Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.123
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Yeah, sounds complicated and needs some work. You could put wicker behind it then generate random holes. Now with hay roofs.
  2. Okay so currently Diffuse: RGB as color Three modes : Alpha as transparency, (basic_trans.xml and others) Alpha as player color (player_trans.xml and others) Alpha as color (objectcolor.xml) Normal: (DirectX normal) RGB as Normal information One mode Alpha as parallax height Specular RGB as specular color + specular intensity (the lighter the more shiny) One mode Alpha as glow intensity BUT glow + player_color not supported
  3. No currently you cannot. I asked @vladislavbelov some time ago, and he said he'd look into it if he had time. It's only a missing material, (and the code with it) but technically it's doable. For an example you can look at the stella_artis mod.
  4. You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect.
  5. Could ask @Alexandermb before he is done with them.
  6. Oh I was sure we eventually released an update to add the kushites. There was a discussion with @implodedok but I guess that was delayed to the new website projecg.
  7. As I said it's not possible anyway, because all devs would have to retroactively accept it. So if we go there we'd still be GPL
  8. @Nescio @wowgetoffyourcellphone @borg- Do you have any thoughts you'd like to share on this ?
  9. Well the thing is we can't re-license the game specifically for those platforms because that would require us to ask the 500+ contributors to do so, and between the ones who will not answer and the ones who will say no, it's kind of a dead end. Now IIRC @elexis did some research and we can go on steam if we use none of their feature (feel free to correct me if I'm wrong) which is kind of a waste but okay. The apple store is just impossible according to the fsf: https://lwn.net/Articles/391423/ Krita is on the windows store though (Also for a 10€ fee) so either they are breaking their license or it's compatible.
  10. Can you bake the wood and the hay texture on a 2048x1024 texture ? As well as normal if you have it ? EDIT: Maybe your new barrels/crate texture as well ?
  11. WIP, with @Alexandermb's wood texture, still missing the hay texture and roof and the props...
  12. According to this https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua That would be --gles when building workspaces, and then build normally. As the comment suggest though it might be broken ^^
  13. To answer this question, one can look at https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js?rev=23001 And deduce it was broken by https://trac.wildfiregames.com/changeset/22826 which removed the function.
  14. That's because @wowgetoffyourcellphone has a special gamesetup.js I'm not exactly sure what he changed so I can't fix it...
  15. Oh that's because you need the development version... Only r01 and r02 were released for A23b
  16. Can you attach the interestinglog.html file here ? See https://trac.wildfiregames.com/wiki/GameDataPaths
  17. @Iltis2017 Do you have other mods enabled ?
×
×
  • Create New...