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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Lion.Kanzen Any news ? Sorry to be pestering you but I'm gonna need the new flyer for the next event in November
  2. You know you can use the gif software to do it Sure @Freagarach just wanted you to rebase it
  3. if i was relax I'd put the banner down ? at least let it touch the ground.
  4. Yes it was, but it also was wrong see : https://trac.wildfiregames.com/wiki/ArtFileNamingConventions I guess it got lost at some point
  5. Yeah we don't have transition anims. The idea was to have some units sit in camps . If you add new anims can you make sure they follow the naming conventions ? Ex 01 instead of a etc
  6. I guess idles should be split by action, but if they are longer they should be alright
  7. Hello and thanks for the report, Can you please attach the requested files ? In the mean time please try to go in the options and disable GLSL and postprocessing. That should fix it.
  8. Maybe could be translated in a gamemode ?
  9. New elm trees by @Bigtiger check them out in the game.
  10. I don't know. I was thinking we could also have sitting idles for campfires and stuff. I meant for the cleaning nose animation
  11. They are in, get svn and check them out
  12. Nice, you might want him to tilt his head down a bit more like the reference.
  13. That's because the unit doesn't look bored doing it
  14. Thanks for the report. Please attach the replay. @user1
  15. The shield banging one looks more like a taunt so maybe an idle_ready variant. not really something you'd do if you were relaxed. Both are nice though.
  16. https://www.screentogif.com/ I use that, pretty happy about it, see the number of gifs I posted recently It's possible. It's a bit complex to put in place, @Freagarach might tell you more. I recently created a ticket for knockback. One can imagine that a unit suffering from knockback might only play a specific animation.
  17. Looks alright would be better with a gif
  18. That's not in the wiki ? https://play0ad.com/game-info/project-overview/
  19. Sounds good then Maybe start with something small first ?
  20. Roman CC is waiting for a new model. I guess the eagle could be improved a bit.
  21. Hello @Beise and welcome to the forums. Thank you for your interest in helping with the game documentation translation. That would be great however Edgewall Trac doesn't support page languages yet, see https://trac.edgewall.org/ticket/1513, therefore I'm not sure how you can proceed with that. There is no manual yet, a proposal for an auto generated LaTeX one was submitted, but I never resumed the work on it. https://trac.wildfiregames.com/ticket/1840 Let me know If I can help you more, Best regards, Stan.
  22. @Alexandermb https://twitter.com/floatvoid/status/1185438548092047360?s=20
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