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Stan`

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Everything posted by Stan`

  1. I guess that's part of what @Angen was trying to fix here https://code.wildfiregames.com/D1800 "When you place [a] structure on some hill, it gets [a] bonus from terrain, but [the] overlay stays at maximum value from template [and that] creates confusion when you [compare the] tower range's overlay and [the] range [at] which [the] tower can actually fire. " That's weird, maybe either @Angen or @Freagarach know why ?
  2. Well if you still need to got with a NUC eventually you might look at https://libretrend.com/product/librebox/ (Still no gpu which sucks) Maybe something like this depending on your budget https://www.amazon.com/Intel-NUC-Performance-G-Kit-NUC8i7HVK/dp/B07BR5GK1V/ref=sr_1_4?keywords=intel+nuc+amd&qid=1569763899&sr=8-4 (I remember AMD GPU support to be clunky on linux though)
  3. Well it was 80% art stuff 20% programming so no worries. All that matters is for it to be fixed for the players, whether it's by me.
  4. @faction02 Thank you for the report. Every time you see something fishy in the SVN art can you report it to me ? Like this on the forum is fine with a little tag so I get a notification. It's fixed now. Sentry did not have flag, and there was a typo for the briton scout tower since rP18292 ! https://code.wildfiregames.com/rP23015
  5. Nice work @Alexandermb @LordGood can I has dem buildings plz ?
  6. Yeah, sounds complicated and needs some work. You could put wicker behind it then generate random holes. Now with hay roofs.
  7. Okay so currently Diffuse: RGB as color Three modes : Alpha as transparency, (basic_trans.xml and others) Alpha as player color (player_trans.xml and others) Alpha as color (objectcolor.xml) Normal: (DirectX normal) RGB as Normal information One mode Alpha as parallax height Specular RGB as specular color + specular intensity (the lighter the more shiny) One mode Alpha as glow intensity BUT glow + player_color not supported
  8. No currently you cannot. I asked @vladislavbelov some time ago, and he said he'd look into it if he had time. It's only a missing material, (and the code with it) but technically it's doable. For an example you can look at the stella_artis mod.
  9. You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect.
  10. Could ask @Alexandermb before he is done with them.
  11. Oh I was sure we eventually released an update to add the kushites. There was a discussion with @implodedok but I guess that was delayed to the new website projecg.
  12. As I said it's not possible anyway, because all devs would have to retroactively accept it. So if we go there we'd still be GPL
  13. @Nescio @wowgetoffyourcellphone @borg- Do you have any thoughts you'd like to share on this ?
  14. Well the thing is we can't re-license the game specifically for those platforms because that would require us to ask the 500+ contributors to do so, and between the ones who will not answer and the ones who will say no, it's kind of a dead end. Now IIRC @elexis did some research and we can go on steam if we use none of their feature (feel free to correct me if I'm wrong) which is kind of a waste but okay. The apple store is just impossible according to the fsf: https://lwn.net/Articles/391423/ Krita is on the windows store though (Also for a 10€ fee) so either they are breaking their license or it's compatible.
  15. Can you bake the wood and the hay texture on a 2048x1024 texture ? As well as normal if you have it ? EDIT: Maybe your new barrels/crate texture as well ?
  16. WIP, with @Alexandermb's wood texture, still missing the hay texture and roof and the props...
  17. According to this https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua That would be --gles when building workspaces, and then build normally. As the comment suggest though it might be broken ^^
  18. To answer this question, one can look at https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js?rev=23001 And deduce it was broken by https://trac.wildfiregames.com/changeset/22826 which removed the function.
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