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Everything posted by Stan`
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New Brittonic blacksmith's building, using @Alexandermb's Brittonic shields and in game props. Committed in rP22290. Maybe we should whitewash the Ptolemies' texture after all @LordGood
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@Alexandermb let me know how I can help. I don't know about @LordGood but I think this should be fixed for A24 and highpriority. The art shouldn't make the game crash even in debug mode.
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AI, Pathfinding and Performance
Stan` replied to Crynux's topic in Game Development & Technical Discussion
Hello @Crynux, welcome to the forums. Indeed there are a bunch of things that can be done to make the game performance better. There is a short, somewhat outdated list here https://trac.wildfiregames.com/wiki/GamePerformance You can also help by reviewing patches submitted by wraitii on Phabricator https://code.wildfiregames.com/people/revisions/3/ You can also help by identifying why https://code.wildfiregames.com/D14 is causing memory leaks. There is also a huge drop of performance when selecting units because too much data is passed https://trac.wildfiregames.com/ticket/5422 I think @echotangoecho had a few patches for that. For the AI there is that https://trac.wildfiregames.com/ticket/2618 Kind of though mostly it is old and doesn't benefit for OpenGL 3+ Optimizations The bottleneck would be the AI making a lot of pathfinder calls, hence slowing down the game. The AI is only executed 1/8th of turns. However, I believe it still eats up a lot of memory. The plan is to improve things, there are no deadlines though we hope to get @wraitii's patches in for A24 I don't think there is such a plan. The AI was made JavaScript for moddability Thanks for your interest, let me know if you have any more questions, and looking forward to seeing your contributions. -
Running, charging, stamina and stances (with a bit of formations)
Stan` replied to Karamel's topic in General Discussion
You might want to look at the date at which this thread was created. -
It's 10x10
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This building looks a lot like the current building in the game. They have to stay in the typical 'civic center' footprint. That should be contained in a 8x8 foundation.
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Well the goal is also to reduce the size of it a bit So if I start adding massive parts it's not gonna help ^^ @Nescio
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Kay. @wowgetoffyourcellphone @Nescio Any texture currently into the game, or do I have to come up with a new one ? @Lion.Kanzen I'm not sure the comitium would be good.
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How to be productive?
Stan` replied to __najimakimoda's topic in Introductions & Off-Topic Discussion
Also these forums tend to kill my productivity -
I see, with a little fountain and some trees upfront that could work. Not sure about the ground tho.
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Portraits (Units/Buildings/Technologies)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
That's true. Do you think the icon is the best to convey the idea of gatherable trees bushes ? I agree ! The best model I've seen so far is the one from Hyrule Conquest I actually wanted to import the current deer model in Blender to do some tweaks, but some of the anims are really messed up. -
Champions vs Unique Units
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
They will have multiple attacks. I dont know how yet but they will -
Also it might mislead people into thinking building are garrisoned when they aren't. Which is why I restrained from putting units on scaffoldings (you can use the prop points do so though)
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Portraits (Units/Buildings/Technologies)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks for the icons here and in the capturable animals' thread. I think I'll pass on the deer, It is more like the animals we have, but i feel like the old one looked better somehow. As for the fruit basket, it looks a bit too pixelated for my taste. Maybe we have a higher resolution version around. The one that could really use a lifting is the grapes one. Having a grapes image a bit cartoony would be great. The foxes, pigs, piglet could use new icons as well. Committed as of r22287 -
The latter. https://www.deviantart.com/mojette/art/Assassin-s-creed-boy-70365001
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I can't remember why but I think assassin's creed originally had kids but they were removed. I think we didn't add units in buildings as to not confuse players. Can you define provincial ? Okay I'll have a look at that.
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[Updated 2022] List of Buttons[Commands] for GUI session
Stan` replied to Lion.Kanzen's topic in General Discussion
I guess @Angen might help you with that, @Freagarach -
Splitting our civs in groups - Fixing the balancing problem
Stan` replied to wraitii's topic in Gameplay Discussion
Ah I see, so the goal would be reduce the tiers of civs you can play against so that you only have to balance civilizations in that tier. Would make sense, but it would probably be utterly confusing for players, if not displayed correctly. Especially if playing with random civilizations ^^" -
Fighting techniques references
Stan` replied to Enrique's topic in Tutorials, references and art help
I thought it was only @Alexandermb's responsibility, and mine was to review them ? -
One could also make non controllable units not selectable
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Yeah and it would seem the wings are incorrect too.
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It's in the diplomacy window IIRC. Usually though you know how much time you have and you can just display the elapsed time. It is still part of it I think. @Freagarach worked on it not long ago. The second part would be nice indeed. Does a bit too much for you though.
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Splitting our civs in groups - Fixing the balancing problem
Stan` replied to wraitii's topic in Gameplay Discussion
I think this is like going backward to what we did for the past years when we started separating and differentiating factions. For instance, technologies are a way to showcase what advantages those civilizations invented or did differently than the others. Wipe that and the game will be blander. Then with roasters if all civs in tiers have the same stats and the same units we shouldn't have different civs. In AOM the factions were the same except for a few quriks -
Slingers were also used to slow enemy progression.
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I'm not sure, but isn't a battalion of spearmen the same as a spearman when it comes to being efficient against cavalry ?