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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @Syn First of all let me welcome you to the forums. The idea sounds good to me especially if it's backed by really nice visuals. If you have any question on the art side of 0 A.D. feel free to let me know, I'll be happy to answer them. The idea sounds good to me, I don't have much to say about what should be in it, I guess it's kinda up to what you want to achieve
  2. Hey there, Just gave a 1h presentation at a company over Microsoft Teams, I can't say it was a real success as out of 200 only 10 attended, so I'm not sure we'll get any new contributors, but it was recorded (can't share that recording unfortunately) so maybe some people will watch it later. Here is the presentation for those wondering. Presentation.pdf
  3. Well yes it's possible I'm open to contributions.
  4. @wowgetoffyourcellphone Any thoughts on the sound themselves ? Is the improvement worth it ?
  5. Actually there used to be an attack as formation option, but it was disabled for all the formations. Because it was broken.
  6. Will be fixed by https://code.wildfiregames.com/D2327 Introduced by https://code.wildfiregames.com/rP22964
  7. I believe Hyrule Conquest has a similar feature implemented by @Exodarion And @fcxSanya https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod/tree/f6f3e271be7940223d858d2e647f1356e6f22d69
  8. We are talking about this file right ? Notice that there are a lot of other sounds in that folder, I'm not sure whether they all are used.
  9. Then you agree the sound is not bad nor the problem and we only need to add more informations (eg. map ping, hoktey...) ?
  10. I will. let's create a ticket https://trac.wildfiregames.com/ticket/5608#ticket
  11. So you think that with @Imarok's map ping that'd be enough ?
  12. We could update the maps light settings though if someone wanted to review that...
  13. I guess B I'm not sure they could carry it around by themselves even if they were two. I wonder if the game supports packing animations. Btw the texture looks a bit too saturated you might want to bring it down a notch.
  14. If it's so bad how come no one never complained before ?
  15. @happyconcepts interesting. Can you tell me what's wrong with the current one ?
  16. You'd have to change the wallbuilder to achieve such an effect, However I do not know that code that well. Maybe @FeXoR @bb_ @elexis do. Very cool video btw. How did you make it ?
  17. @Lion.Kanzen I can send him a request but I honestly don't think it's because of the quality of sounds themselves but rather of the way they are played in the engine. If we had proper sound mixing instead of having a maximum of 64 sounds that can be played together that would improve a lot the situation and we could have walking units sounds. That being said if we send him a request, because he is busy we should get a list of the sounds and how they are used so that he doesn't lose too much time. Sounds good to you ?
  18. Would be nice to add a few props like this Great work btw. Those added spikes could even be an upgrade.
  19. Not in the near future, unless you know someone that would be interested on working on it.
  20. Currently there is only an outdated android attempt, and while the game can be also ported to IOS, our license prevents us from using the AppStore.
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