Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.611
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. Yeah even text and images is good. Plus videos are really hard to get right Also threads can be edited and improved
  2. Yeah we need more contrast to make them pop out more. Spina could even be dark wood I guess. That's weird, I guess it gets reset in CcmpVisual Actor. Maybe @wraitii knows why. Yeah I really liked that in M2TW (also the units would get sandy as well as bloody in the desert)
  3. I guess the boss can be metal. Otherwise pretty sweet work.
  4. Using this https://www.creativebloq.com/control-how-objects-shatter-blender-26-8134076 We might be able to create chunks of the model. So process to generate destruction variant would be as follow. Import the mesh using my importer Duplicate the main mesh On the first duplicate do the boolean thing . then add a solidify modifier and an edge split. you might want to control what vertex are gonna be solidified as to not induce too many polygons On the second mesh do the converse. Create another object a cube for instance and substract the boolean then use the new object to only keep the parts of the mesh that were removed by the boolean on the first model. Then apply solidify Now using the cell breaking stuff split the second models into pieces. You can then place them randomly over the place. I guess you could also split every single piece and let them fall using gravity.
  5. Stan`

    Render Dump

    I've wanted to do that for a long time, so here is my take at a Skyship. I called it The Argestesion (using one of the names of the minor wind deities). Maybe with @Freagarach D1958, the side turrets will take life For those who are wondering where they saw this ship, it's in the game and was made by @Shield Bearer and was first posted in this thread
  6. Should'nt thr spina be grey instead of player color ?
  7. @Alexandermb Can you fix the last two errors ?
  8. Not if it's blunt or bends easily ^^ I don't know about roman swords, but I believe not all the celtic swords were of the best quality. @Genava55 Alright ^^ If you managed to add an alpha channel you might be able to make it less transparent ?
  9. Not a cube (I just followed the tut) You can just replace objects by other stuff to make the scene faster and to see what you are doing I don't think the metal at that time was such of that quality What I meant is 1) cuts are really thick and 2) the wood is undamaged below Aren't those the same shields ?
  10. @Alexandermb Do you think it's convincing ?
  11. I have an issue with those scratches though, it is unlikely a sword would make such mark, let alone a spear or an axe. I guess what would usually happen is the leather would be in the wood but not likely torn that way, especially since the leather should be quite thick. The leather looks very good now though.
  12. I'm not sure one would have to try But it sounds promissing. We need matching rubble though. Maybe a destroyed building with the standard rubble would work though. I guess the issue is that unlike his building ours don't have inner geometry...
  13. Well if the rest of the civ is square it might look weird...
  14. Okay then if it fits it's okay
  15. Pyrogenesis 1866 so the time frame won't match I guess...
  16. Found the following tuts this morning might be interesting https://mobile.twitter.com/JanvandenHemel https://mobile.twitter.com/janvandenhemel/status/1082610435071700992 https://gumroad.com/mandalamotion
  17. @Alexandermb Maybe you could try to use the same technique than for buildings by damaging the shield depending on health ? Wouldn't that make more sense ?
×
×
  • Create New...