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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. https://trac.wildfiregames.com/wiki/Translation_DE/0adManual I'm not sure I understand what you need after that!
  2. Also now we have the experience bar below haven't we ?
  3. Hey there @Ideaguy, glad you like the game and welcome to the forums
  4. Star craft seems to do this. I wonder though if it's really sustainable and also doesn't make it harder to process the information.
  5. @Beise@ Good work so far. Small nitpick Can you add edit messages when making changes? So that we can actually track the page history. If you need me to create pages when you are done with one please ask me here
  6. Also he plays 0 A.D. He said thanks @balduin
  7. Well everyone here at the capitole is a Free Software and Free Art Enthusiast.
  8. Incorrect icon or no ability to upgrade ? @LordGood
  9. I actually had pizza with him. Very nice guy
  10. The author you are mentioning is literally five meters apart from me
  11. Hello @oSoMoN First let me thank you again for your time Even though it's launchpad doing it taking the time to maintain it is important. I don't think that we can nor should take over though because of the limited amount of available developers. Maybe you could give me access to the dashboard though so I can have some stats, or maybe we could use an API to extract those stats from time to time.
  12. Honestly threading the archive builder won't help much because it's a punctual. I guess the sprintf thing could be speed up but I haven't profiled it yet with https://code.wildfiregames.com/P187 IMHO there are some optimizations to be done with Auras, maybe the FSM (I wonder if we could move it to cpp)
  13. I am sort of, I used getmicroseconds to profile some functions to see easy optimizations. However it's not easy to reduce the coupling, and one cannot cache QueryInterface Pointers as they keep changing. What could be nice is implementing workers so that each component could run in threads ? Also running the same profiling with SM45 would be interesting. One might also try to use the tracelogger to find potential bottlenecks.
  14. Can you tell me which ones do not for you ?
  15. Hello I believe they are in the game but you can find https://trac.wildfiregames.com/wiki/HotKeys
  16. I think it looks alright. Destruction effect seems pretty cool :). If you want a ww2 mod you can help me with pyrogenesis 1944's mod A big part is importing Spring Engine's models in it
  17. Yeah but it does not lag for me :/
  18. I could have put a spooky skeleton in there I have some of those in a mod of mine. Reminds me I need to make a mod with my Avatar.
  19. Sure, for next time Also I guess we didn't pick the best images Also maybe the text could be justified instead of pyramidal. There is always room for improvements. Thank you so much for your help so far. We'll see when 1000 people take those flyers home.
  20. I will take a look tomorrow, too tired to do it now, if that's alright.
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