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Stan`

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Everything posted by Stan`

  1. Stan`

    Step Lag

    Like this: Less units means less lag. It is a non trivial bug to fix, as you can see even the new Age of Empires series struggle with this, so when it's done. There is progress made in that area. If you are on a laptop with an Nvidia card, or an AMD one, make sure you are using the dedicated GPU.
  2. I am sorry, but I guess the meaning of your question got lost in translation. The goal of this patch is to allow restoring turrets. From what I can see you can always repair walls.
  3. The idea was just for them to carry grain which would then be seeded by units. For new farmland paradigm see : https://trac.wildfiregames.com/ticket/1318 https://code.wildfiregames.com/D227 Here they would be seeding instead of using hammers.
  4. Here is an updated presentation, I didn't notice the other export to PDF-A was flawed because of alpha transparency. Also fixed some stuff, and improved some image quality. GrafikLabor 2019.pdf
  5. Yeah that's already the case I used the destruction one cause it was more visible. First the feature then the art
  6. @Nescio it's for any entity able to upgrade to another. It was done on gate and here on the tower because those are convenient to demonstrate the purpose. It can be extended to anything. I agree about the dust, it's actually a destruction dust particle, I guess there might be better particle actors that could be used. Suggestions are welcome.
  7. It can be added further down the road when the patch gets accepted and committed. Here is an example:
  8. I noticed we did not have upgrade animations when updating walls to gates for example. D2371 fixes that. I haven't done it here, but one can consider adding worker props on the scaffoldings. Without progress bar With progress bar upgrade-animations-and-progress-bar.mp4
  9. I believe that's because of a bug I'm still trying to fix where you can't build a wall from there, so first click sets the origin point, and the second tells the game the wall ends there
  10. @wowgetoffyourcellphone So yes that's what happens. When you want to place a new tower it snaps to the slot. I also discovered a nice tool to record gifs, will probably do more in the future.
  11. @wowgetoffyourcellphone I haven't played AOE much though so care to enlighten me on that ?
  12. It works fine on my end except what @Imarok mentionned. I'll have a look.
  13. Build a wall destroy a tower select a unit Select the wall icon Double click on the green slot
  14. We need to disable it from every variant though ^^
  15. I meant from a performance POV it's catastrophic ^^
  16. Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc Yeah I guess buildings are okay. Blood apparently,... not so much.
  17. @Alexandermb What do you think of the destroyed civic_center on the right ? I did what I mentionned in the Addons thread
  18. @gameboy That line does not exist anymore, I updated the patch since then.
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