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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. And why would it be an issue for wowgetoffyourcellphone (seriously could have chosen a simpler name)
  2. Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ?
  3. Can you rephrase that, please ? I'm not sure I understand what you mean.
  4. Yes, BigTiger recently made them available as a mod you can download here: https://github.com/BigTiger7/0ad_flora/tree/master/Bigtiger_Flora_Mod_dev Yeah, however, the initial goal was to add more maps to your map pack. Though you could keep all the contestants' maps while only the winner would be added to the main game. I'd suggest you look at the maps inside the flora mod, they are gorgeous and could give everyone ideas on how to use the decals he made.
  5. > ig8icd32.dll!724fcaa1() Unknown Non-user code. No matching binary found. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Unknown No symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ Symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x003af1a0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x003af1a0, const CShaderDefines & defines={...}) Line 68 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x001ad0d8, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351 C++ Symbols loaded. pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1538 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ Symbols loaded. pyrogenesis.exe!CGameView::Render() Line 489 C++ Symbols loaded. pyrogenesis.exe!Render() Line 223 C++ Symbols loaded. pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ Symbols loaded. pyrogenesis.exe!ProgressiveLoad() Line 279 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 364 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00620008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00620008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00620008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0019c310, unsigned short * wenvp=0x001a39c8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76f60419() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!7795662d() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!779565fd() Unknown Non-user code. Cannot find or open the PDB file. Indeed that will fix the crash for you
  6. Yeah we have some issues when many units are moving. It's weird you have so low performance though.
  7. Yep definitely looks like the Fedora crash https://trac.wildfiregames.com/ticket/5349
  8. What about organizing a contest ? This year's twist: Using @Bigtiger's asset to make the most beautiful map.
  9. I believe that's the joke, with a little not of sarcasm
  10. At least for GPLv2+ In GPL v1 one could release obfuscated source code and fall into the grey area.
  11. Unsignificant doesn't mean it did not exist. Well actually working on your free time is different from not being paid
  12. I think it's looking nice but still missing relief like dropshadows and whatnot
  13. Nope, I recently learnt from @elexis that @Ykkrosh got paid for a month.
  14. Campaign hasn't been implemented yet. It needs thorough research and a few features are still missing in the game. You can play competitive games online using the Multiplayer lobby. There is a ranking system there.
  15. Hey there, Welcome to the forums and glad you like the game ! Usually you can reduce the lag by reducing the map size and the population cap. Also you should host the game on the fastest of the computers The project is going alright. Stuff is getting down behind the scenes but you are right that we often don't communicate enough on that. We'd rather invest our time working on the game than doing communication. The only thing we need is time as all of us are doing it on our free time and currently no one is getting paid to do jt. Another team is working on their own on the game totally separated from us. So actually it might be twice the usual productivity in the end
  16. Can you create a differential to fix that ? This way we can add inline comments and review the changes more easily If you are using svn svn diff -x -U5000 > file.diff or git git diff -U5000 > file.diff Then upload the file there https://code.wildfiregames.com/differential/diff/create/
  17. I guess it has to do with media coverage. We are not that present on social media, events... That's also part of who we are, we do not do aggressive marketing. I know a few StarCraft Players that can't play the game because the Hotkeys put them off. Also because I haven't made a StarCraft Like (three factions, futuristic, space, two resources) mod.
  18. Hey Tom, most of us live in Europe, so GMT is a good timezone. I'm not sure I've seen you on #0ad-dev though. Let me know if you need help getting started.
  19. Thanks for the report. @Itms fixed it just now.
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