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About Iakobos

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  1. bueno, el español se habla en muchos sitios...
  2. I knew that vid from long ago, but it's really fun to remember... They're not only really good, also spot-on... Saludos desde....er... España
  3. Hero portraits : No problem seems all pretty straight, easy specs. Background : -Tiling: No problem specially knowing it on advance (thanks for the warning ! ). I've spent my work life tiling stuff, so, no biggie .We're sure there's not also needed tiling top with bottom, right ? That would be quite harder and leave it as a less coherent illustration. - Separated in several layers : I guess 2 layers: one for characters + other for background ? Or more than two?. In any case, no problem, and I had already noticed that parallax slight animation, so,was counting on that. - Te
  4. Oki.... I'm not too bad searching (indeed, I always search for my own refs for client work, etc) but I'm having some surprising issues to find the threads about menu backgrounds and portraits.... The 3D meshes ones pop up even without searching.... All I could find are these ... About backgrounds (this is my major interest, as would be complete illustrations which I can also show as portfolio samples at my site ) : https://wildfiregames.com/forum/index.php?/topic/17180-main-menu-background/page/6/ About portraits (indeed, I'd be inclined to paint (100% paint) these heroes
  5. For all and any content (I attached to a post samples of my portfolio, in my first post here, that content does not apply, obviously, as was not for the project) that I would make for this project I declare that : I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  6. That makes sense. Actually... otherwise, the way I interpreted it wouldn't allow either to post references, which is a must in a project like this... So, disregard my doubt about it.
  7. Ouchy.... Seems I already made something wrong.... I uploaded in its day the samples (is a commercial project) you have already seen in my first post . I just removed them, as was going to paste that paragraph in that thread (for the legal stuff, confirming that future uploads on this forum would be CC BY-SA 3.0). I just realized the legal waiver says.... "for future and past work that I uploaded"... But those samples (even if I wanted badly to be so) which I uploaded for you to check at least a small sample of my work, can't be provided for free in anyway, nor used other than as my portf
  8. Great to know !! I'll dig in that direction tomorrow (having or not time to start it already tomorrow ) Hellenistic and Ptolemaic, maybe. I'll dig all specs to make those portraits. I'm guessing they can be done as fully painting, right? (brush painted but realistic)
  9. Yep, I believe there's such an amount of tasks pending, that rarely would be an issue. The safest IMO is to pick something that is not even started, neither mentioned by anyone to be in their future plans. (the illustration of the celtics background could be a good one, or a portrait that is not taken by anyone, or any fauna model not even started (but for 3D I know I'll need to check many specs, hehe (polygon count, size of texture, style of UVing, use the script (not a prob to use a script in blender, though), max and minimum timing (or nº of frames) for the animals anims, types and number
  10. Thinking it well, my main interests, once I'm a bit more free (time) would be of the kind, if there are slots free there (seems there are) : For illustrations the main thing that would be nice to have are some new main menu backgrounds to complete the missing factions (eg the celtic factions) I will give you more information on how it's done if you are interested Another type of thing we need are hero portraits (see the "Portraits" section of the art dev task thread) Interested in both, actually... Are those backgrounds (like the celtic stuff) like those that show up be
  11. Aha, it's good that there's a lot to do (in a way, lol), as then almost anything will add up, and there's variety. Yep, I'll check the lists, and will pick anything that is pending. Most surely something illustration/animation related, or even some modeling of meshes that absolutely no one has in their even longer term roadmaps. Also, it seems (to me) that in the team and external contributors, there's quite some 3D people (and knowing well the engine pipeline), anyway, I probably will give it also a try, and see if I'm actually helpful there... Perhaps there's less illustrators ? I might s
  12. Oki, have read all the new information, from all of you, quite complete, thanks a lot. Yet though, I've had a long and difficult day with a client, I will process all the data better and in detail tomorrow. But I can already see that several tasks grab powerfully my attention (illustrations, portraits, animation, icons and animals (be it modeling, texturing or animation)). It will go depending on time available and all that, like for everyone. (PD: for the commitment I can realistically compromise, I'd see myself more of a probable "eternal external" contributor ) About the
  13. About animation.... the specs are a bit complex (as in any game modding...), https://trac.wildfiregames.com/wiki/AnimationExportTutorial I got a bit lost in the xml generation part....I thought you'd have some standard skeleton (even for animals) with the right (for the engine code) bone naming, scale, position... But oki, a matter to study. Or doing other tasks not involving an xml, hehe (or just provide the animated blend files....). EDIT: Wait... Is it just replicating the armature hierarchy in an XML file without minding about the particular bone naming (so, whatever can go except a ".
  14. yup, animation (humans' or animals ones, I'm equally interested) is something I'd really like to do, some of it at least. The animals anims seems like a good idea. But as you say, he'll ping me with whatever the current project needs are, is not like I can take care of a lot, sadly (wish I was 15 again, sigh). Icons are quite faster to do than anims (mainly as don't have to deal with certain engine specs and getting into all that doc), but I'm strongly motivated for the anims, having a ton of portfolio already about icons, hehe. But I like doing icons, so, whatever is not already in someo
  15. Nope... Wont replace anyone's duties (plus, have lil time)... If that's the case, I'll wait for stan's PM.
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