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Everything posted by Stan`
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
On Windows maybe but I don't think it is on Linux. Can you try using Arcanist if it's not too hard for you ? I believe the problem is that this file might have CRLF Line endings which causes a tantrum on Linux... -
#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
@crazy_Baboon As you may know the code base changes when we make modifications to it. Patches are only valid unless there are a lot of changes to the file. I believe that file was changed recently so you have to apply the change manually on the rejected files... Sorry for the inconvenience. -
I thought I nuked all those last time.... It should have impacted it. Causing Z fighting adding three drawcalls per unused mesh...
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
@Freagarach @wraitii -
3B+ something why ?
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@LordGood Nice work on those oaks Any chance we can have a dead variant ?
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===[COMMITTED]===Improve Artillery Tower Particles
Stan` replied to Stan`'s topic in Completed Art Tasks
Well you can. Can't wait to see your first models -
Someone disagrees. @LordGood is right though you can only scale anims on all axii once you start doing it in a non iso manner it gets weird. See my dwarfs anims for instance. One can tweak the armature though (move initial leg positions etc, or edit curves) but if you know how to do it (I don't) remaking anims is the best way...
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===[COMMITTED]===Improve Artillery Tower Particles
Stan` replied to Stan`'s topic in Completed Art Tasks
It's in. -
@Nescio Would that require big changes to the existing model (By big I mean complete new body, small would be horns, and head shape) ? If not I guess we could do it pretty fast if someone finds CC0 (Preferably) or CC-BY-SA side photos of such animals.
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@LordGood All good now https://github.com/0ADMods/pyrogenesis-1861 Still needs a few things to be playable but at least anyone can help now
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@LordGood I'm missing a corn texture, any change you have it lying around ?
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===[COMMITTED]===Improve Artillery Tower Particles
Stan` replied to Stan`'s topic in Completed Art Tasks
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Yaaaaay ! Thank you @LordGood
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Is that why you don't want to send me them buildings ? You could zip your public mod and let me do the rest
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
You can try to use --reject to see what it fails on. -
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#1325 Replace ecvt() in FCollada with something else
Stan` replied to crazy_Baboon's topic in Bug reports
@crazy_Baboon That's your patch, correct ? Then if it was already applied you can't apply it a second time -
Ah so I need to add vertex groups ?
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I tried without parents but then all the fishes were in one place.
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@Alexandermb Can you help me ? I'm trying to export the shoal. I've successfully baked the constraints and everything but the game keeps complaining it cannot find the prop points... I tried adding parent bones to no avail... Any idea on what I'm doing wrong ? tuna3.blend animal_fish_shoal.dae fish_shoal_armature.xml tuna_shoal.xml fauna_fish_tuna.xml
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how to destroy Ballista instead of convert it
Stan` replied to donmed's topic in Gameplay Discussion
Use ctrl +click to destroy it -
===[COMMITTED]===Improve Artillery Tower Particles
Stan` replied to Stan`'s topic in Completed Art Tasks
Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly.
