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Everything posted by Stan`
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I don't believe the out of memory is linked to that change... That's a CPU detection fix, not a memory fix.
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That's the same error as https://trac.wildfiregames.com/ticket/4360 Here is a fix if you are willing to compile the game yourself What OS are you on ? What CPU do you have ?
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I don't know for sure, but I would assume as I created the helmet folder (at least I created it for some mods) that helmet wasn't removed because I simply SVN moved the files with no renaming (I also didn't know the helmet names at that point)
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The problem here is by being negative all the time and trolling, not only are you guys making fools of yourselves but also making this place annoying for other people. I'd rather not have to delete, mute, ban, and I'd rather instead work on the game, but I can't let you spread hate, troll, or feed other trolls, or just be toxic. If you want to contribute making this game more popular please do so, by either contributing, sharing the game, making videos, playing the game, or organizing tournaments.
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Can you commit those @Enrique ?
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Ah I thought you wanted to merge back all greek civs into a hellenic one.
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It's not possible ^^" Would be a waste of the current art though then
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Yeah so we'd use the same set and style for all greek factions correct ?
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How would the art follow ?
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Nice ! (On a related not I believe all blend files that are bigger than a few MB need to be zipped)
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Yeah definitely better
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Sure. How big is it when you zip it and/or use blender compression ?
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Dunno, does it make sense to have them all in a single blendfile ? Wouldn't it make more sense to have on file per civ so it's less layers to look into ? It's up to you
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Thank you
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@Alexandermb Can you fix the missing rome attic helmet used by the infantry swordsman e ? Or tell me what file it should be referencing so I can fix it ?
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Elephants dont use those variants they are for biped only Elephants will use another one.
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No art is ready code is not yet
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@Imarok Thanks. It would seem that the current variants use 'Build_farm' instead of 'seed'. If you change that in the code and apply the following diff it should work. Index: binaries/data/mods/public/art/variants/biped/build_farm.xml =================================================================== --- binaries/data/mods/public/art/variants/biped/build_farm.xml (revision 22869) +++ binaries/data/mods/public/art/variants/biped/build_farm.xml (working copy) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <variant name="Build_farm"> <animations> - <animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/> + <animation event="0.5" file="biped/gatherer/seeding.dae " name="Build_farm" speed="100"/> </animations> <props> <prop attachpoint="shield"/> Index: binaries/data/mods/public/art/variants/biped/female_build_farm.xml =================================================================== --- binaries/data/mods/public/art/variants/biped/female_build_farm.xml (revision 22869) +++ binaries/data/mods/public/art/variants/biped/female_build_farm.xml (working copy) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <variant name="Build_farm"> <animations> - <animation event="0.75" file="biped/citizen/build.dae" name="Build_farm" speed="70"/> + <animation event="0.5" file="biped/gatherer/seeding.dae " name="Build_farm" speed="100"/> </animations> <props> <prop attachpoint="weapon_L"/>
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
If @Alexandermb remakes all the civs shields in the game yes. -
Keep it up. I wonder if boeotian helmets had crest. I couldn't find any reference for it save for ricotz' helmets...
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I'm sorry if I sounded harsh it was clearly not my intention. I just meant that the mauryan elephant which currently builds by putting planks on the ground would look weird if the plough was applied to farms because building is still a static activity (the unit doesn't move) and so the elephant would be idling there while a plough would appear out of nowhere... Would be nice to have a rider on him yes
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An elephant idle with a plough will definitely look weird though...
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Yep I guess somewhat similar to the current build one instead that it would spray seeds around ? (Unless elephants are restricted from seedinh by @Imarok)