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Stan`

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Everything posted by Stan`

  1. One solution would be to create child processes. As for the threading when D14 and #3700 are in there will be not many things to thread
  2. @Alexandermbcan you fix those as well (introduced by your cleanup commit) Missing file 'art/actors/props/units/helmets/hele_phrygian_c.xml' referenced by: 'public/art/actors/units/hellenes/infantry_swordsman_c_thracian_blackcloak.xml', 'public/art/actors/units/macedonians/cavalry_javelinist_a_r.xml', 'public/art/actors/units/macedonians/infantry_javelinist_e.xml' Missing file 'art/actors/props/units/helmets/hele_phrygian_s.xml' referenced by: 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml' Missing file 'art/actors/props/units/helmets/hele_thracian_b.xml' referenced by: 'public/art/actors/units/spartans/infantry_pikeman_c.xml' Missing file 'art/actors/props/units/helmets/props/hele_corinthian_crest_a.xml' referenced by: 'public/art/actors/props/units/helmets/hele_corinthian_i1.xml', 'public/art/actors/props/units/helmets/hele_corinthian_i2.xml', 'public/art/actors/props/units/helmets/hele_corinthian_i3.xml', 'public/art/actors/props/units/helmets/hele_corinthian_i4.xml' Missing file 'art/meshes/props/helmet/props/hele_corinthian_crest_transversal.dae' referenced by: 'public/art/actors/props/units/helmets/props/hele_corinthian_crest_transversal.xml' Missing file 'art/meshes/props/helmet/props/hele_phrygian_crest_k1.dae' referenced by: 'public/art/actors/props/units/helmets/props/hele_phrygian_crest_k.xml', 'public/art/actors/props/units/helmets/props/hele_phrygian_crest_k.xml' Missing file 'art/meshes/props/helmet/props/hele_phrygian_crest_k2.dae' referenced by: 'public/art/actors/props/units/helmets/props/hele_phrygian_crest_k.xml', 'public/art/actors/props/units/helmets/props/hele_phrygian_crest_k.xml' Missing file 'art/textures/skins/props/helmet/hele_phrygian_01_bronze.png' referenced by: 'public/art/variants/helmets/hele_phrygian_bronze_base.xml' Missing file 'art/textures/skins/props/helmet/hele_phrygian_01_bronze_spec.png' referenced by: 'public/art/variants/helmets/hele_phrygian_bronze_base.xml' Missing file 'art/textures/skins/props/helmet/hele_phrygian_01_norm.png' referenced by: 'public/art/variants/helmets/hele_phrygian_base.xml' Missing file 'art/textures/skins/props/helmet/hele_phrygian_01_spec.png' referenced by: 'public/art/variants/helmets/hele_phrygian_base.xml' Missing file 'art/textures/skins/props/helmet/hele_phrygian_silver.png' referenced by: 'public/art/variants/helmets/hele_phrygian_silver_base.xml' Missing file 'art/textures/skins/props/helmet/hele_snake_crest_bronze.png' referenced by: 'public/art/actors/props/units/helmets/props/hele_snake_crest.xml' Missing file 'art/textures/skins/props/helmet/hele_snake_crest_norm.png' referenced by: 'public/art/actors/props/units/helmets/props/hele_snake_crest.xml' Missing file 'art/textures/skins/props/helmet/hele_snake_crest_spec.png' referenced by: 'public/art/actors/props/units/helmets/props/hele_snake_crest.xml
  3. Which one ? If the one above posted by wow I agree it would like nicer with crest EDIT: can you fix those errors ? Missing file 'art/actors/props/units/helmets/props/hele_crest_thracian_b2_small.xml' referenced by: 'public/art/actors/props/units/helmets/hele_thracian_b1.xml' Missing file 'art/actors/props/units/helmets/props/hele_crest_thracian_b3.xml' referenced by: 'public/art/actors/props/units/helmets/hele_thracian_b3.xml', 'public/art/actors/props/units/helmets/hele_thracian_b3.xml' Missing file 'art/textures/skins/props/armor/greave_04_bronze_spec.png' referenced by: 'public/art/actors/props/units/armor/greave_04_bronze_l.xml', 'public/art/actors/props/units/armor/greave_04_bronze_r.xml'
  4. @Angen had a try, Here are some comments Missing title on the objective/help window Might want to elaborate on what is territory (it might be confusing for new players) Some english errors, but that'll be fixed when it's on Phab When asking to get a job to the idle workers, you might point out the hotkey and/or the minimap button Might not need to select *all* your citizen soldiers to build the storehouse, what is the usual amount of units one use in MP I really think we should have a special window for objectives not unlike the diplomacy and Otherwise it's pretty nice, but still feels like a hard end, I'm sure there are other things that can be added.
  5. Well you need to edit the prop point in the animation directly. You cannot do it through the game.
  6. Well if you multiply by the right value it's the same isn't it ?
  7. @wraitii how hard would it be to add a shuttle speed multiplier for the gathering like the run multiplier
  8. Yes it's possible. The rejoining player just downloads the commands.txt replay file from the host.
  9. So the fact they are running to cut trees doesn't seem weird ? I've never been that eager to go to work. XD
  10. @wowgetoffyourcellphone I wonder if having a special shuttle speed couldn't be abused (I guess it would only make units slower if one had fun sending soldiers to gather but if you micro the movements unit gathering would be way faster because they wouldn't use the shuttle speed but the normal speed.
  11. Do we actually have such a thing as shuttle speed ?
  12. 1. Sure then if that improves immersion go ahead ! 2. My issue here is not the speed but the fact they are running while others are walking. So you're saying you changed it to explain the speed difference. 3. A woman fleeing enemy units will only walk fast not run
  13. @Alexandermb Sorry, I forgot to answer. What's the downside of them not using those animations ? On an unrelated note running gathering skirmishers look really weird especially considering the others do not. Can you fix this ? I'm not sure but it would be nice to use the woman running animation instead of power walk.
  14. It only works the first time. Rejoining is not supported. (it's also laggy,)
  15. I'd say the latter. Yes but the UnitAI is different and properly serialized.
  16. The attack plans and general plans. So it only has the current state but not the new movesplanned for the next turns.
  17. Sure take your time PS:If you'd like to meet us AFK we'll likely be at the Capitole du Libre in November
  18. Hello @DarknessWrath, Nice to see another french contributor ! Programmers need not make an application. You can start contributing directly on https://code.wildfiregames.com join us on IRC. If you haven't already I'd recommend you to read the wiki on https://trac.wildfiregames.com Once you make a reasonable amount of contributions on Phabricator you'll be considered to be granted commit access. That might take a while depending on your skills and motivation so patience is important. Patches you submit in the mean time will be reviewed by team members and changes will be requested until the code becomes worthy to be committed. You haven't specified the programming languages you know nor the topics that interests you so I can not orient you toward something. Let me know if you have any questions and do not hesitate to drop by IRC to ask questions on #0ad-dev
  19. Well IIRC it doesn't work for AIs. I'm not even sure you can replay a game with an AI as the commands it sends are not saved anywhere. Then there is the issue of rejoining.
  20. The game is 32bit so it can only use up to 4GB of RAM. I guess generating a Giant latium creates too many objects and runs out of memory. There is some work to be done in this area @elexis might know more.
  21. Those two sounds like they are just a bug to fix
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