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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'll try to run chekrefs on the git mod to see if things are missing.
  2. I use append to make small blend file libraries with only actions Good job btw can't wait to be rid of it.
  3. Did you tick the compress option ? Different scene, but same file right ? Can anyone reexport them like you did ?
  4. Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?
  5. I wonder if you shouldn't tilt the body a bit more to give it more energy. Some (exagerrated examples)
  6. Thanks for being open about it Can you PM him now for Facebook ? Well I'd like you too, but only if it's a positive experience for you I can see where you are coming from.
  7. Thanks ! I wanted to do that but never got around it. You'll have to convince @bb_ or @wraitii to commit that ^^"
  8. Yes that would be https://code.wildfiregames.com/D1838 if memory serves.
  9. @pAris You can easily follow what the team is doing by looking at : Phabricator (https://code.wildfiregames.com) Trac (https://trac.wildfiregames.com) The revision log on the right of the home page (https://play0ad.com/) The current changes in A24 (https://trac.wildfiregames.com/wiki/Alpha24) There was a plan to make a more formal report with Sundiata, not sure what happened to that. About anything art related you can look at @LordGood's twitter and the art forums, and sometimes @play0ad retweets things. The plan is to update the design document and move on from there https://code.wildfiregames.com/source/design/ Of course it takes longer than expected, and the holiday period isn't making it faster
  10. Well @Freagarach attack zone command could maybe use a special animation
  11. Yes A24 is fixed. I also have a fixed A23b bundle.
  12. Hello Augustin, Thanks for the report, try disabling GLSL and postprocessing in the game options. Did you download this version recently ?
  13. what about using the wicker texture instead of a transparent shader ?
  14. Maybe @Freagarach and @wraitii could review your patch
  15. Maybe the specularity is missing or maybe it is missing the wear leather like that should have on the edges ? Some references:
  16. I thought those kind of castles (motte and bailey were more 8th century castles) ?
  17. So many things I should do. Might as well do nothing
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