Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.611
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. I'm afraid those are severely outdated, I can't give you a good estimate though, but your specs seems to be enough, 0 A.D. runs on a RPI4 What CPU and or GPU does your laptop have ?
  2. Ah I thought everyone was getting them, thanks for the clarification. Units don't loose their props though ?
  3. Hehe. I was refering to what Freagarach said about kart vs cart ^^ that would have made two ^^ Thanks for fixing it. Also it seems you keep adding _AO at the end of the texture you don't have to cause they are already in a folder named ao https://trac.wildfiregames.com/wiki/ArtFileNamingConventions One would have to check but I don't think one needs to repeat the props in the death variant, as the building is replaced by rubble (I guess that's a remnant of when there was none) I believe you could have used {civ}_artillery _tower in a root template to avoid the repetition in every file Thanks for working on this
  4. When reducing shader quality you remove three textures from the game ao spec and normal maps which effectively makes the games look worse. But indeed you can't have blurry textures because the game only offers one texture size. I believe it should be possible but I haven't found a way to do it. Disabling GLSL also disables some fancy effect that might be hard on a GPu. I guess you are doing this to avoid the 'lag' ? In this case try reducing the max population and playing on smaller map size.
  5. You broke some stuff :/ https://code.wildfiregames.com/rP23094
  6. Sorry, Shader quality. You might also want to disable GLSl and the water options
  7. You can change the material quality in the game options
  8. They come at my stand and I usually give them flyers. Or they take a picture of it. I could also provide a Qr code for them to download a JPG version.
  9. I guess those https://www.indiedb.com/engines/blender-game-engine/games This engine is now discontinued though, so I guess there won't be much more.
  10. Nope it does not. One thing can be open source and not free, one thing can be free and not open source GNU/Linux ? All this terminology war is between OSI, and the FSF Also one has to mention all those flyers are mainly for free software enthusiasts. 0 A.D. is never invited (yet) at more generic events.
  11. @Alexandermb Is it me or the helmets are too low on that screenshot ? (Naked Fanatics)
  12. Usually though there is a live demo behind the flyers. I bring a few pcs and people can try the game out
  13. Small units icons aren't that hard to do but what unit should we choose ? @Lion.Kanzen I believe the bottom one is a good example of the Z pattern ?
  14. @Lion.Kanzen Maybe you could merge the 100% free part with the top paragraph so there is nothing below the download. Maybe there could be two gold bars around the download button as well to keep the visual effect it does on the rest. Yeah like that As for hoplites I'm afraid we don't havr any good material that would blend nicely on the poster.
  15. That would be Linux Biolinium, which i believe is the one used on the flyer. We have no way to change the 0ad logo's though. Same for the wildfire one
  16. You can change the font Especially since it prevents us from using more than 3 fonts that way.
  17. Actually one could also add 'libre' to the list.
  18. Maybe it could be at equal distance of the corner ? It's closer from the top than from the left
  19. @Lion.Kanzen Thanks a lot it's starting to look good now Any reason the small description is still full caps ? I thought that was bad ?
  20. No it is alright you can discard it.
  21. @Lion.Kanzen I guess this one https://www.dafont.com/optimusprinceps.font
  22. @Alexandermb I think the body is rotated too much on that last test, which makes the unit look like it's contortioning.
×
×
  • Create New...