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Everything posted by Stan`
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Well of course I forgot to check that... I guess that's for all the lefties out there.
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Thanks only the helmet to go
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Thanks for all the great work. Keep it up.
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Some errors to be fixed Missing file 'art/actors/props/units/helmets/rome_helmet_attic.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/spearman/run_ready_shield_shieldsmall.dae' referenced by: 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml'
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@BigtigerThey look nice however I have a few questions. Do they have roughly the same size as the old ones they are replacing ? If you load a map (eg. Hell Path mentionned above) do they fit in ? Are they no longer flying above the ground ? (Bonus) Do you think they are okay to replace actor|props/flora/bush_medit_me.xml If all the above answers are yes then it's all good
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Done. Still missing: binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_capture.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_hip.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_right.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_run.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_attack_slaughter.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat_idle.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_gather_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_attack_bag.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_promotion.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_attack.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_death.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_idle.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_walk.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae binaries\data\mods\public\art\animation\biped\infantry\spearman\idle_ready_spear.dae binaries\data\mods\public\art\animation\biped\maur_trader_death.dae binaries\data\mods\public\art\animation\biped\maur_trader_idle.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_a.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_b.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_c.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_african.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_asian.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\dismount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\mount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae
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You can by creating a file called civs.DELETED next tot the folder
- 118 replies
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- bronze age
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Not very informative can you do the same forthe CPU ? Thanks
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Can you get more information about your GPU ? In the game options try disabling GLSL and postprocessing and see if that helps.
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Would be great yes. Keep in mind they have to replace those and fit in
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Will do Maybe not today though. Will have to check whether they have the right number of vertex groups.
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Under what conditions does the game lag ?
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@Alexandermb
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@user1
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That's rough
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What was it ?
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Did your GPU die ?
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@Alexandermb seems there was a little slip off with your commit. Can you fix it ?
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Ah Ricotz's helmets so many memories... Not all good sadly...
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I added duck (Anas platyrhynchos) to the Animal list -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Or trees ? Everyone like @LordGood's trees, yes ? -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Nescio I dug in the forums for it and it would seem they did believe Celts were the first to invent it. That's also why it's written in the design document. Now I agree that it would seem History tells a different story, so maybe it should be phased out. It's a shame though because it's a nice building. Having a selection process would be nice indeed, if we decide to go on the route of adding more factions. We are a lot of PR away from having any of the mod civilizations in this state though. -
I believed I figured it out. You need to specify the default for the javelinist else it will default to something you don't have
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Can you upload your civ.json ?
- 118 replies
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