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Stan`

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Everything posted by Stan`

  1. I am sorry, but I guess the meaning of your question got lost in translation. The goal of this patch is to allow restoring turrets. From what I can see you can always repair walls.
  2. The idea was just for them to carry grain which would then be seeded by units. For new farmland paradigm see : https://trac.wildfiregames.com/ticket/1318 https://code.wildfiregames.com/D227 Here they would be seeding instead of using hammers.
  3. Here is an updated presentation, I didn't notice the other export to PDF-A was flawed because of alpha transparency. Also fixed some stuff, and improved some image quality. GrafikLabor 2019.pdf
  4. Yeah that's already the case I used the destruction one cause it was more visible. First the feature then the art
  5. @Nescio it's for any entity able to upgrade to another. It was done on gate and here on the tower because those are convenient to demonstrate the purpose. It can be extended to anything. I agree about the dust, it's actually a destruction dust particle, I guess there might be better particle actors that could be used. Suggestions are welcome.
  6. It can be added further down the road when the patch gets accepted and committed. Here is an example:
  7. I noticed we did not have upgrade animations when updating walls to gates for example. D2371 fixes that. I haven't done it here, but one can consider adding worker props on the scaffoldings. Without progress bar With progress bar upgrade-animations-and-progress-bar.mp4
  8. I believe that's because of a bug I'm still trying to fix where you can't build a wall from there, so first click sets the origin point, and the second tells the game the wall ends there
  9. @wowgetoffyourcellphone So yes that's what happens. When you want to place a new tower it snaps to the slot. I also discovered a nice tool to record gifs, will probably do more in the future.
  10. @wowgetoffyourcellphone I haven't played AOE much though so care to enlighten me on that ?
  11. It works fine on my end except what @Imarok mentionned. I'll have a look.
  12. Build a wall destroy a tower select a unit Select the wall icon Double click on the green slot
  13. We need to disable it from every variant though ^^
  14. I meant from a performance POV it's catastrophic ^^
  15. Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc Yeah I guess buildings are okay. Blood apparently,... not so much.
  16. @Alexandermb What do you think of the destroyed civic_center on the right ? I did what I mentionned in the Addons thread
  17. @gameboy That line does not exist anymore, I updated the patch since then.
  18. Sure do you get out of memory errors after that ? You can also test if the last fix (better one) works for you https://code.wildfiregames.com/D2353
  19. Well first of all it would be Open GL ES 2.0 not 3.0 as we don't use Open GL 3.0 either for the rest of the devices. I don't have a RPI 4 yet so I can't try the GL ES 2.0 build. Are you willing to try that ? Yes we do however we are severly undermanned for such a task. Also it would mean dropping a lot of old computers and some extra work to keep supporting Mac OS.
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