-
Posts
18.060 -
Joined
-
Last visited
-
Days Won
586
Everything posted by Stan`
-
svn revision of the current 0ad release?
Stan` replied to eae's topic in Game Development & Technical Discussion
That would be r21946 according to this https://trac.wildfiregames.com/wiki/Alpha24 -
Ah then it's only for techs that do not have the civ tag
-
@Alexandermb Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml' Sure you don't want to use that animation mojo to rig and animate Mickets models and let me do the texturing ?
-
Yes they might be using some mods like autociv you need to edit the files and remove the reference to those mods (or install the mod)
-
Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
In the menu go to options, on the lobby tab you should have a TLS option untick it and that's done. Yes that file is a bit more recent, it's the time it took me to find and fix the issue. -
If its better yes
-
Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml'
-
Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml' https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline
-
Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml' Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml' Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml' Can you fix those ?
-
Yeah but in the case the unit does not have it you need to suppress it from the files correct ?
-
@feneur Can you lift his post limit ?
-
I'm afraid those are severely outdated, I can't give you a good estimate though, but your specs seems to be enough, 0 A.D. runs on a RPI4 What CPU and or GPU does your laptop have ?
-
Ah I thought everyone was getting them, thanks for the clarification. Units don't loose their props though ?
-
Hehe. I was refering to what Freagarach said about kart vs cart ^^ that would have made two ^^ Thanks for fixing it. Also it seems you keep adding _AO at the end of the texture you don't have to cause they are already in a folder named ao https://trac.wildfiregames.com/wiki/ArtFileNamingConventions One would have to check but I don't think one needs to repeat the props in the death variant, as the building is replaced by rubble (I guess that's a remnant of when there was none) I believe you could have used {civ}_artillery _tower in a root template to avoid the repetition in every file Thanks for working on this
-
When reducing shader quality you remove three textures from the game ao spec and normal maps which effectively makes the games look worse. But indeed you can't have blurry textures because the game only offers one texture size. I believe it should be possible but I haven't found a way to do it. Disabling GLSL also disables some fancy effect that might be hard on a GPu. I guess you are doing this to avoid the 'lag' ? In this case try reducing the max population and playing on smaller map size.
-
You broke some stuff :/ https://code.wildfiregames.com/rP23094
-
I could do that
-
Sorry, Shader quality. You might also want to disable GLSl and the water options
-
You can change the material quality in the game options
-
They come at my stand and I usually give them flyers. Or they take a picture of it. I could also provide a Qr code for them to download a JPG version.
-
Nope it does not. One thing can be open source and not free, one thing can be free and not open source GNU/Linux ? All this terminology war is between OSI, and the FSF Also one has to mention all those flyers are mainly for free software enthusiasts. 0 A.D. is never invited (yet) at more generic events.
-
-
Usually though there is a live demo behind the flyers. I bring a few pcs and people can try the game out
-
Small units icons aren't that hard to do but what unit should we choose ? @Lion.Kanzen I believe the bottom one is a good example of the Z pattern ?