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Stan`

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Everything posted by Stan`

  1. IIRC it wouldn't snap to the left (none have that) otherwise. Was changed during the last request on phab
  2. Decals adapt to uneven ground ?
  3. I'm definitely not deleting it
  4. The should be fixed and committed to the han repository Same for the axes and other stuff (shooting anims etc)
  5. @Stan` does that mean i should remove the actual texture for historical accuracy or leave it as fancyness? The best would be that either you or @Enrique would rebake it, you have all the files
  6. Thanks for looking into it Can you fix the missing roman helmet as well so checkrefs.pl stops complaining ?
  7. @Alexandermb apparently on addition to the missing helmet some units also lose helmets when gathering as reported there https://code.wildfiregames.com/rP22839 Can you look into it ?
  8. Well of course I forgot to check that... I guess that's for all the lefties out there.
  9. Thanks for all the great work. Keep it up.
  10. Some errors to be fixed Missing file 'art/actors/props/units/helmets/rome_helmet_attic.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/spearman/run_ready_shield_shieldsmall.dae' referenced by: 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml'
  11. @BigtigerThey look nice however I have a few questions. Do they have roughly the same size as the old ones they are replacing ? If you load a map (eg. Hell Path mentionned above) do they fit in ? Are they no longer flying above the ground ? (Bonus) Do you think they are okay to replace actor|props/flora/bush_medit_me.xml If all the above answers are yes then it's all good
  12. Done. Still missing: binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_capture.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_hip.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_right.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_run.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_attack_slaughter.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat_idle.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_gather_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_attack_bag.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_promotion.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_attack.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_death.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_idle.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_walk.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae binaries\data\mods\public\art\animation\biped\infantry\spearman\idle_ready_spear.dae binaries\data\mods\public\art\animation\biped\maur_trader_death.dae binaries\data\mods\public\art\animation\biped\maur_trader_idle.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_a.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_b.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_c.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_african.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_asian.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\dismount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\mount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae
  13. You can by creating a file called civs.DELETED next tot the folder
  14. Not very informative can you do the same forthe CPU ? Thanks
  15. Can you get more information about your GPU ? In the game options try disabling GLSL and postprocessing and see if that helps.
  16. Would be great yes. Keep in mind they have to replace those and fit in
  17. Will do Maybe not today though. Will have to check whether they have the right number of vertex groups.
  18. Under what conditions does the game lag ?
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