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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Duplicated vertex groups crash the game in debug mode. Happy to see you back.
  2. I have an idea. Both the field (plot_field_temp.xml) and the wheat (farming_wheat_harvest_a / farming_wheat_harvest_b) have extra materials. Maybe @LordGood know more of what he wanted to achive. plot_field_temp.xml spec normal diffuse material (basic_trans.xml) required textures: diffuse farming_wheat_harvest_a spec (props/yellow.png) diffuse(gaia/farming_barley_harvest_a.png) material (basic_trans_wind.xml) required textures diffuse So my uneducated guess @vladislavbelov, @wraitii would be that the game is somehow having fun swapping those unused textures because one shader still calls them. It usually uses the one it finds around like the palisade here.
  3. It is unfortunately not possible without modding yet. See https://trac.wildfiregames.com/ticket/2459
  4. See Unfortunately I haven't found a solution. Maybe @Itms's spidermonkey 45 update will fix it.
  5. I'm taking a break from the forums for a few days maybe the weekend maybe more. Cya everyone.
  6. I think specific name is like three of four files + the option file. That's a simple patch but it's not that much work yes.
  7. Actually like wow I think he doesn't want to see the specific name at all
  8. I took the liberty to redact your post, it's a bit clearer now.
  9. What did you change when it last worked ?
  10. Unfortunately no. That's a patch by @Freagarach https://code.wildfiregames.com/D1819
  11. There is patch for it on Phab I think (Capturing)
  12. Stan`

    .

    That would be @user1
  13. if you disabled all you companies protections and it still doesn't work I guess the problem is on their side.
  14. Just to make sure they do not include any other unseen bugs.
  15. Ping @elexis / @Imarok Are you in a school network, a Wi-Fi hotspot or any potentially network restricted place ?
  16. Can you edit your post to only have the greek names, use spoilers by civ, thanks ? Each civ should have one differential
  17. I guess it can be a bit similar to what is done for the wonder then.
  18. They are stalled by elexis until they have been marked as safe.
  19. Fonts are extracted by a python script and pre rendered for the game as a bitmap and a position text file for the game to find those chars. Few issues. Those are big (so big in fact that asian fonts should be bundled separately as mods) Those do not scale well with 4K resolution (and become blurry) I'm not really sure how the script works. I believe Itms does.
  20. Don't worry, I'll help you ! No unfortunately you need either VS2015 (recommended) or VS2017 (You might have some tweaking to do) (2019 does not bundle the VS2015 compiler) You can find it here : https://visualstudio.microsoft.com/vs/older-downloads/ You need to download the patch save it as a .diff file then apply it like it's explained here how to (you can also download each file manually as view options → show raw file right, and replace the existing ones)
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