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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Est-ce que c'est plus simple pour toi si je te parle en français ?
  2. Did you update Windows? Do you have an antivirus software running?
  3. When does the error occur? At program start, In the main menu When starting a match
  4. Hello, Did you load any mods? Did you make sure GLSL didn't reenable ?
  5. Yeah I use Strawberry perl with chocolatey, however it's not user friendly so I do not recommend it.
  6. We need to run checkrefs.pl and find issues but it needs linux.
  7. I'm gonna be away from unlimited internet for a few days but maybe i'll let you know
  8. @asterix Yeah I'm working with him to get on mod.io
  9. You need to use https://github.com/StanleySweet/0AD-Skeleton-Generator To do so, Clone the repository (or download as zip) $ git clone https://github.com/StanleySweet/0AD-Skeleton-Generator.git Then copy the dae file into the input directory in that folder. Then run $ python3 skeleton_generator.py It will generate a skeleton file you can put into the folder binaries/data/mods/public/art/skeletons
  10. Just had to edit the layers
  11. Sure might have to wait a bit since i have to redo everything
  12. The map was committed in https://code.wildfiregames.com/rP23278
  13. I could ask @Itmsand @wraitiii. I need something similar yet a bit different to replicate the starcraft beahvior. In Starcraft not only do units accelerate and decelerate they also have no obstruction when gathering. But they do have one normally and use unit pushing to circumvent that. https://code.wildfiregames.com/D1490
  14. You don't need to remake it as long as it matches the real deal There will probably some last minutes tweak with it but you should be fine. Do not hesitate to use software such as 'screen to gif' to get constructive feedback on your animations keep up the good work @lukamas can't wait to include it in a A24
  15. There is another @borg- mod available See
  16. @lukamas How is that hyena coming along?
  17. I don't think so. This is not covered by the ToU. Only @user1 can help you there.
  18. That's more reliable I think, because of potential bugs with UTF8 characters. Just like mods have both names.
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