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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah, sounds complicated and needs some work. You could put wicker behind it then generate random holes. Now with hay roofs.
  2. Okay so currently Diffuse: RGB as color Three modes : Alpha as transparency, (basic_trans.xml and others) Alpha as player color (player_trans.xml and others) Alpha as color (objectcolor.xml) Normal: (DirectX normal) RGB as Normal information One mode Alpha as parallax height Specular RGB as specular color + specular intensity (the lighter the more shiny) One mode Alpha as glow intensity BUT glow + player_color not supported
  3. No currently you cannot. I asked @vladislavbelov some time ago, and he said he'd look into it if he had time. It's only a missing material, (and the code with it) but technically it's doable. For an example you can look at the stella_artis mod.
  4. You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect.
  5. Could ask @Alexandermb before he is done with them.
  6. Oh I was sure we eventually released an update to add the kushites. There was a discussion with @implodedok but I guess that was delayed to the new website projecg.
  7. As I said it's not possible anyway, because all devs would have to retroactively accept it. So if we go there we'd still be GPL
  8. @Nescio @wowgetoffyourcellphone @borg- Do you have any thoughts you'd like to share on this ?
  9. Well the thing is we can't re-license the game specifically for those platforms because that would require us to ask the 500+ contributors to do so, and between the ones who will not answer and the ones who will say no, it's kind of a dead end. Now IIRC @elexis did some research and we can go on steam if we use none of their feature (feel free to correct me if I'm wrong) which is kind of a waste but okay. The apple store is just impossible according to the fsf: https://lwn.net/Articles/391423/ Krita is on the windows store though (Also for a 10€ fee) so either they are breaking their license or it's compatible.
  10. Can you bake the wood and the hay texture on a 2048x1024 texture ? As well as normal if you have it ? EDIT: Maybe your new barrels/crate texture as well ?
  11. WIP, with @Alexandermb's wood texture, still missing the hay texture and roof and the props...
  12. According to this https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua That would be --gles when building workspaces, and then build normally. As the comment suggest though it might be broken ^^
  13. To answer this question, one can look at https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js?rev=23001 And deduce it was broken by https://trac.wildfiregames.com/changeset/22826 which removed the function.
  14. That's because @wowgetoffyourcellphone has a special gamesetup.js I'm not exactly sure what he changed so I can't fix it...
  15. Oh that's because you need the development version... Only r01 and r02 were released for A23b
  16. Can you attach the interestinglog.html file here ? See https://trac.wildfiregames.com/wiki/GameDataPaths
  17. @Iltis2017 Do you have other mods enabled ?
  18. Hey @Syn First of all let me welcome you to the forums. The idea sounds good to me especially if it's backed by really nice visuals. If you have any question on the art side of 0 A.D. feel free to let me know, I'll be happy to answer them. The idea sounds good to me, I don't have much to say about what should be in it, I guess it's kinda up to what you want to achieve
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