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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It just loads all templates using a script
  2. Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml'
  3. @Alexandermb Same drill than @fatherbushido's reds are missing files, green are existing ones referencing them I'm really happy I added the mod support to checkrefs.pl Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/swordsman/jog_relax_shieldsmall.dae' referenced by: 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml'
  4. Well I'd like to keep things simple before those are implemented if that makes sense (which means less maintenance down the road)
  5. I'll try to run chekrefs on the git mod to see if things are missing.
  6. I use append to make small blend file libraries with only actions Good job btw can't wait to be rid of it.
  7. Did you tick the compress option ? Different scene, but same file right ? Can anyone reexport them like you did ?
  8. Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?
  9. I wonder if you shouldn't tilt the body a bit more to give it more energy. Some (exagerrated examples)
  10. Thanks for being open about it Can you PM him now for Facebook ? Well I'd like you too, but only if it's a positive experience for you I can see where you are coming from.
  11. Thanks ! I wanted to do that but never got around it. You'll have to convince @bb_ or @wraitii to commit that ^^"
  12. Yes that would be https://code.wildfiregames.com/D1838 if memory serves.
  13. @pAris You can easily follow what the team is doing by looking at : Phabricator (https://code.wildfiregames.com) Trac (https://trac.wildfiregames.com) The revision log on the right of the home page (https://play0ad.com/) The current changes in A24 (https://trac.wildfiregames.com/wiki/Alpha24) There was a plan to make a more formal report with Sundiata, not sure what happened to that. About anything art related you can look at @LordGood's twitter and the art forums, and sometimes @play0ad retweets things. The plan is to update the design document and move on from there https://code.wildfiregames.com/source/design/ Of course it takes longer than expected, and the holiday period isn't making it faster
  14. Well @Freagarach attack zone command could maybe use a special animation
  15. Yes A24 is fixed. I also have a fixed A23b bundle.
  16. Hello Augustin, Thanks for the report, try disabling GLSL and postprocessing in the game options. Did you download this version recently ?
  17. what about using the wicker texture instead of a transparent shader ?
  18. Maybe @Freagarach and @wraitii could review your patch
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