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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Gallic Tunic Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
In one of your references the chieftain wears the hat we assigned to the healers. Is that ok ? -
@Alexandermb You broke the build, can you fix the first one in priority ? Else we won't know if something goes wrong with any commit ? Can you remove </variant> public\art\actors\units\spartans\infantry_javelinist_a.xml at line 43 ? Can you fix all those errors ? Missing file 'art/actors/props/units/capes/brit_boudicca.xml' referenced by: 'public/art/actors/units/britons/hero_infantry_swordsman_boudicca.xml' Missing file 'art/actors/props/units/capes/cloak_thracian.xml' referenced by: 'public/art/actors/units/seleucids/infantry_swordsman_a.xml', 'public/art/actors/units/seleucids/infantry_swordsman_a.xml', 'public/art/actors/units/seleucids/infantry_swordsman_e.xml', 'public/art/actors/units/seleucids/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/capes/iber_viriato.xml' referenced by: 'public/art/actors/units/iberians/hero_infantry_swordsman_viriato.xml' Missing file 'art/actors/props/units/capes/javelinist_fast.xml' referenced by: 'public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml', 'public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml', 'public/art/actors/units/persians/infantry_javelinist_a.xml', 'public/art/actors/units/persians/infantry_javelinist_a.xml', 'public/art/actors/units/persians/infantry_javelinist_b.xml', 'public/art/actors/units/persians/infantry_javelinist_b.xml', 'public/art/actors/units/persians/infantry_javelinist_c.xml', 'public/art/actors/units/persians/infantry_javelinist_c.xml', 'public/art/actors/units/persians/infantry_javelinist_e.xml', 'public/art/actors/units/persians/infantry_javelinist_e.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_a.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_a.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_b.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_e.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_e.xml' Missing file 'art/actors/props/units/capes/javelinist_thracian.xml' referenced by: 'public/art/actors/units/athenians/infantry_javelinist_e.xml' Missing file 'art/actors/props/units/capes/swordsman_shield_ready_centurion.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_c3.xml' Missing file 'art/actors/props/units/capes/swordsman_shield_relax_celt.xml' referenced by: 'public/art/actors/units/ptolemies/infantry_swordsman_a.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_a.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_b.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_b.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml' Missing file 'art/variants/biped/base_swordsman_shield_fast_relax.xml' referenced by: 'public/art/actors/units/iberians/hero_infantry_swordsman_caros.xml', 'public/art/actors/units/mauryas/infantry_swordsman_c.xml' Missing file 'art/variants/biped/base_swordsman_shieldsmall_fast.xml' referenced by: 'public/art/actors/props/units/capes/cape_viriato.xml', 'public/art/actors/units/kushites/infantry_clubman_a.xml', 'public/art/actors/units/kushites/infantry_clubman_b.xml', 'public/art/actors/units/kushites/infantry_clubman_e.xml'
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===[COMMITTED]=== Ptolemaic Thureophoroi Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
They look nice. Shouldn't they have a belt or something making the separation / holding a scabbard ? -
Did you make all the patterns currently in the game ?
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I do not think so. It looks very good. I am still a bit worried about the performance impact though. Texture fragmentation is not really good. (Also a PITA to maintain as you have seen :D) You can go ahead as long as you don't miss any files Would be nice to also do some cleaning of the files. Also, would be nice to check with wow so we can help him update his mod accordingly.
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Is there any way to add to the terrain?
Stan` replied to Alexkingly's topic in Scenario Design/Map making
Sure you can add new terrain textures to the game, you need to create a mod for them -
Nice can you document that ?
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I don't think it is. You can edit maps directly though.
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Sure send me the file, (sorry was playing in LAN at an afterwork :D)
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@LordGood Please, can I have the models ?
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
You can also upload diff manually without arc. If you do so you need to add more context -x -U5000 for svn && -U5000 for git -
I think @Alexandermb made wounded animations at some point any distinctive scar or whatnot ? I guess the cloak would not fit if he can attack.
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
Is git easier for you ? We provide a GitHub mirror https://github.com/0ad/0ad Can you submit a differential ? See https://trac.wildfiregames.com/wiki/SubmittingPatches Thanks for keeping it up Let me know if I can help with anything. -
I merged the three topics. For the non-technical people this means that the lobby server required more security than Windows clients were able to provide and therefore caused a denial of service for all users that had TLS enabled. We are sorry for any inconvenience. For those that wish to know what happened here is a short summary. An issue occurred after an Update on the Debian VM hosting the lobby. Debian then required that all clients use TLS 1.2. Currently all users on Windows are limited to TLS 1.0 because of Gloox, which caused them to be denied access to the service. From the debian mailing list https://lists.debian.org/debian-devel/2017/08/msg00187.html > I've just uploaded a version of OpenSSL to unstable that disables > the TLS 1.0 and 1.1 protocol. This currently leaves TLS 1.2 as the > only supported SSL/TLS protocol version. > This will likely break certain things that for whatever reason > still don't support TLS 1.2. I strongly suggest that if it's not > supported that you add support for it, or get the other side to > add support for it. elexis resolved this issue by recompiling the SSL lib without that limitation and changei 17:09 <elexis> have to compile with enable-weak-ssl-ciphers, why even update things 19:11 <elexis> /etc/ssl/openssl.cnf MinProtocol = None CipherString = DEFAULT + ejabberd restart Another workaround was to disable TLS.
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Can you send me the AI file then ?
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Nope PSD So I can update the art repo You can also send me a PDF. How quickly can you increase the button size ?
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
Hey there thanks for your interest in ticket #1325. The solution you propose seems nice however we need to test it on Mac OS and Windows as well if it's supposed to be a cross platform solution. If not we could add your patch to the build system for free bsd only. I Believe we already do that already. Is that version suffering from the same issues than the previous one detailed in the ticket ? Tagging @historic_bruno in case he reads the forum EDIT1: For patch submissions the best place is code.wildfiregames.com EDIT2: I can probably test on windows if it's not too complicated to get that lib. Mac Os might be a bit more troublesome, though. -
I guess he could at least be added in the game as a scenario actor. (if he doesn't make it as a hero) What should he wear ? Typical hoplite equipment ?
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No I meant the specular doesnt have to be b&w for the other one I could try to see.
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Specular support colors
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I guess gold parts should be shinier than the rest.
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Art != Programming. Just because artists add new stuff doesn't mean programmers work at the same pace. To reuse the same image gardeners cannot do the house building work and builders don't do the gardening work. There can be some overlap, but in the end it's two different jobs ^^
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Then send me the psd @Lion.Kanzen and I will print a few flyers for the Capitole du Libre in two weeks. Hopefully they'll get there on time.
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Can you reduce the history is yours for the taking and make the button bigger ?
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Well this one could just be a variant ?