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Stan`

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Everything posted by Stan`

  1. @Alexandermb Can you fix the last two errors ?
  2. Not if it's blunt or bends easily ^^ I don't know about roman swords, but I believe not all the celtic swords were of the best quality. @Genava55 Alright ^^ If you managed to add an alpha channel you might be able to make it less transparent ?
  3. Not a cube (I just followed the tut) You can just replace objects by other stuff to make the scene faster and to see what you are doing I don't think the metal at that time was such of that quality What I meant is 1) cuts are really thick and 2) the wood is undamaged below Aren't those the same shields ?
  4. @Alexandermb Do you think it's convincing ?
  5. I have an issue with those scratches though, it is unlikely a sword would make such mark, let alone a spear or an axe. I guess what would usually happen is the leather would be in the wood but not likely torn that way, especially since the leather should be quite thick. The leather looks very good now though.
  6. I'm not sure one would have to try But it sounds promissing. We need matching rubble though. Maybe a destroyed building with the standard rubble would work though. I guess the issue is that unlike his building ours don't have inner geometry...
  7. Well if the rest of the civ is square it might look weird...
  8. Okay then if it fits it's okay
  9. Pyrogenesis 1866 so the time frame won't match I guess...
  10. Found the following tuts this morning might be interesting https://mobile.twitter.com/JanvandenHemel https://mobile.twitter.com/janvandenhemel/status/1082610435071700992 https://gumroad.com/mandalamotion
  11. @Alexandermb Maybe you could try to use the same technique than for buildings by damaging the shield depending on health ? Wouldn't that make more sense ?
  12. Dunno does it fit the timeframe ?
  13. I want a lot of things Nah its fine. We need the buildings more than the gun Also all the units need to be reexported :/ I also want to bake the pyrogenesis 1944 unit texture on ours so I can use your anims
  14. I guess they should transform at the civ center, like a localized upgrade feature... Me too
  15. Well the engine supports visual damage ^^ It's just not done art wise As for windmills I guess historical accuracy is the issue
  16. You mean like people doing stuff in them ? The issue was when the building was under attack, the units would just be there doing nothing...
  17. Better version https://github.com/StanleySweet/blender_pyrogenesis_importer/releases/download/1.3.0/io_scene_pyrogenesis.zip Now with proper player color and transparency support.
  18. Some players have been giving negative feedback about it, maybe we should remove this. @wowgetoffyourcellphone opinions on this ?
  19. Well it doesn't hurt to clean them in case they would be full
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