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Posts
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Everything posted by Stan`
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Duplicated vertex groups crash the game in debug mode. Happy to see you back.
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I have an idea. Both the field (plot_field_temp.xml) and the wheat (farming_wheat_harvest_a / farming_wheat_harvest_b) have extra materials. Maybe @LordGood know more of what he wanted to achive. plot_field_temp.xml spec normal diffuse material (basic_trans.xml) required textures: diffuse farming_wheat_harvest_a spec (props/yellow.png) diffuse(gaia/farming_barley_harvest_a.png) material (basic_trans_wind.xml) required textures diffuse So my uneducated guess @vladislavbelov, @wraitii would be that the game is somehow having fun swapping those unused textures because one shader still calls them. It usually uses the one it finds around like the palisade here.
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It is unfortunately not possible without modding yet. See https://trac.wildfiregames.com/ticket/2459
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Segmentation fault.Can not play on Raspberry pi 3B+ with Raspbian Buster system
Stan` replied to Shiqi's topic in Bug reports
See Unfortunately I haven't found a solution. Maybe @Itms's spidermonkey 45 update will fix it. -
I'm taking a break from the forums for a few days maybe the weekend maybe more. Cya everyone.
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Specific Name Review: Units
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
I think specific name is like three of four files + the option file. That's a simple patch but it's not that much work yes. -
Specific Name Review: Units
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
Actually like wow I think he doesn't want to see the specific name at all -
Specific Name Review: Units
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
I took the liberty to redact your post, it's a bit clearer now. -
What did you change when it last worked ?
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There is a isinvulnerable flag for relics ?
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Unfortunately no. That's a patch by @Freagarach https://code.wildfiregames.com/D1819
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There is patch for it on Phab I think (Capturing)
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RfC: Improve discovery of multi-unit farming
Stan` replied to Krinkle's topic in Gameplay Discussion
Okay then. -
RfC: Improve discovery of multi-unit farming
Stan` replied to Krinkle's topic in Gameplay Discussion
What ? -
if you disabled all you companies protections and it still doesn't work I guess the problem is on their side.
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Just to make sure they do not include any other unseen bugs.
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Ping @elexis / @Imarok Are you in a school network, a Wi-Fi hotspot or any potentially network restricted place ?
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Specific Name Review: Structures
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
Can you edit your post to only have the greek names, use spoilers by civ, thanks ? Each civ should have one differential -
Crash on Start up, GSLS and Post disabled, win 10, crash log included.
Stan` replied to Drak0's topic in Bug reports
Let me know if you need help. -
I guess it can be a bit similar to what is done for the wonder then.
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They are stalled by elexis until they have been marked as safe.
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Fonts are extracted by a python script and pre rendered for the game as a bitmap and a position text file for the game to find those chars. Few issues. Those are big (so big in fact that asian fonts should be bundled separately as mods) Those do not scale well with 4K resolution (and become blurry) I'm not really sure how the script works. I believe Itms does.
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https://code.wildfiregames.com/rP14418
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Crash on Start up, GSLS and Post disabled, win 10, crash log included.
Stan` replied to Drak0's topic in Bug reports
Don't worry, I'll help you ! No unfortunately you need either VS2015 (recommended) or VS2017 (You might have some tweaking to do) (2019 does not bundle the VS2015 compiler) You can find it here : https://visualstudio.microsoft.com/vs/older-downloads/ You need to download the patch save it as a .diff file then apply it like it's explained here how to (you can also download each file manually as view options → show raw file right, and replace the existing ones)