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Everything posted by Stan`
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Well yeah but they all cause the crash which is what #4460 is about, isn't it ? So once they are all replaced with 42 vertex grouped meshes all is fine, isn't it ?
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Can you fix that @Alexandermb ? I hope it's just update sheananigans.
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If It's Ubuntu you can try to use the PPA See 0 A.D.-Provided Packages https://play0ad.com/download/linux/ You can also contact your package maintainer. If the above doesn't work you can also compile it for source. Let me know if it helps.
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I'm not sure I understand can you rephrase that ?
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Can you fix the missing texture ?
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I will tomorrow. Did you figure a way to get back the animations ? You can use the trick fatherbushido used
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Pics ?
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Yeah that works, I was planning to do that for everything we didn't have a blend file for It will still crash in debug if anims have duplicated vertex groups. Thanks ♥
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@Nescio would know I think we discussed it before. Would definitely be center, as everything is Americanized. not sure about civil or civic
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Hey as you probably know the game only supports one texture set per mesh, and per actor. In this case @LordGood wanted to have two different ones so he made two actors. In general one will be fine So any of those is good
- 118 replies
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- bronze age
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Only a few to go Missing file 'art/animation/biped/new/death_a.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_d.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by: 'public/art/variants/shields/spart_aspis_h_01.xml' Do you know whether the remaining not updated anims will trigger errors because of missing bones / extra bones ? Until we have them all replaced we can't close #4460. You did an astounding work though, so cheers !
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Arf. How can I help ?
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Thanks
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Thanks
- 33 replies
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Thanks
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Nice
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah I also meant for the women which suck. Since we had the opportunity to correctly depict them -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
So there is not any clothing reconstruction from this period that was made ? -
You can do both. If you want to do WAN either use the multiplayer lobby, or something like Hamachi.
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@Alexandermb You will hate me but you have to fix all those Missing file 'art/actors/props/units/helmets/hele_straw_01.xml' referenced by 'public/art/actors/units/athenians/infantry_slinger_e.xml' Missing file 'art/actors/props/units/samnite_panoply_bronze.xml' referenced by 'public/art/actors/units/carthaginians/infantry_swordsman_2_a.xml' Missing file 'art/actors/props/units/shields/aspis_mace_a.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_a.xml' Missing file 'art/actors/props/units/shields/aspis_sml_player_color.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_b.xml' Missing file 'art/actors/props/units/shields/pelta_back_01.xml' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/actors/props/units/shields/props/aspis_back_bronze_03.xml' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/animation/biped/cavalryidle.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/new/death_a.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/inf_sarissa_rest.dae' referenced by 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/archer/death.dae' referenced by 'public/art/variants/biped/rider/death_archer.xml' 'public/art/variants/biped/rider/death_archer.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/idle_shield_relax_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider_archer_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_gallop.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_javelin_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_spear_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_sword_death_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_sword_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/meshes/props/shield/aspis_03_front.dae' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/meshes/props/shields/pelta_back.dae' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/meshes/props/shields/pelta_front.dae' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_06.png' referenced by 'public/art/variants/shields/spart_aspis_h_02.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by 'public/art/variants/shields/spart_aspis_h_01.xml' Missing file 'art/textures/skins/props/shield/handgrips_01.png' referenced by 'public/art/actors/props/units/shields/props/aspis_handgrip_02.xml' Missing file 'art/textures/skins/props/shield/pelta_back.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_back_spec.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_front.png' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/variants/biped/base_spearman_relax_fast.xml' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by 'public/art/actors/units/macedonians/infantry_pikeman_a.xml' 'public/art/actors/units/macedonians/infantry_pikeman_b.xml'
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Yes it would have. Assuming the greaves have three textures that's at least 4 draw calls per greave
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Well it doesn't i guess it crashes for some obscure other reasons
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You are not bothering me at least I'm glad to see you haven't given up on the game The aristeia mod has minoans so you might want to see how it's done otherwise there are some standalone civs in 0admods https://github.com/0ADMods For your civ you will need a civ.json file that will define a number of things like the name the default replacement entities the civ history etc That would go in simulation/data/civs/
- 118 replies
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Why not both you can do it now to be randomly one or the other -
We got you buddy As Alexandermb said you can either hack it or do it properly work by dropping the mesh in binaries/data/your/mod/meshes/yourmesh.dae (Be careful for some reason capital extensions ex DAE do not work)adding an actor file in binaries/data/your/mod/art/actors If you haven't done so already please look at https://trac.wildfiregames.com/wiki/Modding_Guide
- 118 replies
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- bronze age
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