which also looks more like the blacksmith layout.
  2. You can add attachments to your post by drag and drop. In the mean time you can disable GLSL and postprocessing in the game options. EDIT: Merged the posts
  3. Since 0 A.D. is a hobbyist project and has lasted for more than 18 years, it will be fine. Also the founders didn't account for everything.
  4. Hey @crazy_Baboon well first it would be nice to have some screenshots Then if it's good you will need to sign the art legal waiver before we can do anything with it.
  5. In the actor tab you can switch between entites and actors(all) just filter with grass keyword.
  6. No you have to place it manually using actors. You can copy paste them though
  7. Currently the Engine does not allow changing the sun position through the simulation but pne could add that.
  8. Okay. What would you change ? Could you sketch a new one ?
  9. That's because you forgot a vertex group for the Vehicle bone. If you assign the rest of the car to it it will work
  10. @wowgetoffyourcellphone What's wrong with the new roman barracks ?
  11. You should really use the quote feature of the forum. It makes it hard to distinguish your words from theirs
  12. Yeah I believe that @Tiber7 kind of ran out of time... @Skhorn as well.
  13. Yeah it will extend. However if you take the map binary it can be anything you want cause it's generated code and not part of the game.
  14. That would be CC-BY-SA 3.0 and GPLV2 for js code.
  15. I'm with wow here. Though my argument would also be that the scale will look wrong. One will have either a to small area in the middle too few steps or too tiny ones.
  16. It now ignores 1x bonuses https://code.wildfiregames.com/D1707
  17. Can't you just run the simulation build the wall, save the map ? IIRC that works
  18. I guess it would need a few pings a link to the revision and a programmer review
  19. In svn it is now possible to add techs to modify counter bonuses. I commandeered D1707 so soon the tooltips will be generated automatically
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