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Stan`

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Everything posted by Stan`

  1. Can you try to add dirt to the creases ? I think the ridge does not help
  2. Still look like wood because of the stripes :/
  3. Clean doesn't apparently have all the needed commands. You need to run make clean
  4. Can you reduce the bump size and make it less linearly stretched ?
  5. Oh sorry it's late ^^ @Imarok that should do the trick file.diff
  6. @Alexandermb Might also want to have a look a the maur champion elephant, I think it's using the wrong model .
  7. Well for now they can keep what they used to do previously Units seeding would be a nice addition. Maybe @Alexandermb wants to animate elephant seeding, but I guess he deserves a break after the reexport
  8. I guess you need to add some dropshadow so we can see the leather thickness, maybe a little more bumps for rough leather. Keep it up !
  9. Stan`

    Step Lag

    Hello, Unfortunately this is a known bug and we're working on it. In the meantime you can try lowering the pop cap, and playing on smaller maps.
  10. @Alexandermb Congrats you did it, no more crash in debug mode, loading units_demo. Thanks a lot for keeping it up. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' @fatherbushido I guess once you merge all the art changes you'll be able to use yours as well
  11. Getting closer, however : ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Didn't find any objects in the scene Exception thrown at 0x76143562 in pyrogenesis_dbg.exe: Microsoft C++ exception: ColladaException at memory location 0x05B3A744. ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Couldn't find object to convert ERROR: Could not load mesh 'art/meshes/skeletal/elephant_asian_armored_03.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/elephant_asian_armored_03.dae failed to load
  12. Up to you I guess, as long as its not duplicated...
  13. @Alexandermb Thanks for fixing them, while at it can you look at those unused files ? I can't figure whether they should be used or deleted Unused file 'public/art/animation/other/hele_trireme_fore_sail_idle.dae' Unused file 'public/art/animation/other/hele_trireme_fore_sail_move.dae' Unused file 'public/art/meshes/props/hele_trireme_front_sail.dae' Unused file 'public/art/meshes/props/iber_boat_trisail.dae' Unused file 'public/art/meshes/structural/celt_fishing_boat_sail.dae' Unused file 'public/art/textures/skins/props/iber_fishing_sail.png' Unused file 'public/art/textures/skins/props/iber_sail_b.png' Unused file 'public/art/textures/skins/props/kart_merchant_sail_blank.png' Unused file 'public/art/textures/skins/props/pers_trireme_sail_d.dds' Unused file 'public/art/textures/skins/props/rome_qui_sail.dds' Unused file 'public/art/textures/skins/props/sail_blank.png' EDIT: Sorry too slow.
  14. @Alexandermb you will also want to fix the uv map
  15. Usually I don't put them in vertex groups as they shouldn't affect the mesh (neither should IK and other stuff (notice they are not in the skeleton files) Duplicate groups Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_R Elephantidae_Elbow_Target_R
  16. @Alexandermb You broke the elephant :/ It has twice some vertex groups, also it has props as vertex groups, so you'll need to reexport them...
  17. Getting close Need to check unit_test demo in debug mode. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml'
  18. Slightly improved the model while at it.
  19. @faction02 No it does not, Thanks for the report, I'll fix it EDIT fixed in https://trac.wildfiregames.com/changeset/23055
  20. @Alexandermb You forgot to add weight to all the masts :/ When enabling GPU skinning this happens... See the T in the sky ? That's the mast :/ Can you reexport them ? To test open %appdata%\0ad\config and in user.cfg add gpuskinning = "true"
  21. Hello woodpecker, What are you interested in doing ? There are plenty of things that can be done art wise, so it's up to you
  22. @Alexandermb Checkrefs.pl errors Re: SVN error: It happens sometimes, I guess you didn't pull or something else went wrong. But the files went through. Sure. What can I do to help you ? Still waiting for re-export 2% (8/398) Here is a list of unused animations (Notice that some are in both lists)
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