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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah I get it, I was actually hoping we had at least an option to disable shadows ^^
  2. I guess you could discuss it with @borg- and @Itms
  3. Well you could look at D14 and tell us why it segfaults and then improve it
  4. They are nice but they are missing details so they do not look very realistic.
  5. Can you attach the files requested ? In the meantime try disabling GLSL and postprocessing in the game's options.
  6. Thanks for the patch anyway. I guess I will be able to reuse parts of it for https://github.com/0ADMods/building-sockets
  7. Well hopefully we can disable shadows. At least we can reduce their quality.
  8. Probably missing "<castshadow/>" in the actor, like most of the current grass do.
  9. @feneur Can you lift his post limit please, thanks. @Speed_Freak If you are on Mac Os you don't have a firewall so something else is blocking your connection. Are you on a restricted network, such as a school or a public place ?
  10. Did you enable 0ad through your firewall ?
  11. We are gonna need crashlog.dmp and crashlog.txt. Assuming you game didn't crash after that again (they get overriden)
  12. What OS are you on ? If you are on Fedora, Windows, or Mac OS try disabling TLS encryption in the game options. It is in the lobby tab. You should be able to join without a crash then.
  13. Hello, Can you elaborate on this a bit please. Does the game crash when you try to play in multiplayer, or does something else occur ?
  14. You mean mine or his ? Nice minimap btw
  15. An Engine split is planned. As for splitting the civs not really possible because they are interdependent and I don't see how having 13 folders is gonna make things easier for us ^^
  16. Will do then ze can finally put #993 behind us
  17. In my case since I am using the game's terrain textures my uvs overlap so I can't bake the normals :/
  18. You don't have overlapping uvs do you ?
  19. The more I think about the more the resource supply components is gonna identical to the health component
  20. Okay so basically sculpt the texture on the mesh, then bake the texture, and bake the normals and ao
  21. How would you do it without killing the polycount
  22. They have normals, they are textures from the terrain initially
  23. @LordGood Are those any good ? I made them a long time ago.
  24. It looks like you have two instances of the game running at the same time. Try killing them in the taskmanager.
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