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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Mind sharing your process for this ?
  2. Well if you triple checked it made sure you are not missing any file and figured out how to assign them to every soldier without unseeded files and removing the Celt old units I guess yes.
  3. Are you sure they aren't missing cheek protection ? If they aren't you can commit yes
  4. Well people still paying for internet in MB disagree... I want to make a small launcher for 0AD on windows and or other platforms to only update up till last svn or a specific revision A bit like a mmo launcher.
  5. I wanted to do that using smaller variants in the actor file where you could just garrison a unit on top and it would get smaller but that's a bit of a hack. #2577 (turrets subunits) would be needed for that.
  6. https://answers.unity.com/questions/1242465/texture-atlasing-performance.html https://gamedevelopment.tutsplus.com/articles/using-texture-atlas-in-order-to-optimize-your-game--cms-26783
  7. Yeah but also if you load the 20 buildings + props of a civilization that use the same texture you can only load it once in memory reducing fragmentation.
  8. Ah good to know. Usually textures atlases are used for performance reasons
  9. Textures atlases = shared textures I was wondering if it was for convenience or a special reason
  10. So why were some textures stacked in atlases ?
  11. Hello can you try to disable GLSL and Postprocessing in the game options and see if that fixes it for you ?
  12. Well they are filters so that would be counter intuitive. Plus if a new player comes to the game and sees 0 maps that's not gonna do it
  13. No I think he shared it on the forums somewhere.
  14. Since you are in Fedora due to a bug we haven't resolve yet you will have to disable TLS in the game's options. It's in the lobby tab.
  15. Sound file recompression sounds a good job for @Samulis @Alexandermb can you use the png tool on your new textures to see if difference is visible ?
  16. Might want to suggest that into the tree thread. Farsi yes, ancient Persian no @Itms was working on something for them. Totally unrelated, this .rc file just adds information to the windows executable
  17. Ah yeah I see. Keep experimenting then
  18. There is so much art related stuff to do that's not art ;(
  19. Yeah that's true... Maybe @vladislavbelov might have insight on whether using texture atlases but having numerous models is better or worse. I couldn't find a thread discussing this. Maybe @Wijitmaker can enlighten us
  20. Do you need help for packaging again ? I could help if you give me a zip
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