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Posts
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Everything posted by Stan`
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Yeah you need Linux Biolinium fonts
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@Lion.Kanzen Strange I can open it with no issue on PSCS2 Maybe this link https://trac.wildfiregames.com/browser/art_source/trunk/promotional %26 public relations/print/Poster_A3_297x420mm.pdf
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Well since they stole the Mythology...
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@Lion.Kanzen Would you like to have a go at the flyer ? All I know from design of this kind of stuff is what you told me and posted on the forums. Thank you for that. You can find the psd here -> https://trac.wildfiregames.com/browser/art_source/trunk/promotional %26 public relations/print/Poster_A3_297x420mm.psd It was made by @Pureon
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What is this thread about ?
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I had that discussion earlier, and I believe 'from' would be better actually It's nice, I wanted to avoid too many greek civs But I guess I could replace the top right one with the persian screenshot, where is it from ? @GunChleoc I tried lowercase link it does not look better :/
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I disagree. Most people don't know we are on those platforms. While they might be less popular than a few years back, it's good to showcase our presence there. It was asked multiple times at events. @Sundiata is also working to make those platforms more active. I think the coma gives emphasis to the rest Doing that would break the reading wouldn't it ? It might be nicer, I'd like somebody else's opinion as well. Thanks for the feedback guys !
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
Using this https://www.screentogif.com/ -
Thanks for the feedback guys ! I will try to find a better screenshot, I'm sure there are a few others I can use.
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Yeah sorry ^^
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I was looking for ways to print new flyers when I thought it might be time to update the current ones. What do you guys think ? OLD: NEW:
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Hello you must have been playing the Seleucids, which can only build more military colonies and one civ center.
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
It's hard to do (I'd rather be able to play pre-rendered cutscenes), and it's a standalone software on Windows -
Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
Would be fun to have a sims like simulation in the game ^^
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
I need some time to do it, but hopefully yes. -
I believe it's important to take time to explain. Doesn't always prevent heated discussions, but sometimes this text format, like any other form communication can be misleading for the reader. So you're welcome
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
Read Imarok's last comment -
Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
There are still a few things to fix before this. But thank you for testing ! -
Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
No. -
True, true, but currently they are used for building anyway, so I was offering an easy solution. Since it was gonna help building unless someone changes the way it works, it might as well do that. I guess @Imarok could remove the ability for worker elephants to build farms, but that's out of the scope of the patch. The goal of the patch is just to allow playing a different animation when a unit is building a structure, or a farm. That's it, that's the scope. Making units go back and forth on the field sound nice however it's kinda complicated to do, as the person adding that feature would have to make it generic for every building , and every unit which has to take other units in account, shape of field, etc No it means however that terrain textures would be used to define the fertility of the land. So while farmland terrain textures might serve purpose, any texture could. Like let's say grass_a or cliff_b I think it's worth noting that while convoluted, the current one was way easier to implement And other than the lack of motivation to work on the paradigm, there were also very heated discussions about it, and it was not a trivial issue.