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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That crater will also kill perfs Also I don't see the point of having it if it dissapears too quickly for one to grasp. You can change the size and the number of particles (It creates 2D planes) The XYZ velocity, XYZ position, RGB color, AND XYZ force applied to it.
  2. Can be done, with extra code. No crater no problem
  3. Then it'll stick to ground ? and you'll see it move ?
  4. Actually the engine does not allow it. The impact crater will disapear as quickly as the particles... And it cannot be attached to the projectile else you'd see it flying... So I guess we can call it a day.
  5. Well I have a GTX1070 and 12 Core CPU and I notice it But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this.
  6. So does blood, and your computer doesn't like that either
  7. I can add that. Your computer is not gonna like it though
  8. The server hard drives were replaced today at 10AM GMT+1. There should be little downtime from now on.
  9. There is something called the autobuild which commits windows binaries once a day only if there have been C++ changes. The artefacts (binaries) generated on the Windows and Debian machines used by Jenkins are not to my knowledge accessible to anyone.
  10. @borg- what is your opinion on garrisoning units inside barracks for an experience trickle ? https://code.wildfiregames.com/D1245
  11. Delay: I'm not sure what happened... Maybe cause I touched the emission rate .... Projectile disappearance @lordgood I guess thats doable ?
  12. Could be done, but it requires more code, and also some extra computations. All vector math comes with a price
  13. So I'm the only one that thinks the above particle is weird ? XD Different texture for the top or bottom particle ? I don't have much options in art/textures/particles/
  14. I can hack that out; One empty actor + two particle props Maybe one particle with a prop, not sure that works cause it has no root. What do you have in mind ? Thanks <3 I have no clue what you mean can you rephrase that ?
  15. I don't think, so at least I couldn't find that. You can control growth rate and the force applied on it, but I believe velocity does not have accelaration I suppose you could. Since you can only have one particle actor but as many variants as you'd like. What'd you have in fine ?
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