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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. As I don't like to go unbacked when making some claims, here are some stats from a 2v2 AI game of 29:05 min {"Component":"Auras","FunctionName":"RemoveTemplateAura|teambonuses/cart_player_teambonus","TotalTime":0.6760000000000446,"Count":7,"Average":0.09657,"TurnAverageCount":0.0008022922636103152} {"Component":"Auras","FunctionName":"RemoveTemplateAura|teambonuses/sele_player_teambonus","TotalTime":0.7779999999999632,"Count":7,"Average":0.11114,"TurnAverageCount":0.0008022922636103152} {"Component":"Auras","FunctionName":"RemoveAura|structures/temple_heal","TotalTime":23.631999999692198,"Count":62,"Average":0.38116,"TurnAverageCount":0.0071060171919770775} {"Component":"Auras","FunctionName":"ApplyAura|structures/temple_heal","TotalTime":36.10199999980978,"Count":55,"Average":0.6564,"TurnAverageCount":0.006303724928366763} {"Component":"Auras","FunctionName":"RemoveAura|units/female_inspiration","TotalTime":2777.575000000241,"Count":8538,"Average":0.32532,"TurnAverageCount":0.978567335243553} {"Component":"Auras","FunctionName":"ApplyAura|units/female_inspiration","TotalTime":2930.252999999917,"Count":8599,"Average":0.34077,"TurnAverageCount":0.9855587392550142} Time is in ms. Turn time is 200ms. So that means it's in average called 5 times per second. (To add and 5 more times to remove) So I wouldn't call à 5s (in total for that aura) delay on a 30 min game slow, but it's not fast. Also notice those are the only auras that were called. mileage may vary. Also this is A24 so Spidermonkey is a bit better and I have a pretty decent rig OS : Win 10 CPU : x86, Intel Core i7-6820HQ @ 2.70GHz (1x4x2), 2.71 GHz Memory : 32768 MiB; 7579 MiB free Graphics Card : NVIDIA Quadro M620/PCIe/SSE2
  2. <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/weap_arrow_front.dae</mesh> <textures> <texture file="structural/kart_struct.dds" name="baseTex"/> <texture file="structural/kart_struct_norm.png" name="normTex"/> <texture file="structural/kart_struct_spec.png" name="specTex"/> </textures> </variant> </group> <material>player_trans_parallax_spec.xml</material> </actor> By <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/weap_arrow_front.dae</mesh> <textures> <texture file="null_orange.dds" name="baseTex"/> </textures> </variant> </group> <material>basic_trans.xml</material> </actor>
  3. Of course. But as long as it has a good reason Not removing one sexist thing to replace it by another Indeed
  4. Why split it when you can have both use the same button ? With the new features in A24 you can have a button train man or woman randomly.
  5. The only pushing allowed is this one https://code.wildfiregames.com/D1490
  6. Thanks. I fixed the twitter link at the bottom, and sent them to the printer. Should have them for next week. Thanks a lot for your time @Lion.Kanzen
  7. @borg- Maybe we could consider replacing the woman aura with something else if they are workers, I think it's incredibly sexist and I am ashamed each time I need to explain it.
  8. @Alexandermb IMHO, we should have catapult + charge knockback, syncing anims, finishing anims, climbing on walls (this one is tough) and maybe upgrading weapons by tech. Realistically if we have syncing anims and knockback I'm happy.
  9. They are both named Alexander. But I do think he meant elexis. @sphyrth I am also happy when I see elexis commit things. He maintains a constant flow. I think he is the most active team member of all. He also probably has the most number of commits. Yeah, and we're sorry. I wanted a Christmas release also, but there are too many things to be done before that... I have a list of features I want for A24, borg's mod is one of them, and then there are the tickets on the actual milestone. We try. But I guess elexis would have a much better teamwork if there was a team helping him We all have areas to work on. In the art dpt that would priorizing things.
  10. There is a lot of talk all over the forums. no plan yet. If you play Delenda Est you'll have access to some of those.
  11. Would you like me to replace arrows by laser bolts ? The actor you are looking for is props/units/weapons/arrow_front.xml
  12. I always wanted to have M2TW like combat in this game so I am all for it but I can't commit code...
  13. @Lion.Kanzen did you respect the A5 size ? When putting it on website for printing I have irregular borders... I think it's longer than the original... Also missing a dot at the end of the description, Wildfire Games should have caps And I have no more electricity XD
  14. I'm sorry I forgot to answer. @Samulis said he would be busy for some time but he'll look at it when he comes back.
  15. Well that would be the first to strike a fatal blow. I guess ordering units two by two is expensive. Also would be kinda weird no ? We need knockback
  16. How do you handle multiple hits ? in Totalwar I believe units fight one on one.
  17. You need to replace the generic arrow by a laser beam and that's pretty much it
  18. @borg- I'm pretty sure you have, but have you looked at @wowgetoffyourcellphone's Delenda Est for techs Also, @Nescio's mod (would still be nice to have it on mod.io one day for more players to be able to play it) @Karamel 's old mod might have some nice ideas Sybillae Vox I know it's hard to gather everything but you seem to now have a nice team. and with @Angen and @Freagarach for gameplay you are pretty much covered.
  19. Or you could, you know, ask Stan.
  20. @Lion.Kanzen What happened to the quality ? All the images are highly pixelated... I can't print anything like that...
  21. Alright I was getting ahead of myself there
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