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Everything posted by Stan`
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I guess that's doable. @Alexandermb ?
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Can't start the game on latest Ubuntu
Stan` replied to Udi's topic in Game Development & Technical Discussion
We currently have an issue with Ryzen CPUs. You can fix it by recompiling the game. Would you like me to guide you through that? -
Interesting. I made a unit you can check it out in the mod. Maybe it can be reused.
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
@borg- any news? -
I submitted a patch to improve flying behavior to allow for flying units without them circling in the sky.
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Would be nice to have the three faction names so we can come up with wiki pages and advance development.
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Be warry that the bones arent that low and could be visible on steep terrain. -
Sounds good. I wonder if that could be drafted in the github wiki. I'd like everyone to contribute
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
I see remember that armature max 256 bones. -
===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Ah I see you used the same smart hack than Lordgood used for the civil war mod. -
Yeah those two files are in 0adinstalllocation/binaries/data/config
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I'm open really
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Next to default.cfg IIRC
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Well that's a good question. Actually there are four. mod.cfg, user.cfg, local.cfg. default.cfg is as its name suggest the default config file. (It should contain all the variables so an empty user.cfg works) The other three well, "it's historical"
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@cassiusYou should use user.cfg instead I believe.
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Could be or 42 k cause you know 42 @Thorfinn the Shallow Minded I'm not against some brainstorming as long as it stays a starcraft alternative, which also has moving buildings
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UnitMotionFlying is not perfect and could indeed be improved
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Always have been. Should be fixed someday
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I liked the one you proposed. It'd also be convient if it could be shortened, etc, athen spart ptol Two resources, the rest can be copied from startcraft A bit of both, I want to reuse mechanics that works so I can offer an alternative to starcraft Nice thanks
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I'm creating this thread to discuss how to make the mod stella artis : https://github.com/0ADMods/stella_artis/ Ground Rules: It must play like StarCraft Three factions only Must be set in a futuristic (sci-fi) timeframe Two resources TODO: Find the names for all three civs Create the 3 civs.json Create the templates for all units and buildings Create the techs, auras and whatnot Define the building footprints for all civs (ex 4x4 5x5 2x2.. etc) so placeholder buildings can be used @Lion.Kanzen
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Pinned the thread as it's important and it does not have its own subforum.
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He does. He submitted a fix for it
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@Lion.Kanzen I need quite some help. Currently I was working on the interface and the music, but I need building sizes so I can create placeholders. The idea is to create all the templates with all the stats and then replace placeholders one by one. So the game will be playable before it gets pretty. I need someone to write the templates, to find three civs names, (I believe terran needs to be renamed to something else, maybe humans?) I need three emblems, (I'm currently working on the logo) https://github.com/0ADMods/stella_artis
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Does that work in our engine? The multiprop thimg or do we need a patch?
